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Author Topic: Zen and the Art of Battlestation Construction  (Read 22615 times)

intrinsic_parity

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Re: Zen and the Art of Battlestation Construction
« Reply #30 on: March 06, 2018, 06:39:22 PM »

Replacing some of the combat objectives (nav buoys, com relays etc) with defense platforms or mini stations would really spice up combat
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Megas

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Re: Zen and the Art of Battlestation Construction
« Reply #31 on: March 08, 2018, 05:29:44 AM »

It spices things up only if it happens sparingly.  Otherwise, it is the same ol' that must be dealt with in every endgame fight.  Being able to opt out current objectives with Coordinated Maneuvers 1 and Electronic Warfare 1 is nice.  No tricks, no distractions.  Just wade in and kill.
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kimbertactporo9

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Re: Zen and the Art of Battlestation Construction
« Reply #32 on: March 08, 2018, 02:38:10 PM »

I feel like that really confused cartoon captain on how to beat the station. I then have a solution to said confusion, 30 paragons armed to the teeth
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Linnis

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Re: Zen and the Art of Battlestation Construction
« Reply #33 on: March 08, 2018, 03:09:56 PM »

It spices things up only if it happens sparingly.  Otherwise, it is the same ol' that must be dealt with in every endgame fight.  Being able to opt out current objectives with Coordinated Maneuvers 1 and Electronic Warfare 1 is nice.  No tricks, no distractions.  Just wade in and kill.

Agreed, open space battle objectives makes no sense and  is overall an annoyance. Forcing ships to spread out should be done a different way. Been playing with no objectives in the last few playthroughs i experimented and the fights are much more exciting and still has room for orders and tactics. (Stuff like deploying large ships first, ordering fighter and bomber attacks, etc.

Maybe smaller platforms are deployed for defending fleet or station of planets or warp points that give ECM and what not and are destroyable like what intrinsic party said.


Heck maybe we can have an mobile battle station in fleet mechanic far far in the future, maybe even in mods.



« Last Edit: March 08, 2018, 03:12:34 PM by Linnis »
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Drokkath

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Re: Zen and the Art of Battlestation Construction
« Reply #34 on: March 09, 2018, 04:24:45 AM »

Spoiler

[close]

That brown/rusty station on the left. I like it a lot. I still don't know exactly why I like clunkers in general but I have especially soft spot for ships that look like clunkers and use low-tech red shields instead of anything high-tech for some reason.

Guess all I can say for now as far as upcoming stations go, is that most of me wants to have a clunker-station as an "abandoned" personal vault. It's low-profile enough to hide anything high-tech deep inside from prying eyes.
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PyroFuzz

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Re: Zen and the Art of Battlestation Construction
« Reply #35 on: March 11, 2018, 08:55:31 AM »

Battle stations that release frigates when?
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Dostya

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Re: Zen and the Art of Battlestation Construction
« Reply #36 on: March 11, 2018, 11:00:00 PM »

I'm not particularly a fan of having stations in civilized space fighting alone. I understood it with the {REDACTED}, as they could easily be having cognitive issues due to age and isolation and whatnot, but the major factions having a station fight solo makes me twitch a bit. Not only because the obvious response to a solo station is long range (I mean strategic map scale) KEW. The point of having a strongpoint like that would be a safe place for a garrison and system patrol force to retreat to, to vent, to repair, to resupply. I'd expect that someone picking a fight with the home base would have a number of ships to face down who were simply around the station. The ships resupplying, refueling, taking on ammunition (obvious place for D-hull ships from battle damage, perhaps they have half ammo, lower starting CR, whatever) would probably have crews that'd object to their home getting blown up and looted to the bulkheads. In addition to any dedicated ships, of course.

This would naturally complicate the fight, but in a good way. The station's obviously a fountain of hurt, and the fleet can pounce on any weakness shown in taking on the station. Having a fleet coordinate with the station would probably not be too hard from the back end; place hidden AI escort markers on station modules (light/medium/heavy depending on value/vulnerability), and have the escorts prioritize ships attacking those modules. Though obviously having the ships hang out too near their escorted module runs the risk of them accidentally meatshielding for the enemy. A higher level station could also have a bigger garrison, allowing there to be something of a normal fleet battle in addition to the station playing 500 pound gorilla in the middle.

This has two benefits - first, that you can relax a bit on making the station capable of credibly solo-fighting an entire fleet while being, well, stationary. Second, no need to make new remote defense platforms since you've already got them - the ships.

Just my two cents, lobbed in from left field. I look forward to seeing how it all shakes out.
« Last Edit: March 11, 2018, 11:01:59 PM by Dostya »
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Linnis

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Re: Zen and the Art of Battlestation Construction
« Reply #37 on: March 12, 2018, 04:22:36 PM »

Yeah I do agree. Also it would seem that having the stations have insane fighter capabilities like no replacement penalties also makes sense as something to prevent it from being this lone entity in the field.
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intrinsic_parity

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Re: Zen and the Art of Battlestation Construction
« Reply #38 on: March 12, 2018, 07:22:10 PM »

I believe that if any enemy fleets are near the station, they can join the battle, but I could be wrong. If not, that would be an easy fix using existing game mechanics I think.
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Alex

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Re: Zen and the Art of Battlestation Construction
« Reply #39 on: March 12, 2018, 07:27:47 PM »

I believe that if any enemy fleets are near the station, they can join the battle, but I could be wrong.

(Right, that's the plan. A station's role is indeed to control the orbit and provide protection to friendly fleets nearby, as well as to the planet itself.)
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intrinsic_parity

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Re: Zen and the Art of Battlestation Construction
« Reply #40 on: March 12, 2018, 08:32:07 PM »

Another question, are all stations going to be like the current remnant stations, rare big late game boss battles, or are there going to be smaller stations as well.
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David

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Re: Zen and the Art of Battlestation Construction
« Reply #41 on: March 13, 2018, 09:39:09 AM »

Spoiler

[close]

That brown/rusty station on the left. I like it a lot. I still don't know exactly why I like clunkers in general but I have especially soft spot for ships that look like clunkers and use low-tech red shields instead of anything high-tech for some reason.

I'm going to go ahead an acknowledge my inspiration here:


Another question, are all stations going to be like the current [REDACTED] stations, rare big late game boss battles, or are there going to be smaller stations as well.

Small stations will be rather easier. Larger stations will probably be in a similar power-range maybe? We're still adjusting everything so it's now set in stone right now.

Battle stations that release frigates when?

See, if we did that, it'd be like okay, but how about destroyers?

(... That said, we may have just done something not so unlike what you're saying there, though I'll say no more on that for now.)
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arcibalde

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Re: Zen and the Art of Battlestation Construction
« Reply #42 on: March 13, 2018, 10:08:01 AM »

So, David, how about second part of that blog post, is it done yet?  :D
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Wyvern

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Re: Zen and the Art of Battlestation Construction
« Reply #43 on: March 13, 2018, 10:15:25 AM »

Battle stations that release frigates when?

See, if we did that, it'd be like okay, but how about destroyers?
...And now I'm imagining a battlestation that's just three Onslaughts mounted as turrets, and if you manage to blow up the core station before destroying all three, the survivors come loose, fire up their engines, and come after you as regular ships...
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David

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Re: Zen and the Art of Battlestation Construction
« Reply #44 on: March 13, 2018, 10:35:34 AM »

So, David, how about second part of that blog post, is it done yet?  :D

(Working on it right now!)
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