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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] SAD: Sanguinary Autonomist Defectors  (Read 136485 times)

XpanD

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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #30 on: December 16, 2018, 01:45:00 AM »

Ah, wasn't sure if it was a core Shadowyards issue since I don't have that running on my current game. I'll be sure to mention it over there when I next play with that again, if it's an issue there.
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Snrasha

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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #31 on: December 25, 2018, 05:47:55 AM »




Requires LazyLib,GraphicsLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work

Spoiler
[close]

Version 0.9b:
Quote
-The Atan can be found on normal fleet.
-Add color on Tech manufactory
-Wadjet  flux dissipation 60 from 80
-Fix the respawn of stations (50 days to 240days) (and they respawn only on system tier 3, not anymore tier 2 or fantom starsystem)
-Stations can drop survey data and blueprint
-Nerf the impact of the Break CAS Beam to 200 from 300
-Nerf the impact of the Atan CAS Beam to 1200 from 1450
-Add a second mothership, who will spawn on tier 3 system, where the old spawn on the tier 2.

Fix every bugs with the respawn system.

« Last Edit: November 30, 2019, 10:16:56 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Spess Mahren

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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #32 on: December 30, 2018, 06:35:20 PM »

Is it possible for sector generation to effectively not spawn SAD? In my latest game I have fully surveyed all systems that are not medium/high danger and have not seen a trace of the SAD. Also I have dived into a few of the dangerous systems and left after ID'ing and still no luck.
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Snrasha

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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #33 on: December 31, 2018, 01:19:03 AM »

The sector generator do not spawn "low" danger  SAD system, only medium and high.

But if you have check on medium and high and not found them, this is not normal, yeah... (but i have tested and they have worked)

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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Neri

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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #34 on: February 02, 2019, 07:52:25 AM »

I'll be honest. The maxtier mothership is Far too tanky. Especially compared to how durable the average Anarchist vessel is (IE: Not particularly durable but fairly shooty)

Assuming the majority of a player's fleet is highend, well armed ships with minimal, if any D-mods, and is primarily composed of cruisers, capitals and carriers. The T2 mothership is quite capable of soloing a max sized fleet. Raising the fleetcap via config and adding additional ships does not change this metric notably until you get into the excessive ranges of 20-30+ capships with an escort of similarly numbered cruisers.

Compared to a remnant station, which can handle maybe 4-5 or so highend capships or 8 highend cruisers before it starts having trouble.

Additionally, keep in mind that this thing can retreat, and due to its obscene hull and armor stats, there is no way in hell you're gonna be able to take it down before it does that. (That and it errors out the game when it retreats due to being considered a station and can't be placed on the overmap.)

Strongly consider reducing that thing's durability.

To give a comparison example. Here's snippets from the files:



remnant_armour2,Remnant Station Armour,,,1,5000,800

This is the hull/armor for a piece of a remnant nexus station. This piece is explicitly armor and exists for the sole purpose of being armor. It has 5k hull, 800 armor. Tanky but not absurdly so.



,SAD_module_armour_L,Station Armour,,,1,17500,4000

And here is a snippet from one of the mothership's explicit armor module. A whopping 17.5k hull and 4k armor.

Keep in mind that armor has reductions to incoming damage. Especially if there's an officer (which there always will be due to it being a station).

That is simply an absurd amount of health. And it has almost triple the modules of a Remnant Nexus Station. Which means its effective healthpool is tripled on top of being in most cases, having nearly three times as large a healthpool for each individual part compared to the RNS.

I'll spoiler a full comparison for perusal.


Spoiler
,remnant_station1,Remnant Station,,,50,50000,1600,1000,2500,100,0,,30,200,200,3,3,6000,NONE,,0,0,0,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"STATION, UNBOARDABLE, HIDE_IN_CODEX",,,0,,,2200
,remnant_station2,Remnant Station,,,50,50000,1600,1000,2500,100,0,,30,200,200,3,3,6000,NONE,,0,0,0,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"STATION, UNBOARDABLE, HIDE_IN_CODEX",remnant,,0,,,2201
,remnant_armour1,Remnant Station Armour,,,1,10000,2000,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,2210
,remnant_armour2,Remnant Station Armour,,,1,5000,800,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,2211
,remnant_armour3,Remnant Station Armour,,,1,5000,800,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,4,2212
,remnant_weapon_platform1,Remnant Weapon Platform,,forgevats_station,1,10000,1500,15000,25000,1000,1000,,0,0,0,10,10,800,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2220
,remnant_weapon_platform2,Remnant Weapon Platform,,,1,6000,1000,10000,18750,750,1000,,0,0,0,10,10,600,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2221
,remnant_weapon_platform3,Remnant Weapon Platform,,,1,6000,1250,6000,7500,300,1000,,0,0,0,10,10,400,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2223
,remnant_shield1,Remnant Station Citadel,,,1,6000,1250,7000,10000,400,1000,,0,0,0,10,10,500,FRONT,,50,0.4,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2230
,remnant_shield2,Remnant Station Citadel,,,1,5000,500,20000,25000,1000,1000,,0,0,0,10,10,600,FRONT,,90,0.4,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2231
,remnant_hangar1,Remnant Station Hangar,,recalldevice,1,5000,750,5000,7500,300,1000,3,0,0,0,10,10,600,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2240
[close]

