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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.8.1a] The Knights Templar 0.9.8f  (Read 539755 times)

Chairman Suryasari

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Re: [0.8.1a] The Knights Templar 0.9.8f
« Reply #1050 on: December 18, 2020, 07:29:47 PM »

Or just roam arround the bitbucket directory in the download link in the front page.
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Heliax

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Re: [0.8.1a] The Knights Templar 0.9.8f
« Reply #1051 on: April 26, 2021, 04:09:53 AM »

Hey, is this mod still supported? I would love to know if and when its going to get updated?
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IonDragonX

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Re: [0.8.1a] The Knights Templar 0.9.8f
« Reply #1052 on: April 26, 2021, 07:35:05 AM »

Hey, is this mod still supported? I would love to know if and when its going to get updated?
The mod author, Dark Revenant, is one of the most prolific contributors on this board. He's already too busy, so DO NOT pester him.
From what I've seem him work on since 0.91 and 0.95 were released, I predict his answers would be:
1) "Hey, is this mod still supported?" = On semi-permanent haitus.
2) "I would love to know if" = Depends on free time, RL, current projects, already planned future projects, inspiration possibly creating even more future projects and whether or not DR even wants to.
3) "and when its going to get updated?" = Not within 365d minimum.

Euripides

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Re: [0.8.1a] The Knights Templar 0.9.8f
« Reply #1053 on: April 26, 2021, 09:07:14 AM »

If it wasn't updated for 0.9.1 its not gonna be updated for 0.9.5

Just making as close to a factual observation as I can. This is a mod I'd consider dead (alongside most/all the mods that aren't updated within 2-3 months of a release). Maybe that is hurtful for a mod author or otherwise to hear but it's factually true for people looking to play a mod and this one is 3 years out of date now. It's dead jim.
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connortron7

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Re: [0.8.1a] The Knights Templar 0.9.8f
« Reply #1054 on: April 26, 2021, 09:26:06 AM »

If it wasn't updated for 0.9.1 its not gonna be updated for 0.9.5

Just making as close to a factual observation as I can. This is a mod I'd consider dead (alongside most/all the mods that aren't updated within 2-3 months of a release). Maybe that is hurtful for a mod author or otherwise to hear but it's factually true for people looking to play a mod and this one is 3 years out of date now. It's dead jim.

DR actually did update it for 0.9.1 but it was only released on the starsector discord as it was a beta, with the new starsector update it obviously has been put to the side for DRs other mods.

Harmful Mechanic

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Re: [0.8.1a] The Knights Templar 0.9.8f
« Reply #1055 on: April 26, 2021, 09:40:38 AM »

The fundamental problem, which DR has stated, is that Templars need more than a simple compatibility update to really be updated for 0.9.1 (and 0.95), and that's just not feasible for him right now. II isn't updated, SWP isn't updated, and both of those are less work than Templars would be. You can see from how quickly he pushed the GraphicsLib update that he's still around and putting in a lot of effort.

So don't hold your breath for it, and don't pester someone who's so clearly out in the weeds on multiple projects.
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Chinno

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Re: [0.8.1a] The Knights Templar 0.9.8f
« Reply #1056 on: April 28, 2021, 02:57:33 AM »

just wanna say ,  Thank U DR, for everything you did to this game.

Templar was the first time I feels that "wow, this was real badass boss"  and most impressive one.

no doubt that , it is a masterpiece!

hope to see templar in the future,  Thank U again!
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ASSIMKO

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Re: [0.8.1a] The Knights Templar 0.9.8f
« Reply #1057 on: May 08, 2021, 06:19:02 AM »

Did he really die? No one is going to resurrect him?
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DOKER

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Re: [0.8.1a] The Knights Templar 0.9.8f
« Reply #1058 on: August 03, 2021, 03:35:27 AM »

hey i have a question what right click does for templar ships? i can't find description for that :(

Found out what it does sorry for bothering :)
« Last Edit: August 03, 2021, 03:44:45 AM by DOKER »
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