Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 6 7 [8] 9 10

Author Topic: [0.96a] LowTech Armada  (Read 292889 times)

SpaceDrake

  • Admiral
  • *****
  • Posts: 516
  • Piloting space mecha for fun and profit(?)
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #105 on: May 09, 2022, 05:55:45 PM »

Spoiler
You're actually going to make the dancing Onslaught a reality. You wonderful monster.
[close]
Logged

XyttheElite117

  • Ensign
  • *
  • Posts: 29
  • Halo fanatic
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #106 on: May 11, 2022, 04:04:48 AM »

Hey is this save compatible? Using 0.95.1a-RC6 of Starsector and I do like the looks of the ships
Logged
Wort wort wort

SpaceDrake

  • Admiral
  • *****
  • Posts: 516
  • Piloting space mecha for fun and profit(?)
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #107 on: May 11, 2022, 12:48:50 PM »

Hey is this save compatible? Using 0.95.1a-RC6 of Starsector and I do like the looks of the ships

100% compatible, go nuts.
Logged

XyttheElite117

  • Ensign
  • *
  • Posts: 29
  • Halo fanatic
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #108 on: May 12, 2022, 12:33:25 PM »

That's cool. Thanks!
Logged
Wort wort wort

Arkmagus

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #109 on: May 27, 2022, 03:42:42 PM »

The game got extra spicy when I replaced the burn drive of the Colossus and Prometheus from luddic path with the Colatlus drive.
Logged

Hansag

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #110 on: May 29, 2022, 02:09:30 PM »

Lovely mod, I am getting a [v0.6.5b, invalid master version file URL "unavailable"] error in the version checker. Can I hotfix that somehow?
Logged

AlexZaehou

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #111 on: July 04, 2022, 10:49:38 AM »

Hey I noticed that the Upcycler's Sect ship "Reckoner" isn't being created in custom production, though I still get charged from it weirdly. Is there a way to fix this? It looks like a really cool ship and I'd love to see/use it!

Also great mod by the way. I stalled myself from doing another modded playthough for a while until this became compatible with the latest version of starsector. It's a "must have" on my list of mods.
« Last Edit: July 04, 2022, 02:04:59 PM by AlexZaehou »
Logged

Quartofel

  • Ensign
  • *
  • Posts: 31
  • No Fun, Not Ever
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #112 on: July 21, 2022, 06:40:07 AM »

Hey! Could I yoink the talon rail code and reuse it for my *** add-on mods potentially? It's such a great concept. Obviously I'd credit you if you're okay with that.
Logged

YuiTheModder

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #113 on: August 08, 2022, 02:39:13 PM »

Spoiler
You're actually going to make the dancing Onslaught a reality. You wonderful monster.
[close]

Sorry It's taking so long I promise I will release my beta for this upcoming patch soon on the discord and on here. :)
Logged

YuiTheModder

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #114 on: August 08, 2022, 02:41:49 PM »

Lovely mod, I am getting a [v0.6.5b, invalid master version file URL "unavailable"] error in the version checker. Can I hotfix that somehow?

I don't currently have a functional system for version checker in LTA, but I always post the most recent release version on here/the unofficial Starsector discord.

I'll be looking into that in future, but right now it doesn't work.
Logged

YuiTheModder

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #115 on: August 08, 2022, 05:11:20 PM »

Hey I noticed that the Upcycler's Sect ship "Reckoner" isn't being created in custom production, though I still get charged from it weirdly. Is there a way to fix this? It looks like a really cool ship and I'd love to see/use it!

Also great mod by the way. I stalled myself from doing another modded playthough for a while until this became compatible with the latest version of starsector. It's a "must have" on my list of mods.

Heya, I am not getting this in my current dev version, so I think I may have fixed it at somepoint during working on this beta. Thank you for the feedback though, it led me to finding out that the Upcycled ships will not spawn from the player's market as part of a fleet doctrine, due to having no selected roles for their variants yet. They are now spawning correctly I think in both instances. :)
Logged

YuiTheModder

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #116 on: August 08, 2022, 05:15:45 PM »

Hey! Could I yoink the talon rail code and reuse it for my *** add-on mods potentially? It's such a great concept. Obviously I'd credit you if you're okay with that.

Heya, yes you can absolutely yoink the Talon Rail code to use for your add-on mods. The script replaces a missile with a fighter, so you would need to design a missile to swap out, or spawn something else to swap into a fighter or missile.

Have fun modding! ^u^
Logged

SturmPionier

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #117 on: September 11, 2022, 07:22:16 PM »

The TB brawler really needs to have its information listed. The "armor plate" is awesome as an option to trade a medium slot ballistic slot for ablative armor that has a built in shield generator with its own flux supply but nothing tells you that is the case. On paper its a suicidal paperweight without that information though.

I really want to do a Tech Duinn themed raider run as a pirate but its slow to get the ships and despite being their origin the station rarely has any for sale, any way to increase supply at least at that station? I do love the idea of pirates teching up their fleets to specialize in raiding for profit as opposed to the "flying scrapyard" approach being the only choice.
Logged

Catscrath

  • Ensign
  • *
  • Posts: 48
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #118 on: October 05, 2022, 11:10:51 AM »

The TB Brawler explodes if any torpedo or ship blows up near it. Is it meant to be that fragile as a Brawler, a knife fight ship? With one of it's guns missing and it's shield taken away for a shield/armour plate, you would expect it to be at least decently durable or speedy to be able to do what it is named after, brawl, but you can't get in close because ship explosions will kill you, and you can't escort because eating a torpedo means death. Just giving it's shield back would do wonders for it, having the armor plate be a sort of backup shield and armor to soak up normal bullets but not be able to stand explosions.
Logged

RoquetheRogue

  • Commander
  • ***
  • Posts: 110
  • personal text.
    • View Profile
Re: [0.95.1a] LowTech Armada
« Reply #119 on: October 05, 2022, 03:49:47 PM »

These ships are so well designed and creative, everything seems to be so well thought I adore everything about this mod... what are the Upcyclers Sect? sounds intriguing!

Thank you for your hard work!
Logged
A mind that opens itself to a new idea never returns to it's original size.
Pages: 1 ... 6 7 [8] 9 10