Just got started with this mod for some better pirates, and I really like the hull variety, as well as some of the more... creative missile mounts. Nothing better winning a challenging battle using salvaged, barely operational, rustbuckets!
I noticed that E-XI Lamprey's elite variant has a problem with aiming the tactical laser - the current autopilot just never rotates quite into range of the hardpoint's arc, even though it can do so. This results in the tactical laser almost never firing. Tests can be done in combat simulator vs hound or some other small ship. Changing the hardpoint direction from 90 to 75 just barely allows the tactical laser to fire, given the ship rotation that the autopilot prefers. Alternatively, making it a turret with 60 arc might work, and make it look more like a broadside gun. I'm not sure how this affects other variants, but it's definitely not the first time autopilot is doing silly things.
Edit: Never mind. No matter how I change the hardpoint arc/direction or add extended shields or swap hvd for a lower range gun, autopilot rotates the ship so that the enemy is JUST outside of the tactical laser's arc. Unless it has something close to 180 arc. I'm guessing it just doesn't like broadsiding with lasers, which would be unfortunate.