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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] SpeedUp 1.0.1  (Read 525266 times)

Echonian

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Re: [0.9.1a] SpeedUp 0.6.1
« Reply #45 on: October 22, 2020, 06:12:12 PM »

Quite a useful mod Rev, I wasn't aware you were so active in this community! It cuts down the wait considerably when mopping up at the end of a battle, and also is quite useful when actually waiting for your ships to meet at the opening of an engagement.

Keep up the good work. I vaguely remember this game being recommended to me years ago, and yet I only picked it up very recently. Glad to see you have been active with modding since back years ago, and hope everything is going well.
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Dark.Revenant

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Re: [0.9.1a] SpeedUp 0.6.1
« Reply #46 on: October 24, 2020, 01:36:07 PM »

It's a small world, ain't it!

Glad you like the mod.  Life is hectic (2020) but livable.
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Klokinator

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Re: [0.9.1a] SpeedUp 0.6.1
« Reply #47 on: December 10, 2020, 06:07:31 AM »

Is there any way to make the time speedup be always on at battle start? Having to hit caps lock every battle is a very slight bit annoying.

Less annoying than not having the mod available, though! Playing in 3x speed is so much less mentally draining!
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Dark.Revenant

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[0.9.1a] SpeedUp 0.7.0
« Reply #48 on: December 24, 2020, 09:52:08 PM »

Ask and ye shall receive.


We also recommend Version Checker to notify you when an update is ready.

Version 0.7.0:
- Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat
- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
  * Default toggle: Ctrl-Capslock
- Migrated version file to custom host (sigh)
« Last Edit: December 24, 2020, 10:47:44 PM by Dark.Revenant »
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Klokinator

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Re: [0.9.1a] SpeedUp 0.7.0
« Reply #49 on: December 25, 2020, 03:56:58 PM »

Ask and ye shall receive.


We also recommend Version Checker to notify you when an update is ready.

Version 0.7.0:
- Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat
- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
  * Default toggle: Ctrl-Capslock
- Migrated version file to custom host (sigh)

Just saw this; BIG thanks!
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ApolloStarsector

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Re: [0.9.1a] SpeedUp 0.7.0
« Reply #50 on: March 21, 2021, 11:59:11 AM »

- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)

Actual coding god, the hero gotham needs
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Ekibana

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Re: [0.9.1a] SpeedUp 0.7.0
« Reply #51 on: March 26, 2021, 09:09:47 PM »

To make the mod work for any version (because I expect it to change quite frequently for the next few weeks), just open the "mod_info.json" and change the line "gameVersion"
It should be "0.95a-RC9" at the moment I'm writing this, but now you can fix this yourself  :)
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SYDWAD

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Re: [0.9.1a] SpeedUp 0.7.0
« Reply #52 on: March 26, 2021, 10:09:19 PM »

To make the mod work for any version (because I expect it to change quite frequently for the next few weeks), just open the "mod_info.json" and change the line "gameVersion"
It should be "0.95a-RC9" at the moment I'm writing this, but now you can fix this yourself  :)

God the game is painful without this mod now, i cant play without it
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Ekibana

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Re: [0.9.1a] SpeedUp 0.7.0
« Reply #53 on: March 27, 2021, 04:17:42 AM »

God the game is painful without this mod now, i cant play without it

Yeah, same. I need my x3 speed-up to grind the pirates and AI defenders  :o
Good thing it's one of those mods that don't need fixing, just change the version and it's working.
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Sethfcm

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Re: [0.9.1a] SpeedUp 0.7.0
« Reply #54 on: March 27, 2021, 01:10:07 PM »

Thank you Ekibana! I was waiting for an update haha.
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Meridias

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Re: [0.9.1a] SpeedUp 0.7.0
« Reply #55 on: March 27, 2021, 01:29:01 PM »

Actually just took a look at this mod and although I'm not sure I'll use it or not, I did notice you now have an option to enable automatically at the start of combat. I don't know if you and LazyWizard have had any conversations, but the ability to have some stuff turn on automatically at combat start would make using some of the combat commands from his console mod so much easier (and would also make sure that you don't accidentally forget to turn them on for each fight). Just a thought. Take it easy.
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SYDWAD

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Re: [0.9.1a] SpeedUp 0.7.0
« Reply #56 on: March 28, 2021, 06:19:20 AM »

SpeedUp  0.95a-RC9 [hotfix]

Download from the Starsector discord HERE.




or here https://cdn.discordapp.com/attachments/512356777451323393/825719899426390057/SpeedUp__0.95a-RC9.zip
« Last Edit: March 28, 2021, 06:29:55 AM by SYDWAD »
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Bastion.Systems

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Re: [0.9.1a] SpeedUp 0.7.0
« Reply #57 on: March 28, 2021, 07:10:06 AM »

Nice, such a must-have mod.
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Dark.Revenant

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[0.95a] SpeedUp 0.7.1
« Reply #58 on: March 28, 2021, 10:44:50 PM »

I shall deliver you all from darkness.


We also recommend Version Checker to notify you when an update is ready.

Version 0.7.1:
- Updated for Starsector 0.95a
« Last Edit: March 28, 2021, 10:47:33 PM by Dark.Revenant »
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Satirical

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Re: [0.95a] SpeedUp 0.7.1
« Reply #59 on: March 29, 2021, 09:43:28 AM »

you saved me!
Spoiler
[close]
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