Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
The Niddhoggr Lance built into the mothership seems to suffer from the same bug that used to be present in the base shadowyards mod. Only the first shot it fires can deal hull/armor damage, for the rest of the combat the lance is only capable of damaging shields, any hull hits are harmless.
-update ships description with Black Lynx ships descriptions.
Doing an update to a faction that populates via a theme generator is a little more work than the regular sort (not bad; an evening with your choice of diff tool and all the relevant scripts will get it working), so be patient.
Its more like "take your time but pls dont".Your art is uniqueShips that are entirly different from vanila
Hi, I was wondering if you were working on updating the SAD update for 95a?
-Update for 0.95-Rename faction Sanguinary anarchist Defectors to Sanguinary Autonomist Defectors.-Rename every prefix sanguinary_autonomist_defectors_ from SAD_-Remove armor percing plugin for the niddhoggr weapon.-Modify the medium polarizer.-Big buff for Babi phase frigate.-Rename niddhoggr to Osiris like this is a duplicate of the weapon-Remove Balistic Atan from the pool. -Modify descriptions.-Modify Anuket fighter for be more efficient.
-Fix a crash
I really love this mod, but I'm pretty sure the mothership is basically unkillable again. I've been throwing everything at it, savescumming to try different strategies, but I actually can't even do a single tick of damage to it. I watched it shred through an entire onslaught in about 4 seconds, I don't even know where to go from that point.
-With Nexerelin, SAD will do remnant-like raid.-Add the Sakura for Vayra and Gladiator Society-Fix the endless battle faction on the Gladiator Society-Increase topseed, maneuverability of Osiris, increase range, maintenance supplies and maximum burn.-Add blueprint drop for cruiser destroyed.-EMP damage added on every weapons CPEC. Reduce damage of the amount of emp damage added.-Medium CEPC(S) range down to 700 from 800. OP down to 10 from 14. Firerate increased but damage reduced. EMP damage added.-Medium Polarizer(S) range reduced to 500 from 650, OP cost reduced to 8 from 14 and flux cost increased to 30 from 20-Light CEPC(S) flux cost increased to 10 from 4-CEPC(S) flux cost reduced to 60 from 90 and range reduced to 600 from 675.-Rarity of drop are cancelled.-Nerf of the two motherships where the main shield: efficiency has now 2 and 1.5 from 0.7 secondary shield now 1 from 0.8 flux dissipation of the weak one now 1000 from 1400. (the weak one is wrongly more dangerous than the second.)