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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Tri-Tac Special Circumstances - V 1.0 01/23/25  (Read 158158 times)

Vaelophisnyx

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Re: [0.97a] Tri-Tac Special Circumstances - V 1.0 01/23/25
« Reply #135 on: January 25, 2025, 12:47:13 PM »

Thank you for addressing that so quickly! Yeah they're not as strong but, they made the regular omega weapons feel less special imo. I don't mind seeing them, just felt like very single TTSC ship had them before. New sprite looks nice btw!
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Dazs

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Re: [0.97a] Tri-Tac Special Circumstances - V 1.0 01/23/25
« Reply #136 on: January 25, 2025, 01:47:15 PM »

Thank you for addressing that so quickly! Yeah they're not as strong but, they made the regular omega weapons feel less special imo. I don't mind seeing them, just felt like very single TTSC ship had them before.
Thank you for messaging me directly, when I did a discord search I saw numerous "anonymous" comments with the same sentiment. It is so refreshing and helpful when a player messages me directly, good bad or indifferent I take all feedback seriously.
New sprite looks nice btw!
I appreciate that, I do my best but I am no artist and rely on kitbashing other peoples free to use assets. I am pretty happy with how it turned out, thank you. :)
Enjoy!

TMilla0

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Re: [0.97a] Tri-Tac Special Circumstances - V 1.0 01/23/25
« Reply #137 on: March 14, 2025, 01:21:25 PM »

I was looking around the codex at various beam weapons and I'm confused about the TTSC Heavy Burst Laser. Currently, it has 1 less Max Charges but costs 2 more OP than the vanilla Heavy Burst Laser. So it's a worse weapon for more OP. That doesn't make sense, so I'm guessing that there's something wrong?
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Dazs

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Re: [0.97a] Tri-Tac Special Circumstances - V 1.0 01/23/25
« Reply #138 on: March 14, 2025, 03:40:19 PM »

I was looking around the codex at various beam weapons and I'm confused about the TTSC Heavy Burst Laser. Currently, it has 1 less Max Charges but costs 2 more OP than the vanilla Heavy Burst Laser. So it's a worse weapon for more OP. That doesn't make sense, so I'm guessing that there's something wrong?
Hello and thank you for inquiring,
I did that becasue the vanilla is a pd laser and those have an advantage over standard. I did my best to keep the changes in balance becasue I swaped damage types.

sigvard

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Re: [0.97a] Tri-Tac Special Circumstances - V 1.0 01/23/25
« Reply #139 on: March 14, 2025, 04:42:11 PM »

Thank you for the work on this mod.

I'm sure it was somewhat intended but I find this is the perfect slot in for a game running the knights of ludd and iron shell in terms of bringing tri tach back into good relevance. It adds to them without adding too much and it no longer feels like the other factions are just too wide and varied comparatively.
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Dazs

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Re: [0.97a] Tri-Tac Special Circumstances - V 1.0 01/23/25
« Reply #140 on: March 14, 2025, 05:58:50 PM »

Thank you for the work on this mod.
You are most welcome, I appreciate you taking the time to post.
I'm sure it was somewhat intended but I find this is the perfect slot in for a game running the knights of ludd and iron shell in terms of bringing tri tach back into good relevance. It adds to them without adding too much and it no longer feels like the other factions are just too wide and varied comparatively.
Indeed that is the reason. I saw so many mods that buffed the other factions with a seperate aligned faction and felt Tri-Tac should have some allied faciton in thier pockets.
Enjoy!

TMilla0

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Re: [0.97a] Tri-Tac Special Circumstances - V 1.0 01/23/25
« Reply #141 on: March 15, 2025, 05:23:27 PM »

I was looking around the codex at various beam weapons and I'm confused about the TTSC Heavy Burst Laser. Currently, it has 1 less Max Charges but costs 2 more OP than the vanilla Heavy Burst Laser. So it's a worse weapon for more OP. That doesn't make sense, so I'm guessing that there's something wrong?
Hello and thank you for inquiring,
I did that becasue the vanilla is a pd laser and those have an advantage over standard. I did my best to keep the changes in balance becasue I swaped damage types.

Ah I missed that it was PD. Got it! Thank you very much for getting back to me and thank you for the great mod!
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Dazs

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Re: [0.97a] Tri-Tac Special Circumstances - V 1.0 01/23/25
« Reply #142 on: March 15, 2025, 05:45:28 PM »

Ah I missed that it was PD. Got it! Thank you very much for getting back to me and thank you for the great mod!
That is OK. Rather than making a new set of weapons, I felt it would make more sense for a special ops Tri-Tac group to tinker with existing weapons. It is why they are all blue and have different damaging types. I am happy to hear you are enjoying the mod and thank you for taking the time to let me know, it is kind words like yours that keep me going! :)
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