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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697582 times)

Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #510 on: February 06, 2022, 05:50:11 PM »

Could you please possibly make MM and SH variants of your ships rarely appear on Hegemony/Persean markets should there be no Varya's Sector installed? Ships are very nice but you can only console command them or find a blueprint for one somehow.
Wouldn't make sense for them to appear on non Vayra faction markets. However, I might be able to get away with occasionally putting them in Mairaath's market.
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #511 on: February 06, 2022, 05:53:53 PM »

Also, I promise a big boy update this month. New ship(s), weapons and skins for my existing ships so stuff like the Loyalist (M) and a modular variant of the Nebulosa. Which will have options like the classic railgun, avenger, etc.
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I run a mostly variety stream at
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FreonRu

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #512 on: February 21, 2022, 06:22:29 AM »

Good day.

With each new game with the nexerelin mod, my Mayasura faction is destroyed literally in the first year (mainly by the Hegemony). How to secure Mayasura from this? How about joining Mayasura with someone in an alliance, for example with any of the opponents of the Hegemony?
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Melcyna

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #513 on: February 21, 2022, 07:00:53 AM »

They already are I think? With the Persean League iirc, but not sure how much this helps them at the early part of a game because that's where they are the most vulnerable.

They basically have only 1 world (with no starbase at that at the start) and they are immediately up against the Hegemony and the Luddic Church which can at times result in a literal back to back raid, invasion or worse... raid AND invasion from both (sometimes both coming at overlapping time so it's a literal party with 2-3 hostile invasion + raid fleet all massacring the system's meager defenders which cannot pose much of a resistance even with the elite guard HQ)

If they by luck survive this early phase though, they usually can more or less defend themselves reasonably... and if they managed to successfully colonize another place, that usually secure their safety.

If I am playing as the Mayasuran myself, I guarantee their survival by basically rushing to get the hammerhead BC (Mokarran I think?), which is probably still one of the best capital ship that the Mayasuran have due to the combination of high maneuverability (with the system active it literally can turn to face a frigate coming from the rear in seconds and it allows you to move fast enough to stay out of effective range of most other capital ship) and massed frontal facing firepower most of it located right at the front of the ship which gives it a reasonable range advantage (which is absolutely needed to kill the massive number of capital ships that you can end up having to fight) and a battlestation at least on the main planet to help defend it from the numerous fleet coming at it.

In one of my playthrough, with the battlestation and my BC essentially parked next to it, I had to repel 4 invasion + raid fleet almost back to back from Hegemony and Luddic Church, with just enough time gap in between fight and their fleet's travel time (+ they waste time chase after the puny defense fleet) to repair my fleet. Usually by the point the Battlestation is up, and if I have the BC ready in time... I am reasonably confident that no matter how many fleet the Hegemony and Luddic Church throw at the planet... I can fight them off.
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TinchoX

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #514 on: March 02, 2022, 01:27:00 AM »

Hello! Did you release 8.3.6 already?? Because the download link says 8.3.6 but the file inside is 8.3.5 or so it says so in the mod_info.json
Looking forward for the latest version!
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Nameless

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #515 on: March 21, 2022, 02:25:15 PM »

They already are I think? With the Persean League iirc, but not sure how much this helps them at the early part of a game because that's where they are the most vulnerable.

They basically have only 1 world (with no starbase at that at the start) and they are immediately up against the Hegemony and the Luddic Church which can at times result in a literal back to back raid, invasion or worse... raid AND invasion from both (sometimes both coming at overlapping time so it's a literal party with 2-3 hostile invasion + raid fleet all massacring the system's meager defenders which cannot pose much of a resistance even with the elite guard HQ)

All playthroughs I have to end up gifting them systems in order for them to survive. I think their base system can really use some upgrade and strengthening as a whole.
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Daynen

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #516 on: March 30, 2022, 11:26:35 PM »

I just docked at a mayasuran port for maybe the first time; I've had them installed for awhile but I think I just never actually landed at one of their planets...

and HOT DAMN that port music, son!  Had me doin' stank face, nodding along and ALL that ***.  WOO, that's some thousand-and-one-Arabian-nightclubs-worthy beats, bro.  Mayasurans can hang with me anytime.
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Obsidian Actual

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #517 on: March 31, 2022, 01:01:32 AM »

Mayasurans can hang with me anytime.

Careful what you post on the comms network, spacer. You wouldn't want to be flagged on one of COMSEC's watchlists now, would you?

In all seriousness, it's not everyday you find a faction mod -- and a good one at that -- with a custom Nexerelin start which grants you a free colony.
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WMGreywind

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #518 on: March 31, 2022, 11:34:43 AM »

Quote from: Obsidian Actual link=topic=13239.msg362080#msg362080
In all seriousness, it's not everyday you find a faction mod -- and a good one at that -- with a custom Nexerelin start which grants you a free colony.

That honestly is my favorite part of Mayasura's Nexerelin start. Truly makes us the instrument of the Mayasuran Phoenix's revival.
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DrTechman42

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #519 on: April 19, 2022, 05:45:32 AM »

Knight Chase, is everything alright? Haven't heard anything from you for the last couple of months and these months were rough to say the least. Hope you are doing well.
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #520 on: April 30, 2022, 10:46:52 AM »

Knight Chase, is everything alright? Haven't heard anything from you for the last couple of months and these months were rough to say the least. Hope you are doing well.
Not dead yet!
I've recently been on some super long vacations; so no time for modding or streaming, but I'm alive.

I've got a couple ships that I'm working on and I've been looking at the blogposts as well for inspiration, so look forward to it!
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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DrTechman42

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #521 on: May 02, 2022, 12:15:21 AM »

Not dead yet!
We are this close to such a phrase not being a joke. What a time to be alive...
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #522 on: May 30, 2022, 05:52:52 AM »

Hiya gamers, I've got some ART to show from the lovely MirageComedy!

https://imgur.com/a/4j2W6LP

Also, I plan on releasing the update sometime next month. I'm doing some polish on a couple new ships and possibly looking into adjusting a couple others. Let me know if you like the art, got any feedback on ships; I can address anything.


Spoiler

[close]
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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nukularpower

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #523 on: May 31, 2022, 09:01:07 AM »

Looking forward to the update - that ship looks nifty!
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rawkhawklives

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #524 on: June 08, 2022, 02:47:12 AM »

Hi, I am working on making some strikecraft, and was wondering if it was okay for me to tinker with your Viper and upgrade it into a player-controlled strikecraft with updated livery and loadout to be released as a mini-mod expansion, possibly alongside an A-Wing and Y-wing Strikecraft. Full credit to you for your splendid work, of course. I was inspired by the person who made the Plunderin Strikecraft mod for Roiders, which is a series of Strikecraft modifications of vanilla and Roider wings. No hard feelings if its a no, I'm gonna have to learn spriting eventually.
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