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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697733 times)

Knight Chase

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #465 on: July 01, 2021, 10:45:05 PM »

GET EXCITED FOR A NEW CAPITAL FOR THE MAYASURANS, THE SKYBREAK!


8.3.5
-Returned the Mokarran's frontal composite medium hardpoint mounts
This how the Mokarran originally was like, it's fitting to be returned back to normal.
-Added Skybreak (M)
A Nia and Luzaitis special, but you'll enjoy my rendition with its Infernium Burn!

Spoiler
[close]

EDIT; I actually left a shogunate variant in there, please redownload if you've downloaded 2 hours from this post!

« Last Edit: July 02, 2021, 12:48:01 AM by Knight Chase »
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Nia Tahl

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Re: [0.95a] Mayasuran Navy 8.3.4 RC3
« Reply #466 on: July 01, 2021, 10:50:45 PM »

Look forward to an update this week!

I've got some stuff planned, haha.
Spoiler
[close]

New boat looks nice  :)

thx
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Damienov

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #467 on: July 02, 2021, 03:03:02 AM »

you might just forgot this, but the link to download at the bottom is not updated yet

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Knight Chase

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #468 on: July 02, 2021, 04:39:35 AM »

you might just forgot this, but the link to download at the bottom is not updated yet


Thank you, I fixed it!
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I run a mostly variety stream at
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Jade Tendency

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #469 on: July 02, 2021, 07:11:12 AM »

How bad will it break my saves?
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Knight Chase

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #470 on: July 02, 2021, 01:05:47 PM »

How bad will it break my saves?
Not at all, I just added ships, didn't remove anything.
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ASSIMKO

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #471 on: July 05, 2021, 04:07:14 AM »

Save compatible?
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Malorn

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #472 on: September 01, 2021, 08:21:31 AM »

Hmm, I'm getting a crash that I'm pretty sure is Mayasuran related. I think this because it always happens when I am inside the Mayasura system, and in several cases I've observed it to occur when the Mayasuran navy engages an enemy. My guess is that it is trying to load one of the ships, but failing in some way.

Spoiler
7563678 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
   at java.util.ArrayList.elementData(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.doFit(CoreAutofitPlugin.java:464)
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:422)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.E.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

If I manage to leave the system rapidly enough after loading the game, the error doesn't occur, but if I repeat my prior actions, or simply stay in the system, it's a very consistent error.

This is the only faction mod I am using, and it is up to date. I really enjoy the balance and design of the mod, so I am hoping not to have to remove it when I start a new game.
« Last Edit: September 01, 2021, 08:29:37 AM by Malorn »
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Ruddygreat

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #473 on: September 01, 2021, 09:08:27 AM »

Hmm, I'm getting a crash that I'm pretty sure is Mayasuran related. I think this because it always happens when I am inside the Mayasura system, and in several cases I've observed it to occur when the Mayasuran navy engages an enemy. My guess is that it is trying to load one of the ships, but failing in some way.

Spoiler
7563678 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
   at java.util.ArrayList.elementData(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.doFit(CoreAutofitPlugin.java:464)
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:422)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.E.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

If I manage to leave the system rapidly enough after loading the game, the error doesn't occur, but if I repeat my prior actions, or simply stay in the system, it's a very consistent error.

This is the only faction mod I am using, and it is up to date. I really enjoy the balance and design of the mod, so I am hoping not to have to remove it when I start a new game.

this is a vanilla bug with spawning s-modded fleets, get away from the system for a while and the fleet'll eventually despawn

Malorn

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #474 on: September 01, 2021, 11:59:54 AM »

this is a vanilla bug with spawning s-modded fleets, get away from the system for a while and the fleet'll eventually despawn

Is there a way to alter files to exclude s-modded fleets, then? Normally I would be happy to just work around a rare bug, but this is starting to occur more and more often as time goes on. The Marasurans are expanding, which I suspect is the reason this is happening more and more often. At this rate I am going to have to stop playing this save and start a new game.

Alternatively, could you point me at where this bug was discussed, so I could gather some more information there?

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Palaiologos

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #475 on: September 05, 2021, 05:31:26 AM »

Great mod there! Loved the vanilla style aesthetics. One thing though, would you consider changing the drone system of the Argentavis into a build-in LPC?
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Steamzhou

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #476 on: September 13, 2021, 09:59:33 PM »

Best RolePlay mod so far (More ship and weapons plz plz plz)
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geminitiger

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #477 on: September 18, 2021, 07:10:58 AM »

The Marasurans are expanding, which I suspect is the reason this is happening more and more often. At this rate I am going to have to stop playing this save and start a new game.

I find this odd, they only have 1 planet and no orbital station, they always get wrecked in a couple months in my games.
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MrMagolor

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #478 on: September 19, 2021, 11:32:02 AM »

Found a bug(?): the Stormhawk fighter bays do not count as normal ones (at least on the Nebulosa (SR)), so you cannot install Expanded Deck Crew.
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Godvana

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Re: [0.95a] Mayasuran Navy 8.3.5
« Reply #479 on: September 20, 2021, 06:18:34 AM »

I think the Mayasurans might need a early game buff, they always get steamrolled by Hegemony
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