Spoiler
,SAD_MotherShip,Sanguinary MotherShip,Sanguinary Tech,,150,60000,2000,40000,30000,1400,350,,10,1,1,1,1,4000,OMNI,,180,0.5,0.7,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"SHIP_WITH_MODULES, UNBOARDABLE, HIDE_IN_CODEX",,,0,,,90020
,SAD_MotherShip_ArmorSide,Armor Side,,,1,10000,1000,5000,12500,500,110,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90021
,SAD_MotherShip_ArmorSide_Inv,Armor Side,,,1,10000,1000,5000,12500,500,110,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90022
,SAD_MotherShip_BackSlide,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90023
,SAD_MotherShip_BackSlide_Inv,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90024
,SAD_MotherShip_ContainerSide,Container Side,,,1,6000,1000,5000,12500,500,70,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90025
,SAD_MotherShip_ContainerSide_Inv,ContainerSide,,,1,6000,1000,5000,12500,500,70,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90026
,SAD_MotherShip_FrontSide,Front Side,,,1,15000,1000,5000,12500,500,70,,0,0,0,0,0,1000,FRONT,,120,0.5,0.7,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90027
,SAD_MotherShip_2,Sanguinary MotherShip,Sanguinary Tech,,150,60000,2000,40000,30000,1400,350,,10,1,1,1,1,4000,OMNI,,180,0.5,0.7,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"SHIP_WITH_MODULES, UNBOARDABLE, HIDE_IN_CODEX",,,0,,,90020
,SAD_MotherShip_BackSlide_L,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90023
,SAD_MotherShip_BackSlide_R,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90024
,SAD_blocker,Station Structural Spur,,,1,5000,1500,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,2058
,SAD_module_armour_L,Station Armour,,,1,17500,4000,0,2500,100,0,0,0,0,0,3,6,1000,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,45415
,SAD_module_armour_R,Station Armour,,,1,17500,4000,0,2500,100,0,0,0,0,0,3,6,1000,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,45415
,SAD_module_lance,Heavy Weapon Battery,,,1,10000,1500,12000,10000,400,0,,0,0,0,10,10,240,FRONT,,240,0.3,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,2,2070
,SAD_module_gunplatform_R,Station Battery,,,1,12000,1750,15000,25000,1000,134,,0,0,0,10,10,1000,FRONT,,50,0.3,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
,SAD_module_gunplatform_L,Station Battery,,,1,12000,1750,15000,25000,1000,134,,0,0,0,10,10,1000,FRONT,,50,0.3,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
,SAD_MotherShip_ArmorSide_L,Station Battery,,,1,6000,1000,15000,25000,1000,90,,0,0,0,10,10,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
,SAD_MotherShip_ArmorSide_R,Station Battery,,,1,6000,1000,15000,25000,1000,90,,0,0,0,10,10,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
[close]

As you can presumably clearly see. These are frankly absurd stats. Not to mention the extreme flux stats making it simply implausible to overload the shields in any reasonable timeframe even with a massive, purely capship fleet. (15k-25k maxflux with 1k dissipation!) Strongly consider a hefty nerf. Even if this bugger dropped 1-3M credit value in surveys and cash tokens, it would not be worth the fleet replacements and repairs needed after the fight.
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Snrasha

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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #35 on: February 02, 2019, 08:36:32 AM »

I'll be honest. The maxtier mothership is Far too tanky. Especially compared to how durable the average Anarchist vessel is (IE: Not particularly durable but fairly shooty)

Assuming the majority of a player's fleet is highend, well armed ships with minimal, if any D-mods, and is primarily composed of cruisers, capitals and carriers. The T2 mothership is quite capable of soloing a max sized fleet. Raising the fleetcap via config and adding additional ships does not change this metric notably until you get into the excessive ranges of 20-30+ capships with an escort of similarly numbered cruisers.

