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Author Topic: [0.97a] SpeedUp 1.0.1  (Read 531850 times)

Worachot

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Re: [0.95a] SpeedUp 0.7.1
« Reply #75 on: August 22, 2021, 10:36:03 AM »

is the speed slower (like half) when turning off the speed increase? it feels like it. i think i would even like to have like speed 1.5 or 2.0 when turning of the speed increase. would be nice with a setting for this :3
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Kenshkrix

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Re: [0.95a] SpeedUp 0.7.1
« Reply #76 on: August 22, 2021, 10:45:19 AM »

i hate to be that guy, but do you think you could make a speed down mod too?
i feel like (sometimes) the game should be at 3/4 speed and i thought you might be the person to ask
Have you tried using this mod but editing the multiplier in the SpeedUp.ini from 2.0 to 0.75?
I haven't tested this, but I would try that first.
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6chad.noirlee9

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Re: [0.95a] SpeedUp 0.7.1
« Reply #77 on: August 22, 2021, 12:17:04 PM »

well, thing is, i want both options with two hot keys
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

Dark.Revenant

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Re: [0.95a] SpeedUp 0.7.1
« Reply #78 on: August 28, 2021, 04:27:50 PM »

You can use the settings file to make any number of hotkeys for any number of speed settings, including slow-downs.
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Jackundor

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Re: [0.95a] SpeedUp 0.7.1
« Reply #79 on: October 11, 2021, 02:41:41 AM »

This should be a vanilla feature, seriously.
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Godvana

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Re: [0.95a] SpeedUp 0.7.1
« Reply #80 on: October 11, 2021, 05:44:23 AM »

This should be a vanilla feature, seriously.

Yes. Yes it should. As fun as Starsector combat is, it can also sometimes be tedious. I never though about this before but Starsector actually reminds of the Total War series, which has some nice speed controls. There are a few levels of speed up which is nice for dealing with those battles you know you will win but don't want to rely on auto resolve to deal with, or chasing down enemy units after the battle is won. There's also a slowmo function (which I know this mod has) which is very cinematic and something I'd also like to see put into vanilla.

On a side note I also found this great image of the LWJGL key codes, much more helpful than what's currently linked in the INI, maybe DR could put it in next time he does an update https://i.imgur.com/36vtvkK.png
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Kobura

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Re: [0.95a] SpeedUp 0.7.1
« Reply #81 on: October 14, 2021, 07:27:11 AM »

When I'm in-battle looking at a ship with F, if it's not my own flagship, using SpeedUp kicks me back to the tactical map (but it does work correctly there). Is this intended?
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Dark.Revenant

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Re: [0.95a] SpeedUp 0.7.1
« Reply #82 on: October 14, 2021, 10:56:46 AM »

When I'm in-battle looking at a ship with F, if it's not my own flagship, using SpeedUp kicks me back to the tactical map (but it does work correctly there). Is this intended?

No, but I can't really do anything about it, as far as I know.
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rigidjelly

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Re: [0.95a] SpeedUp 0.7.1
« Reply #83 on: October 14, 2021, 11:03:56 AM »

When I'm in-battle looking at a ship with F, if it's not my own flagship, using SpeedUp kicks me back to the tactical map (but it does work correctly there). Is this intended?
If you have a speedup toggle button (default is Caps Lock IIRC) you can speed up on the tactical map and then F to view the ai ship without being kicked back to tactical.
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Dark.Revenant

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[0.95.1a] SpeedUp 0.7.2
« Reply #84 on: December 12, 2021, 11:04:43 PM »

Routine update for the new update; now with a bug-fix.


We also recommend Version Checker to notify you when an update is ready.

Version 0.7.2:
- Updated for Starsector 0.95.1a
- Fixed rare no-bullet-time bug
« Last Edit: December 13, 2021, 10:52:14 AM by Dark.Revenant »
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ofasia

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Re: [0.95.1a] SpeedUp 0.7.2
« Reply #85 on: December 13, 2021, 09:45:03 AM »

Atm the mirror here point to GraphicsLib (at least on my side so sorry if false report).
Thanks for the updates on both.
« Last Edit: December 13, 2021, 09:46:49 AM by ofasia »
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Mikomikomiko

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Re: [0.95.1a] SpeedUp 0.7.2
« Reply #86 on: December 14, 2021, 12:15:22 AM »

Routine update for the new update; now with a bug-fix.

Thank you! I can't imagine not having this mod installed
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ApolloStarsector

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Re: [0.95.1a] SpeedUp 0.7.2
« Reply #87 on: December 14, 2021, 11:49:04 AM »

Thanks! DR be praised!
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LordKiwi

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Re: [0.95.1a] SpeedUp 0.7.2
« Reply #88 on: December 20, 2021, 07:46:51 AM »

Hi, I'm sorry I don't really know where to post this because I don't know where my issues come from, but it seems to me that it come from SpeedUp.
So, I have a lot of mods and when I'm in combat with SpeedUp on my game frequently crash, and this is what I get in starsectorlog:
Spoiler
1376784 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.util.KT_Dummy.spawnDummy(KT_Dummy.java:18)
   at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advanceMissile(KT_FlushpipeEveryFrameEffect.java:52)
   at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advance(KT_FlushpipeEveryFrameEffect.java:21)
   at com.fs.starfarer.combat.entities.ship.A.O0oO.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I've put "6144" from the ram
Please help
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Yunru

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Re: [0.95.1a] SpeedUp 0.7.2
« Reply #89 on: December 20, 2021, 10:45:38 AM »

but it seems to me that it come from SpeedUp.
Code
at data.scripts.util.KT_Dummy.spawnDummy(KT_Dummy.java:18)
   at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advanceMissile(KT_FlushpipeEveryFrameEffect.java:52)
Not sure how you came to that conclusion...
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