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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] SpeedUp 1.2.0  (Read 637422 times)

crpg

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Re: [0.97a] SpeedUp 1.2.0
« Reply #150 on: December 28, 2024, 10:35:23 PM »

Hello, may I upload a copy of this mod to the StarSector Chinese forum ( https://www.fossic.org/ ) ?
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TubroRob85

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Re: [0.97a] SpeedUp 1.2.0
« Reply #151 on: February 04, 2025, 06:23:22 AM »

I was very interested in this mod because the bullet time effect on phase ships really killed my love of them for me. But am I doing something wrong with this mod?

If I press B while I'm not phased, seemingly nothing happens.

If I press B while I am phased, the mod works as intended...until I am no longer phased, the game is now double speed.

Its really early in the morning for me and I haven't had my coffee yet so please forgive me if I am just looking over something obvious.
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Neo15555

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Re: [0.97a] SpeedUp 1.2.0
« Reply #152 on: February 15, 2025, 10:08:38 PM »

Can confirm that phases ship bullet time effect is not disabled when pressing B. Which is weird because in my last playthrough, I do not have this issues.

One odd thing I remember, I think, is the message that pops up when pressing B. Last I remember before my current playthrough, the message is something about bullet time being disabled, while my current playthrough its something about bullet time effect being 100%.

The Speedup function still work as normal, just the bullet-time isn't working properly. Sometimes though, even without the 2x speedup, pressing B while in a phase ship would cause the game to speedup even more than the 2x.

Below is my mod list, I don't believe any of these would do affect this mod functionality, by listing it anyway just in case.

enabled mods
{"enabledMods": [
  "chatter",
  "demandIndicators",
  "DetailedCombatResults",
  "fleethistory",
  "fleet_journal",
  "sun_flux_reticle",
  "largerZoomOut",
  "lw_lazylib",
  "leadingPip",
  "logisticsNotifications",
  "lunalib",
  "MagicLib",
  "Marvelous-Personas",
  "MoreBarMissions",
  "MoreMilitaryMissions",
  "more_procgen_names",
  "more_ship_names",
  "officerExtension",
  "pt_qolpack",
  "sun_ruthless_sector",
  "speedUp",
  "timid_tmi",
  "WEAPONARCS",
  "Rouge_Redstar"
]}
[close]
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LegionnaireLenny

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Re: [0.97a] SpeedUp 1.2.0
« Reply #153 on: February 21, 2025, 06:34:03 AM »

I was very interested in this mod because the bullet time effect on phase ships really killed my love of them for me. But am I doing something wrong with this mod?

If I press B while I'm not phased, seemingly nothing happens.

If I press B while I am phased, the mod works as intended...until I am no longer phased, the game is now double speed.

Its really early in the morning for me and I haven't had my coffee yet so please forgive me if I am just looking over something obvious.

Toggling bullet time effects when you're not phased should not effect your speed. You should see the message that the effect was changed and your speed should change based on the intensity set in the config the next time you phase.

How are you exiting phase? Is your flux maxing out and disabling automatically or are you disabling it yourself? Are you able to disable the double speed afterward?

Can confirm that phases ship bullet time effect is not disabled when pressing B. Which is weird because in my last playthrough, I do not have this issues.

One odd thing I remember, I think, is the message that pops up when pressing B. Last I remember before my current playthrough, the message is something about bullet time being disabled, while my current playthrough its something about bullet time effect being 100%.

The Speedup function still work as normal, just the bullet-time isn't working properly. Sometimes though, even without the 2x speedup, pressing B while in a phase ship would cause the game to speedup even more than the 2x.

Below is my mod list, I don't believe any of these would do affect this mod functionality, by listing it anyway just in case.

enabled mods
{"enabledMods": [
  "chatter",
  "demandIndicators",
  "DetailedCombatResults",
  "fleethistory",
  "fleet_journal",
  "sun_flux_reticle",
  "largerZoomOut",
  "lw_lazylib",
  "leadingPip",
  "logisticsNotifications",
  "lunalib",
  "MagicLib",
  "Marvelous-Personas",
  "MoreBarMissions",
  "MoreMilitaryMissions",
  "more_procgen_names",
  "more_ship_names",
  "officerExtension",
  "pt_qolpack",
  "sun_ruthless_sector",
  "speedUp",
  "timid_tmi",
  "WEAPONARCS",
  "Rouge_Redstar"
]}
[close]

I changed how the bullet time option works in v1.1.0. I changed it from a toggle to a percentage reduction of the slowdown effect, and the message changed to reflect that. For example, "Bullet-time intensity reduced by 100%" (setting 1.0 in the config) means the bullet time effect is disabled, so everything should be moving pretty quickly.
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Vaelophisnyx

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Re: [0.97a] SpeedUp 1.2.0
« Reply #154 on: February 22, 2025, 09:16:42 AM »

I believe the old version of bullet-time disabling worked better, imo
more consistent, and didn't cause normal-time to double in speed too
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Neo15555

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Re: [0.97a] SpeedUp 1.2.0
« Reply #155 on: February 24, 2025, 03:57:41 AM »

I believe the old version of bullet-time disabling worked better, imo
more consistent, and didn't cause normal-time to double in speed too

agreed
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Gnii

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Re: [0.97a] SpeedUp 1.2.0
« Reply #156 on: March 06, 2025, 05:51:38 AM »

Hi,
quick question for everyone:

Is there somewhere a view of the default keyboard with the key values that I could use for the different settings ?

For exemple, I can infer from the 'F3' and 'F4' being 61 and 62 that 'F2' would be 60.
But what if I want x1 (current F4) as 'Numpad0', and the others as 'NumPad1' x2, 'NumPad2' x4, 'NumPad3' x6 ?

Where can I find those key numbers ?
I am asking because I know from experience that different game engines can get different values from keyboard interrupts.

Thank you.
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Star007

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Re: [0.97a] SpeedUp 1.2.0
« Reply #157 on: March 15, 2025, 07:44:40 PM »

Hello,
    In the case of 2 battles, pressing the "X" key to switch flagships in map mode will cause the game to crash.
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