Compared to a remnant station, which can handle maybe 4-5 or so highend capships or 8 highend cruisers before it starts having trouble.

Additionally, keep in mind that this thing can retreat, and due to its obscene hull and armor stats, there is no way in hell you're gonna be able to take it down before it does that. (That and it errors out the game when it retreats due to being considered a station and can't be placed on the overmap.)

Strongly consider reducing that thing's durability.

To give a comparison example. Here's snippets from the files:



remnant_armour2,Remnant Station Armour,,,1,5000,800

This is the hull/armor for a piece of a remnant nexus station. This piece is explicitly armor and exists for the sole purpose of being armor. It has 5k hull, 800 armor. Tanky but not absurdly so.



,SAD_module_armour_L,Station Armour,,,1,17500,4000

And here is a snippet from one of the mothership's explicit armor module. A whopping 17.5k hull and 4k armor.

Keep in mind that armor has reductions to incoming damage. Especially if there's an officer (which there always will be due to it being a station).

That is simply an absurd amount of health. And it has almost triple the modules of a Remnant Nexus Station. Which means its effective healthpool is tripled on top of being in most cases, having nearly three times as large a healthpool for each individual part compared to the RNS.

I'll spoiler a full comparison for perusal.


Spoiler
,remnant_station1,Remnant Station,,,50,50000,1600,1000,2500,100,0,,30,200,200,3,3,6000,NONE,,0,0,0,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"STATION, UNBOARDABLE, HIDE_IN_CODEX",,,0,,,2200
,remnant_station2,Remnant Station,,,50,50000,1600,1000,2500,100,0,,30,200,200,3,3,6000,NONE,,0,0,0,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"STATION, UNBOARDABLE, HIDE_IN_CODEX",remnant,,0,,,2201
,remnant_armour1,Remnant Station Armour,,,1,10000,2000,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,2210
,remnant_armour2,Remnant Station Armour,,,1,5000,800,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,2211
,remnant_armour3,Remnant Station Armour,,,1,5000,800,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,4,2212
,remnant_weapon_platform1,Remnant Weapon Platform,,forgevats_station,1,10000,1500,15000,25000,1000,1000,,0,0,0,10,10,800,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2220
,remnant_weapon_platform2,Remnant Weapon Platform,,,1,6000,1000,10000,18750,750,1000,,0,0,0,10,10,600,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2221
,remnant_weapon_platform3,Remnant Weapon Platform,,,1,6000,1250,6000,7500,300,1000,,0,0,0,10,10,400,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2223
,remnant_shield1,Remnant Station Citadel,,,1,6000,1250,7000,10000,400,1000,,0,0,0,10,10,500,FRONT,,50,0.4,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2230
,remnant_shield2,Remnant Station Citadel,,,1,5000,500,20000,25000,1000,1000,,0,0,0,10,10,600,FRONT,,90,0.4,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2231
,remnant_hangar1,Remnant Station Hangar,,recalldevice,1,5000,750,5000,7500,300,1000,3,0,0,0,10,10,600,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2240
[close]

