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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] SAD: Sanguinary Autonomist Defectors  (Read 244359 times)

Mr_8000

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Re: [0.9.1a] SAD: Sanguinary Anarchistic Defectors
« Reply #75 on: November 05, 2020, 06:13:14 PM »

The Niddhoggr Lance built into the mothership seems to suffer from the same bug that used to be present in the base shadowyards mod. Only the first shot it fires can deal hull/armor damage, for the rest of the combat the lance is only capable of damaging shields, any hull hits are harmless.
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Snrasha

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Re: [0.9.1a] SAD: Sanguinary Anarchistic Defectors
« Reply #76 on: November 09, 2020, 05:33:05 AM »

The Niddhoggr Lance built into the mothership seems to suffer from the same bug that used to be present in the base shadowyards mod. Only the first shot it fires can deal hull/armor damage, for the rest of the combat the lance is only capable of damaging shields, any hull hits are harmless.

Noted. Thank.
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Gladiator Society
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Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Snrasha

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Re: [0.9.1a] SAD: Sanguinary Anarchistic Defectors
« Reply #77 on: February 04, 2021, 04:50:00 AM »



http://fractalsoftworks.com/forum/index.php?topic=13430.0
Requires LazyLib,GraphicsLib,MagicLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work

Version 1.0.1f:
Quote
-update ships description with Black Lynx ships descriptions.

Completely forgot to fix the niddhoggr lance of mothership. Well, not so important because this thing kill me fast. I will probably fix that on the next update of Starsector.


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Gladiator Society
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Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

bobbob

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Re: [0.9.1a] SAD: Sanguinary Anarchistic Defectors
« Reply #78 on: April 04, 2021, 12:31:07 PM »

Pls update your mod.
Its one of the best mid content out there and I really can't enjoy the game without it.
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Harmful Mechanic

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Re: [0.9.1a] SAD: Sanguinary Anarchistic Defectors
« Reply #79 on: April 04, 2021, 06:17:13 PM »

Doing an update to a faction that populates via a theme generator is a little more work than the regular sort (not bad; an evening with your choice of diff tool and all the relevant scripts will get it working), so be patient.
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bobbob

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Re: [0.9.1a] SAD: Sanguinary Anarchistic Defectors
« Reply #80 on: April 04, 2021, 09:55:07 PM »

Its more like "take your time but pls dont".
Your art is unique
Ships that are entirly different from vanila
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alphald

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Re: [0.9.1a] SAD: Sanguinary Anarchistic Defectors
« Reply #81 on: May 13, 2021, 07:03:23 PM »

Hi, I was wondering if you were working on updating the SAD update for 95a?
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Snrasha

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Re: [0.9.1a] SAD: Sanguinary Anarchistic Defectors
« Reply #82 on: May 15, 2021, 02:19:56 AM »

Doing an update to a faction that populates via a theme generator is a little more work than the regular sort (not bad; an evening with your choice of diff tool and all the relevant scripts will get it working), so be patient.

Seriously ? I do not know.

Its more like "take your time but pls dont".
Your art is unique
Ships that are entirly different from vanila

Not my art, this is just kitbash of SRA ships.

Hi, I was wondering if you were working on updating the SAD update for 95a?

Maybe, but i need to replay to Starsector before and see all the difference then re-install everything for update. But now than all hotfix are done, i will begin to play soon. And do not forget than you have many mods which do the same thing (and more balanced).

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Gladiator Society
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Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Snrasha

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Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« Reply #83 on: June 20, 2021, 09:12:17 AM »



Download here 1.1c
Requires LazyLib,GraphicsLib,MagicLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work

Version 1.1:
Quote
-Update for 0.95
-Rename faction Sanguinary anarchist Defectors to Sanguinary Autonomist Defectors.
-Rename every prefix sanguinary_autonomist_defectors_ from SAD_
-Remove armor percing plugin for the niddhoggr weapon.
-Modify the medium polarizer.
-Big buff for Babi phase frigate.
-Rename niddhoggr to Osiris like this is a duplicate of the weapon
-Remove Balistic Atan from the pool.
-Modify descriptions.
-Modify Anuket fighter for be more efficient.

Version 1.1c:
Quote
-Fix a crash
« Last Edit: June 21, 2021, 11:27:01 PM by Snrasha »
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Snrasha

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Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« Reply #84 on: June 20, 2021, 12:50:39 PM »

Update the thread for a crash.

« Last Edit: June 20, 2021, 01:14:47 PM by Snrasha »
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

sorgklaan

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Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« Reply #85 on: June 30, 2021, 02:00:02 PM »

 I really love this mod, but I'm pretty sure the mothership is basically unkillable again. I've been throwing everything at it, savescumming to try different strategies, but I actually can't even do a single tick of damage to it. I watched it shred through an entire onslaught in about 4 seconds, I don't even know where to go from that point.

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Damienov

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Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« Reply #86 on: June 30, 2021, 03:47:26 PM »

I really love this mod, but I'm pretty sure the mothership is basically unkillable again. I've been throwing everything at it, savescumming to try different strategies, but I actually can't even do a single tick of damage to it. I watched it shred through an entire onslaught in about 4 seconds, I don't even know where to go from that point.
agreed, it need to have a pause on its weapon volley. Perhaps reducing its max flux.
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Snrasha

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Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« Reply #87 on: June 30, 2021, 10:44:46 PM »

I really love this mod, but I'm pretty sure the mothership is basically unkillable again. I've been throwing everything at it, savescumming to try different strategies, but I actually can't even do a single tick of damage to it. I watched it shred through an entire onslaught in about 4 seconds, I don't even know where to go from that point.

Weird, the main weapon has be nerfed. I will look at that.
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Snrasha

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Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« Reply #88 on: July 03, 2021, 09:38:06 AM »



Download here 1.2
Requires LazyLib,GraphicsLib,MagicLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work

Version 1.2:
Quote
-With Nexerelin, SAD will do remnant-like raid.
-Add the Sakura for Vayra and Gladiator Society
-Fix the endless battle faction on the Gladiator Society
-Increase topseed, maneuverability of Osiris, increase range, maintenance supplies and maximum burn.
-Add blueprint drop for cruiser destroyed.
-EMP damage added on every weapons CPEC. Reduce damage of the amount of emp damage added.
-Medium CEPC(S)  range down to 700 from 800. OP down to 10 from 14. Firerate increased but damage reduced. EMP damage added.
-Medium Polarizer(S) range reduced to 500 from 650, OP cost reduced to 8 from 14 and flux cost increased to 30 from 20
-Light CEPC(S) flux cost increased to 10 from 4
-CEPC(S) flux cost reduced to 60 from 90 and range reduced to 600 from 675.
-Rarity of drop are cancelled.
-Nerf of the two motherships where the
       main shield:
              efficiency has now 2 and 1.5 from 0.7
       secondary shield now 1 from 0.8
       flux dissipation of the weak one now 1000 from 1400. (the weak one is wrongly more dangerous than the second.)
« Last Edit: July 03, 2021, 09:41:29 AM by Snrasha »
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Algoul

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Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« Reply #89 on: July 03, 2021, 11:49:46 AM »

Very good mod, solid work.
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