Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Hey the mod looks really good but i have a questions.Can i find blueprints for the ships and or recover them after battle? because i would really like to make my own faction with these ships. I like the idea of having ships that none of the other faction has access to. Thanks
Hi. Does this mod disable Remnant Mid and High Danger beacon systems? I can only find "Low" Danger systems in my game. I even resorted to teleporting around the map to double check.If it does, it seems it disables what comes along with them, IE ruins with some of the best loot in the game.
Quote from: Vandanna on September 03, 2019, 12:03:42 PMHi. Does this mod disable Remnant Mid and High Danger beacon systems? I can only find "Low" Danger systems in my game. I even resorted to teleporting around the map to double check.If it does, it seems it disables what comes along with them, IE ruins with some of the best loot in the game.No, he do not disable them, i spawn new star system for it.
Quote from: Snrasha on September 03, 2019, 09:33:12 PMQuote from: Vandanna on September 03, 2019, 12:03:42 PMHi. Does this mod disable Remnant Mid and High Danger beacon systems? I can only find "Low" Danger systems in my game. I even resorted to teleporting around the map to double check.If it does, it seems it disables what comes along with them, IE ruins with some of the best loot in the game.No, he do not disable them, i spawn new star system for it.Any idea what mod might be causing this problem, if any? I would find it odd that neither any "Mid" nor "High" Remnant systems spawned at all.
devmode
Quote from: Vandanna on September 04, 2019, 08:43:59 AMQuote from: Snrasha on September 03, 2019, 09:33:12 PMQuote from: Vandanna on September 03, 2019, 12:03:42 PMHi. Does this mod disable Remnant Mid and High Danger beacon systems? I can only find "Low" Danger systems in my game. I even resorted to teleporting around the map to double check.If it does, it seems it disables what comes along with them, IE ruins with some of the best loot in the game.No, he do not disable them, i spawn new star system for it.Any idea what mod might be causing this problem, if any? I would find it odd that neither any "Mid" nor "High" Remnant systems spawned at all.If you want to check if procgen if doing something screwy, make a copy of your save, then turn on dev mode in console commands with CodedevmodeNow, hit ctrl-z to turn off sensors, and jump into hyperspace, which reveals all the warning beacons on the hyperspace map. Then you can see if there really are no High or Mid danger Remnant systems, or if you just haven't found them yet. SAD uses a custom warning beacon, so you should be able to tell at a glance how many SAD systems there are vs. Remnants.
Suggestion.Make sure mothership sections break off from the ship once destroyed.Just had an infurating battle against one where both front armour segments remained attached to the ship after being "destroyed", effectively rendering the 2 forward gun sections invincible.Its a tough enough ship to crack (assuming no OP mod ships) without jank *** like that happening.