Spoiler
,SAD_MotherShip,Sanguinary MotherShip,Sanguinary Tech,,150,60000,2000,40000,30000,1400,350,,10,1,1,1,1,4000,OMNI,,180,0.5,0.7,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"SHIP_WITH_MODULES, UNBOARDABLE, HIDE_IN_CODEX",,,0,,,90020
,SAD_MotherShip_ArmorSide,Armor Side,,,1,10000,1000,5000,12500,500,110,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90021
,SAD_MotherShip_ArmorSide_Inv,Armor Side,,,1,10000,1000,5000,12500,500,110,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90022
,SAD_MotherShip_BackSlide,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90023
,SAD_MotherShip_BackSlide_Inv,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90024
,SAD_MotherShip_ContainerSide,Container Side,,,1,6000,1000,5000,12500,500,70,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90025
,SAD_MotherShip_ContainerSide_Inv,ContainerSide,,,1,6000,1000,5000,12500,500,70,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90026
,SAD_MotherShip_FrontSide,Front Side,,,1,15000,1000,5000,12500,500,70,,0,0,0,0,0,1000,FRONT,,120,0.5,0.7,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90027
,SAD_MotherShip_2,Sanguinary MotherShip,Sanguinary Tech,,150,60000,2000,40000,30000,1400,350,,10,1,1,1,1,4000,OMNI,,180,0.5,0.7,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"SHIP_WITH_MODULES, UNBOARDABLE, HIDE_IN_CODEX",,,0,,,90020
,SAD_MotherShip_BackSlide_L,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90023
,SAD_MotherShip_BackSlide_R,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90024
,SAD_blocker,Station Structural Spur,,,1,5000,1500,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,2058
,SAD_module_armour_L,Station Armour,,,1,17500,4000,0,2500,100,0,0,0,0,0,3,6,1000,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,45415
,SAD_module_armour_R,Station Armour,,,1,17500,4000,0,2500,100,0,0,0,0,0,3,6,1000,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,45415
,SAD_module_lance,Heavy Weapon Battery,,,1,10000,1500,12000,10000,400,0,,0,0,0,10,10,240,FRONT,,240,0.3,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,2,2070
,SAD_module_gunplatform_R,Station Battery,,,1,12000,1750,15000,25000,1000,134,,0,0,0,10,10,1000,FRONT,,50,0.3,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
,SAD_module_gunplatform_L,Station Battery,,,1,12000,1750,15000,25000,1000,134,,0,0,0,10,10,1000,FRONT,,50,0.3,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
,SAD_MotherShip_ArmorSide_L,Station Battery,,,1,6000,1000,15000,25000,1000,90,,0,0,0,10,10,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
,SAD_MotherShip_ArmorSide_R,Station Battery,,,1,6000,1000,15000,25000,1000,90,,0,0,0,10,10,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
[close]

As you can presumably clearly see. These are frankly absurd stats. Not to mention the extreme flux stats making it simply implausible to overload the shields in any reasonable timeframe even with a massive, purely capship fleet. (15k-25k maxflux with 1k dissipation!) Strongly consider a hefty nerf. Even if this bugger dropped 1-3M credit value in surveys and cash tokens, it would not be worth the fleet replacements and repairs needed after the fight.

Sorry, i discussed many of that on the discord this last week about the problem with this ship, i have made the strong nerf on this ship, but not updated ><
This motership cannot be beat, this is simple. When i have defeated it, i have just send many capitals on that with only burst damage. Lost many of them.
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Neri

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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #36 on: February 02, 2019, 08:49:37 AM »

Ah, fair'nuff. I am not on the discord so I was unaware it was addressed already.
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Snrasha

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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #37 on: February 02, 2019, 09:01:57 AM »

Ah, fair'nuff. I am not on the discord so I was unaware it was addressed already.
When i have try, i have always believe than he will be weak with a big ship for tank, where many others ships harass him...
but after have tried myself, with 2 paragon, 2 legion, a army of piranha, and many siege ship( yeah, from some mod),  this is a fail.
Anyways, here, the fix, look if for you, this thing will be insanely more weak than before.




Download here
Requires LazyLib,GraphicsLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work

Spoiler
[close]

Version 0.9d:
Quote
-Nerf Niddhoggr turn rate reduced to 6 from 10
      acc/dec reduced to 20 from 22
-Balance mothership level 2 (Impossible to beat currently without cheat and specialized stuff):
   Reduce core (The Omni shield) flux dissipation  to 1000 from 1400 and flux capacity to 35 000 from 40 000
   Reduce gun platform (front shield)  flux dissipation to 800 from 1000 and flux capacity to 8000 from 12 000
   Reduce armor of 200 for every weaponized modules and core.
   Reduce armor of 600 for every no-weaponized modules.
-Reduce(not a nerf), the flux cost of the CEPC(S) (Always worst than take the PD version, currently), to 90 from 110.
-For compensed the boost for CPEC(S), reduce the damage from 100 to 90.
-Reduce time for chargeup the Break CAS Beam(S) to 0.25 from 0.75 (Chargeup cause issues with AI and continous beam.)
« Last Edit: February 09, 2019, 03:08:02 AM by Snrasha »
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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #38 on: February 09, 2019, 03:09:22 AM »




Requires LazyLib,GraphicsLib,MagicLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work

Spoiler
[close]

Version 0.9e:
Quote
Version 0.9e(Hotfix):
-Add Indicator for the Taweret shipsystem.
-Modify the color of the ping.
-Require MagicLib.
Yeah, this is just a hotfix about the problem where you cannot see the range of the Taweret when he use the shipsystem.
« Last Edit: March 01, 2019, 12:24:59 PM by Snrasha »
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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #39 on: March 01, 2019, 02:01:35 AM »

