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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697531 times)

mantafloppy

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC4
« Reply #630 on: April 15, 2023, 06:29:08 AM »

The newest RC4 download just tripped my virus scanner (this file specifically 'Trojan:Script/Wacatac.H!ml') and it auto-quarantined the zip file.

Any ideas what that's about?  ???

A quick google search tell me its a false positive most of the time, and there no reason to be anything different this time.

Windows defender is bad with Zip apparently. Might worth updating Windows Defender.

https://www.reddit.com/r/computerviruses/comments/x1af2y/any_chance_that_trojanscriptwacatachml_is_not/
https://www.reddit.com/r/antivirus/comments/121947n/windows_defender_claims_an_old_zip_file_has/
https://community.home-assistant.io/t/false-positive-trojan-script-wacatac-h-ml/552056
« Last Edit: April 15, 2023, 06:30:58 AM by mantafloppy »
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #631 on: April 20, 2023, 08:02:28 PM »

Hi gamers. I'll be releasing a NEW mod next month called The "Shogunate". They'll be a hightech Japanese themed faction with an emphasis on high tech weaponry but medieval theming.
« Last Edit: April 21, 2023, 02:02:03 AM by Knight Chase »
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I run a mostly variety stream at
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MrNage

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #632 on: April 20, 2023, 10:15:11 PM »

Hi gamers. I'll be releasing a NEW mod next month called The "Shogunate". They'll be a hightech Japanese themed faction with an emphasis on high tech weaponry but medieval theming.

Will short-range (energy) jousting be involved?
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Vensalir

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #633 on: April 21, 2023, 01:40:34 AM »

Hi gamers. I'll be releasing a NEW mod next month called The "Shogunate". They'll be a hightech Japanese themed faction with an emphasis on high tech weaponry but medieval theming.

Totally looking forward to it; those sprites are gorgeous !
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Dadada

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #634 on: April 21, 2023, 03:30:03 AM »

>They'll be a hightech Japanese
>hightech
[excited High Tech lover noises]
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LatvianFryingChicken

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #635 on: April 23, 2023, 06:45:17 AM »

Hi I have a problem, when I enable the mod, the game throws this error and crashes on startup
486906 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [MSS_Shuttlepod] not found!
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Guardsmen83

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #636 on: April 29, 2023, 06:49:56 AM »

how do i get the mayasuran navy to like me?
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sirfenixx

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #637 on: April 29, 2023, 07:51:21 PM »

how do i get the mayasuran navy to like me?
do misions, pirate exterminations or if you have nexerelin you can get prisioners droped after battle and you can trade them for credits or reputation in special function
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SCMDR_Aramantha

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #638 on: April 30, 2023, 08:22:18 AM »

Hi gamers. I'll be releasing a NEW mod next month called The "Shogunate". They'll be a hightech Japanese themed faction with an emphasis on high tech weaponry but medieval theming.

OOooooh pretty, I will eagerly await your new mod.
I also demand to see cute kitsunes and catgirls lol.
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sectorscythe

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #639 on: May 03, 2023, 08:55:09 AM »

In my current playthrough, I gave them a whole system worth of planets. Since in my game, the hegemony almost wipe them out in the first cycle of my game lol. At least now they have a chance to fight back.

Sad thing is right after I gave them the whole system, they started preparing an expedition fleet to my colony to disrupt my markets. LOL

how do i get the mayasuran navy to like me?
do misions, pirate exterminations or if you have nexerelin you can get prisioners droped after battle and you can trade them for credits or reputation in special function
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ArkaneKannon

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #640 on: May 03, 2023, 05:29:33 PM »

Is it intentional for the Manta to be missing from the Mayasura BP? I started a fresh campaign with a couple but they aren't in the custom order menu.
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Sanrai

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #641 on: May 07, 2023, 03:52:30 PM »

Mayasuran Navy appears to function just fine by simply raising the version number to .96.
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Knight Chase

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #642 on: May 08, 2023, 12:40:00 AM »

10.0.0 RC1
-New Conquest Sprite
-New Heron Sprite
-Fixed Pyotr for 0.96a
-Added Pegasus (M)
-Added Crusader (M)
this is a battlecarrier version of the Champion-class.

WELCOME TO 0.96a of Mayasura. I highly recommend you use this with Nexerelin which has an unofficial version on the last page on its forum page.

https://github.com/KnightShii/Starsector/raw/master/Mayasuran%20Navy%2010.0.0%20RC1.7z


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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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memeextremist

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #643 on: May 08, 2023, 01:41:48 AM »

KC has not abandoned us!! thanks mane
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BreadedBlunt

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #644 on: May 08, 2023, 01:32:06 PM »

lookin like Didymoi minelayer is bugged, get a ctd when it launchs its payload.

170451 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.prototype.Utils.void(Unknown Source)
   at com.fs.starfarer.combat.ai.Oo0O.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.acquireAndPrepare(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.seekTarget(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.advance(Unknown Source)
   at com.fs.starfarer.combat.ai.GuidedProximityFuseAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Steps to repeat, fresh install with just lazylib and maya navy, any sim battle with Didymoi wing
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