* half applies when shield/phase cloak is off
So, for phase ships, instead of moving forward three times faster, the phase ship moves slower due to losing top speed. In that case, bring back the old cloak so that phase ships can actually brawl, and AI not wasting peak performance. AI dancing ineffectively and running out of gas is great when the enemy does it, but not when my side does it. New cloak is great for Quantum Disruptor or invulnerability-frame-kill shenanigans. For anything else, it is annoying.
As for the rest, may hurt some high-tech. Thanks to how short-ranged and inefficient energy weapons are, it is hard for some high-tech ships (with max vents and near max capacitors) to win the flux war and have enough flux left to hurt the enemy. Aside from Paragon, they seem built to rush-in, dump flux, take a small bite out of armor/hull, then withdraw.
Triple-lance Odyssey might be worse, if enemies approach faster than Odyssey can back-pedal. Thanks to shield nerf, it needs to kite and hang back to outrange enemies and snipe with triple lances. If it is forced to brawl, it dies. Terrible shot range (with non-lances), and terrible shield (and defenses), and mediocre firepower for its size, Odyssey cannot brawl like other capitals, including other so-called battlecruisers.