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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC5  (Read 841207 times)

Knight Chase

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Re: [0.96a] Mayasuran Navy 10.0.0 RC2
« Reply #675 on: August 20, 2023, 01:13:10 AM »

I've cleaned up the OP. Please keep things safe-for-work, preferably erring on the side of caution where it's clearly questionable, and please consider this an official warning.
No problem, Alex!
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Knight Chase

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #676 on: August 21, 2023, 12:50:03 AM »

10.0.1 RC1
-No more shadow on Vishnu's Mark VII guns
-Added Victory M and Vishnu M to buildables for Mayasura.
This basically means you should  be able to build the Vishnu and Victory M successfully now
-Added in System swap to Victory (M)
So, I've added plasma jets, high energy focus and mine strike as variants of the Victory (M), each with their own unique paint job. I look forward to seeing your builds!



https://github.com/KnightShii/Starsector/raw/master/Mayasuran%20Navy%2010.01%20RC1.7z
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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DeClare249

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #677 on: August 21, 2023, 02:14:42 AM »

Another update for one of the best Midline mod packs out there? I love the buff the Victory (M) received. Really hard pressed on what to pick plasma jets, high energy focus or the OG the, after burners. Keep up the good work!

Edit: Do you ever plan to add the Eagle from vanilla Starsector to Mayasura's arsenal?
« Last Edit: August 21, 2023, 05:08:10 PM by DeClare249 »
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Knight Chase

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #678 on: August 21, 2023, 08:45:52 PM »

Another update for one of the best Midline mod packs out there? I love the buff the Victory (M) received. Really hard pressed on what to pick plasma jets, high energy focus or the OG the, after burners. Keep up the good work!

Edit: Do you ever plan to add the Eagle from vanilla Starsector to Mayasura's arsenal?
Not at the moment, no. In lore reason is that the Eagles got badly damaged after the attack and were forced to be converted to the Sarissophoroi-class.
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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DeClare249

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #679 on: August 21, 2023, 09:57:26 PM »

Another update for one of the best Midline mod packs out there? I love the buff the Victory (M) received. Really hard pressed on what to pick plasma jets, high energy focus or the OG the, after burners. Keep up the good work!

Edit: Do you ever plan to add the Eagle from vanilla Starsector to Mayasura's arsenal?
Not at the moment, no. In lore reason is that the Eagles got badly damaged after the attack and were forced to be converted to the Sarissophoroi-class.

A shame I love the Eagle from Vanilla. Regardless, the Sarissophoroi and the baby Eagle (Falcon) will nourish me for the moment. Also, by chance do you have a patreon or Ko-fi? I would love for you to continue this amazing Midline Mod.
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Palaiologos

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #680 on: August 27, 2023, 01:46:56 AM »

Hello again, the Zyrith Thrall portrait doesn't seem to be loadable. At the bounty page and fleet encounter, where the portrait should be is pitch black. Also the Zyrith(M) is lacking a description.

Edit: After deeper playthrough I found that the HVB ships are buildable by contacts, not sure if that's intended behavior. The Crusader(M) doesn't have the Mayasuran Prime hullmod either.
« Last Edit: August 31, 2023, 10:54:08 PM by Palaiologos »
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zacharywere

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #681 on: September 03, 2023, 08:11:53 PM »

do you think Mayasuran Navy will have incorporated industrial industry's from ashes domain or is that thinking to far   
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Meelock

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #682 on: September 06, 2023, 09:01:15 PM »

Is there a reason the Iapetus is not part of the schematics pack? It has not been part of the pack for a while, and I don't understand the reason at present, as it was in the past. Tysm for updates.
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Palaiologos

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #683 on: September 18, 2023, 07:21:33 AM »

Hello again, the Zyrith Thrall portrait doesn't seem to be loadable. At the bounty page and fleet encounter, where the portrait should be is pitch black. Also the Zyrith(M) is lacking a description.

Edit: After deeper playthrough I found that the HVB ships are buildable by contacts, not sure if that's intended behavior. The Crusader(M) doesn't have the Mayasuran Prime hullmod either.

So I've started a new run with Vayra's Sector and found a interesting fact. The HVBs with Vayra's Sector are functioning normally, while in MagicBounty they always come with an lvl 14 Admiral. The Zyrith's Portrait can display in a HVB pop-up message, but it is still black in the Bounty page.
« Last Edit: September 18, 2023, 10:21:52 AM by Palaiologos »
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dazric

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #684 on: October 26, 2023, 06:11:03 AM »

I am unclear on what this does, exactly. Does it add markets controlled by Mayasura? Which ones?
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Meelock

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #685 on: October 27, 2023, 06:42:44 PM »

I am unclear on what this does, exactly. Does it add markets controlled by Mayasura? Which ones?
It lets you control the world of mairaath, a former vassal of the persean league, that hates luddics and heggies. If you don't play as them, it adds some cool ships, a few bounties, and a tiny faction, and thats all.
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AnMGQfan

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #686 on: November 05, 2023, 06:15:39 AM »

Hi. I dont understand how you are suposed to start the mission to retake port tse and lost astropolis... I am commissioned and at 100 reputation with the mayasuran but I get no missions nor I can give them the astropolis when I attack them... am I missing something ?
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Shakesepare

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #687 on: November 05, 2023, 01:09:36 PM »

Hi. I dont understand how you are suposed to start the mission to retake port tse and lost astropolis... I am commissioned and at 100 reputation with the mayasuran but I get no missions nor I can give them the astropolis when I attack them... am I missing something ?
I do believe you have to talk to the main defense fleet commander, from memory I believe that's how you start those missions
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AnMGQfan

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #688 on: November 07, 2023, 06:38:50 AM »

I do believe you have to talk to the main defense fleet commander, from memory I believe that's how you start those missions

I didn't find the "main defense fleet"... if you mean "the vengeance of mairaath" fleet, talking their admiral doesn't start the quests...
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Clockwokis

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #689 on: November 07, 2023, 06:59:30 AM »

does this mod have a contact for mayasura?
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