I haven't seen this being discussed before, but I'd like to make this put this out here before the next update rolls around.
The current NPC distress calls system is very underwhelming. There are two scenarios only with always the same outcomes. Either it's an independent fleet that needs exactly 10 fuel, even though they can be on the other side of the sector from the core worlds, or it is a pirate ambush. Both options provide little incentive for the player to check them out. Not because of their predictability (that's another problem I'll get to), but because their rewards are very minor. There is never a chance to make, say, big bucks by selling large quantities of supplies or fuel to other fleets. Or running into an opposing faction ambush and getting some commission money. Point is that by now I just pretty much always ignore all of them since they are pretty much a waste of time past a certain point of the game.
Moreover, as I mentioned, they are very predictable. While new scenarios would be very well appreciated (think Remnants), spicing up the current ones could also have great effects. Say, an independent fleet that requests the player a large sum of supplies and if they aren't able to provide, the fleet might attack them in an act of desperation, with the combat AI set to full assault.
Look, I don't want to berate on it, I understand that .8 was just the initial batch of the exploration part of SS, but I did want to drive attention to it. Small changes here could have a big impact on how new players perceive the game since it will make it feel much more alive.