Crash at refit screen
Seshat frigate carrier
Reduced Hangar Hullmod
When hovering a mouse on a mod for description game crashes

Code
71273 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.util.IllegalFormatConversionException: o != java.lang.String
java.util.IllegalFormatConversionException: o != java.lang.String
at java.util.Formatter$FormatSpecifier.failConversion(Unknown Source)
at java.util.Formatter$FormatSpecifier.printInteger(Unknown Source)
at java.util.Formatter$FormatSpecifier.print(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.ooOo.?o0000(Unknown Source)
at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.whilesuper$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.whilesuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.D.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.void.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.D.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.while.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.J.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
« Last Edit: March 01, 2019, 02:04:28 AM by Mortarion »
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Snrasha

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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #40 on: March 01, 2019, 06:44:41 AM »

Crash at refit screen
Seshat frigate carrier
Reduced Hangar Hullmod
When hovering a mouse on a mod for description game crashes

Code
71273 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.util.IllegalFormatConversionException: o != java.lang.String
java.util.IllegalFormatConversionException: o != java.lang.String
at java.util.Formatter$FormatSpecifier.failConversion(Unknown Source)
at java.util.Formatter$FormatSpecifier.printInteger(Unknown Source)
at java.util.Formatter$FormatSpecifier.print(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.ooOo.?o0000(Unknown Source)
at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.whilesuper$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.whilesuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.D.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.void.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.D.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.while.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.J.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Yeah, thank, already reported, but i have not updated yet. Sorry for the problem.
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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #41 on: March 01, 2019, 12:35:36 PM »



Download here
Requires LazyLib,GraphicsLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work

Spoiler
[close]

Version 0.9f(Hotfix):
Quote
-Fix a crash if you put your mouse on the Reduced hangar hullmod.
-Fix some shipsystem description when enabled.
-Nerf the Taweret (remove these 4 frontal medium missiles hardpoints). For remove the dangerosity of him, on the front. And keep just a support ship.
-Remove 20 OP from the Taweret.(Technically a up).

Balance the Taweret, post tournament.
Also, some shipsystem will be more clear for the player, in-game when active.
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ASSIMKO

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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #42 on: March 09, 2019, 03:41:12 AM »



Download here  0.9f
Requires LazyLib,GraphicsLib,MagicLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work

Descriptions:
Quote
With the authorization of the creator of Shadowyard, i made a fan mod of Shadowyard. Not the best, but special.
This fan mod is composed of Kitbashing and re-use code/sound/weapons.

This is a mini-faction who act like remnant, they spawn randomly on the sector, with their own mothership.
You are aware of their presence with a warning beacon because they are hostile to you.

They are most hard than Remnant but they can loot many data survey about the sector.

Spoiler:
Spoiler

And others...


[close]
Important informations about the mod:
Quote
The fan mod is not finish, the mothership need clean-up.
But if people want try out for playback testing, they can freely.
This is a tiny faction, so you can lost 1 hour to found just a starsystem who contains maybe not their mothership.

What is the Change Log 0.9f ???
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Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« Reply #43 on: March 09, 2019, 05:55:31 AM »



Download here  0.9f
Requires LazyLib,GraphicsLib,MagicLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work

Descriptions:
Quote
With the authorization of the creator of Shadowyard, i made a fan mod of Shadowyard. Not the best, but special.
This fan mod is composed of Kitbashing and re-use code/sound/weapons.

This is a mini-faction who act like remnant, they spawn randomly on the sector, with their own mothership.
You are aware of their presence with a warning beacon because they are hostile to you.

They are most hard than Remnant but they can loot many data survey about the sector.

Spoiler:
Spoiler

And others...


[close]
Important informations about the mod:
Quote
The fan mod is not finish, the mothership need clean-up.
But if people want try out for playback testing, they can freely.
This is a tiny faction, so you can lost 1 hour to found just a starsystem who contains maybe not their mothership.

What is the Change Log 0.9f ???

On the last message, sorry x) (or changelog on the SAD folder)
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Re: [0.9.1a] SAD: Sanguinary Anarchistic Defectors
« Reply #44 on: May 12, 2019, 05:50:13 AM »



Download here
Requires LazyLib,GraphicsLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work


Version 1.0:
Quote
-Update 0.9.1a
-Remove the Niddhoggr of rare blueprint.
-Remove any problem who can happens if SRA update.
-Nerf the built-in hullmod Harmonic shield conduits per two.
-Fix range of the disrupt system.
-Fix ship price
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