Ah, interesting. With mine strike, it can do some zoning vs lighter ships, but of course it's not the same. Aside from that, though, I think the loadout you mention would still perform extremely well - while the mines *can* replace strike weapons (doing 2000 HE damage each, with 5 mines being deployable in about ~2.5 seconds - they don't necessarily make strike weapons on it obsolete.
I'd like to see that system on a rare high firepower destroyer actually, it's very good at dealing with fast frigates and would be a good alternative to fighters in that role. We also don't have very many high tech destroyers.
Oh, hmm, that's a good idea. It being a destroyer would help take care of it being too common.
Dammit Alex, you spoil us. And you're a tease.
Sorry not sorry

Super excited to play with this system's code, and with mines - also, dedicated minesweeping vessels and systems. I see we've potentially got the code to make missiles spin; gonna be fun to use that for grenade launchers and smoke dischargers.
Not sure what you mean by minesweeping - probably not in the traditional sense, right? Since mines aren't limited and you can't ever permanently secure an area.
As far as missiles spinning: you can already do that! There's nothing new there code-wise; all the mine AI does is 1) give a command to TURN_RIGHT and 2) use a combination of strafe left/right/accel/decel to head towards its target, depending on what its facing is. Alternatively, it could control the velocity and angular velocity directly.