Thank you for the blog post, found it quite interesting learning a bit about what's going on behind the scenes regarding such a seemingly small detail.
Cool!
You could play a bit with this by having low stability influence orbiting behavior negatively. Then if a player spots fleets orbiting a planet in a messy way, shoving and jockeying, he'd immediately know something's up.
Huh, that's a very neat idea! Not quite sure how to implement it, though - I guess could allow more overlap at lower stability? Hmm. Don't know if that'd really convey that properly; it wouldn't exactly be "more jostling". Tough to do something half-way here without it potentially looking like a bug.
(Speaking of things like that - just took out the name "Random" from the list of star names. It's a
Chronicles of Amber reference, but it just looks wrong when you see it pop up, so, sadly, it had to go. Erm, point being that sometimes things that are right look wrong...)