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Author Topic: [0.96a] LowTech Armada  (Read 292921 times)

inanimate

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Re: [0.95.1a] LowTech Armada
« Reply #120 on: October 12, 2022, 01:50:34 PM »

Played few hours with this mod. Ships looks nice, they are nicely designed, but at least few of them are a bit too strong. I just got rekt by one ?cruiser? escort variant (thats all i remember) with mjollnir on top, and the ability to run back or ahead. It was impossible to reach it because of high mobility even for frigates. Combined with strong shields and impressive firepower melted my larger and very strong fleet.
« Last Edit: October 12, 2022, 02:34:39 PM by inanimate »
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inanimate

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Re: [0.95.1a] LowTech Armada
« Reply #121 on: October 13, 2022, 12:06:03 PM »

I just played against vs ship named "pietas elite variant". It has ability to leap forward, and then leap backward. I think it istoo strong. Some vanilla ships can rush forward in cost of no fast retreat. Ability to leap into the fight, take and deal tons of damage, and leaping backward at 80% flux to vent is toxic.
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Steampunkgears

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Re: [0.95.1a] LowTech Armada
« Reply #122 on: October 29, 2022, 02:04:31 PM »

Hi there, I am getting a invalid master version file error. Is this like the unknown skies mod where its fine and still throws the error or is it borked?

Image https://imgur.com/a/9L4ShXm
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krazyone

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Re: [0.95.1a] LowTech Armada
« Reply #123 on: November 29, 2022, 08:40:46 PM »

Getting a fatal error and CTD when i try and use a ship mod on the "Epattcud V" hacksaw. The other mod is the modern carrier mod and removes built in fighter wings. So far this is the only ship that causes this. Any advice?

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AdtrL

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Re: [0.95.1a] LowTech Armada
« Reply #124 on: December 20, 2022, 03:07:17 PM »

Download link ends in a "Site can't be reached" error making me unable to download the mod.
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YuiTheModder

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Re: [0.95.1a] LowTech Armada
« Reply #125 on: January 04, 2023, 05:00:02 AM »

I just played against vs ship named "pietas elite variant". It has ability to leap forward, and then leap backward. I think it istoo strong. Some vanilla ships can rush forward in cost of no fast retreat. Ability to leap into the fight, take and deal tons of damage, and leaping backward at 80% flux to vent is toxic.

Heya, I don't have any variants in my mod called "Pietas Elite Variant". I do have a ship named "Epattcud XX", a small frigate that can on a windup jump around the battlefield and zap things with damagin emp arcs. I also have another called the "E-XVIII 'Lurker'", a capital with a larger version of the same jump with a longer windup that can go further, at the cost of damaging itself more severely.

Are these the ships you mean? They are quite rare in fleets, but I have been considering reducing their jump distance to conform with reductions made to the usability of the Hyperion, a similar vanilla ship. Though with that said, it wouldn't prevent them from jumping in and out of combat at the expense of their own hull, which is their intended function.
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YuiTheModder

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Re: [0.95.1a] LowTech Armada
« Reply #126 on: January 04, 2023, 05:04:29 AM »

Download link ends in a "Site can't be reached" error making me unable to download the mod.

Are you still getting this issue? I was inactive with my Mega account for a bit it the link may have gone down temporarily? Though I saw no signs of this on my end.

Please let me know if this remains a problem I'll take another look into it if so.
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YuiTheModder

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Re: [0.95.1a] LowTech Armada
« Reply #127 on: January 04, 2023, 05:06:34 AM »

The TB brawler really needs to have its information listed. The "armor plate" is awesome as an option to trade a medium slot ballistic slot for ablative armor that has a built in shield generator with its own flux supply but nothing tells you that is the case. On paper its a suicidal paperweight without that information though.

I really want to do a Tech Duinn themed raider run as a pirate but its slow to get the ships and despite being their origin the station rarely has any for sale, any way to increase supply at least at that station? I do love the idea of pirates teching up their fleets to specialize in raiding for profit as opposed to the "flying scrapyard" approach being the only choice.

In the next patch I'll have a dummy hullmod on the main chassis to explain the function of the module.
It already has this in my Dev version, but its been a while since I made an official release.
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sirskips

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Re: [0.95.1a] LowTech Armada
« Reply #128 on: January 04, 2023, 11:10:47 PM »

Hi there, I am getting a invalid master version file error. Is this like the unknown skies mod where its fine and still throws the error or is it borked?

Image https://imgur.com/a/9L4ShXm

Same issue.
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YuiTheModder

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Re: [0.95.1a] LowTech Armada
« Reply #129 on: January 05, 2023, 01:19:32 AM »

Hi there, I am getting a invalid master version file error. Is this like the unknown skies mod where its fine and still throws the error or is it borked?

Image https://imgur.com/a/9L4ShXm

Same issue.

I believe this issue is actually due to me mismarking my version file.

Currently I do not have version checker working with LTA. It shouldn't disrupt or crash anyone's game though.
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Klize1917

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Re: [0.95.1a] LowTech Armada
« Reply #130 on: January 05, 2023, 01:55:12 AM »

Hi, Could you allow us translate LowTech Armada to the chinese forum? https://www.fossic.org/
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When my friends ask me what I'm playing, I say I'm playing excel and notepad, sometimes java.

Ovid

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Re: [0.95.1a] LowTech Armada
« Reply #131 on: January 23, 2023, 08:14:09 PM »

Hey Yui, it looks like LTA is requiring a specific version of MagicLib, and the new current version isn't matching what's needed. And unlike Seeker, your mod_info.json file doesn't have the formatting specifying a specific version of magic lib, so I can't just change the required magicLib version from 0.42 to 0.45 to bypass the issue. And this means that the Starsector client is turning off LTA because of a missing requirement.

is there a way to bypass this, or can you update LTA to instead look for MagicLib 0.45?
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koprus

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Re: [0.95.1a] LowTech Armada
« Reply #132 on: February 07, 2023, 06:02:53 AM »

The ammount of fun i'm having with the the epattcud ships! just found an epattcud-xxvii-caldera at the start of the game and omg ive had one of the most want-to-load-and-replay-seed feeling i've had in ages!
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daringduck

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Re: [0.95.1a] LowTech Armada
« Reply #133 on: April 19, 2023, 01:43:16 PM »

Yui, there appears to be a problem with Tech Duinn. On the system map of Magec the icon for the station doesn't show up but the station name is visible. It's also impossible to lay in course on the map due to the lack of icon. I can still visit it in campaign mode and interact with it though.
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twetyy

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Re: [0.96a] LowTech Armada
« Reply #134 on: June 04, 2023, 05:48:23 AM »

Sovereign is such a fun ship to fly!
Looked awful, but i ended up falling in love using it for over 10 hours of game time.
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