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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697751 times)

Lovecraft

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Re: [0.9.1a] Mayasuran Navy 8.2.0 RC5
« Reply #240 on: September 13, 2019, 05:26:14 AM »

Any updates?
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #241 on: September 14, 2019, 03:05:12 PM »

Mayasuran Navy 8.2.1
https://bitbucket.org/KnightChase/starsector-mods/downloads/Mayasuran_Navy.7z

-Added in the Mayasuran faction, switched Mairaath to Mayasuran control.
-Nex start changed from Persean league to Mayasura.
-Changed Midline BP to Rare BP for the Sipahi, Crow and Tachi
-Updated sprite for Arbalest battery courtesy of Sylva.
-Added Light Mauler, fighter exclusive weapon
-Added Stormbreaker Gunship
-Redone Arjuna-class, changed sprite, weapon mounts, OP lowered to 230 from 260.
-Gaffel sprite changes, new bridge in front.
-Adjusted influence minelayer's visuals, lowering particle count to 25
explosion radius to 50 from 250
-Sunder (M) Cargo capacity to 80 from 50, fuel capacity to 50 from 30, hull integrity to 4000 from 3500, shield upkeep from 250 to 200, shield flux/dam to 1.2 from 1.1, top speed to 90 from 95
-Removal of built-in heavy armor from Hammerhead (U) and Sunder (TLH), reduced OP to base levels. This means the TLH skin versions are equal to the base ships.
-Mokarran and (M) version sprite changes. New stripes for the (M) version.
-Obliterator Rockets damage changed to 300 from 400
-Khopesh (M) burst size changed from 3 to 5. This means 15 300 damage rockets from each bombing run for a total of 4500 damage. This buffs the Khopesh (M) total damage from 3600 to 4500 if all of the shots land along with giving it more saturation akin to the regular Khopesh.







I've finally added in the Mayasuran faction, however this overwrites Mairaath in the Mayasura system from PL control to Mayasuran control.
« Last Edit: September 14, 2019, 03:17:44 PM by Knight Chase »
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Avallac

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #242 on: September 14, 2019, 03:16:22 PM »

Mod version is still 8.2.0 in the download archive
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Dwarden

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #243 on: September 14, 2019, 03:30:37 PM »

i really liked the '8.2.0' Arjuna design
what if that hull/sprite gets re-used for some utility/industrial/support/research/exploration/escort ship class ?
« Last Edit: September 14, 2019, 03:39:26 PM by Dwarden »
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Peanut Man

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #244 on: September 14, 2019, 04:24:41 PM »

Hallo!

It seems the mod is- Ah, yea what was posted above, 8.2.0
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #245 on: September 14, 2019, 04:32:48 PM »

Hallo!

It seems the mod is- Ah, yea what was posted above, 8.2.0
Mod version is still 8.2.0 in the download archive
I fixed it.
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SierraTangoDelta

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #246 on: September 14, 2019, 05:00:44 PM »

Will this break saves?
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #247 on: September 14, 2019, 05:25:54 PM »

Will this break saves?
It shouldn't, I removed nothing besides changing up the Arjuna, so if you have it in your fleet it'll probably break. But other than that, it should be mostly fine.
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SierraTangoDelta

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #248 on: September 14, 2019, 05:53:11 PM »

Will this break saves?
It shouldn't, I removed nothing besides changing up the Arjuna, so if you have it in your fleet it'll probably break. But other than that, it should be mostly fine.

Awesome, thanks. I really love the mod, the ships really look like they'd fit 100% perfectly into vanilla.
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Rohzdear

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #249 on: September 14, 2019, 06:22:39 PM »

Would it be possible for you to make a version of this mod without the faction itself?

I really like the design of the ships and the potential addition to the lore they bring with the descriptions they must have, but I always try to keep my game as lore-friendly as possible and having the Mayasurans not blow up and die kinda messes up with it.

Perhaps the ships and weapons could be added to other factions, or the blueprints a chance to be found and be discovered?
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Lovecraft

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #250 on: September 14, 2019, 07:42:21 PM »

Holy *** OP just delivered. Thank you, I love this mod!!!!
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #251 on: September 14, 2019, 07:54:00 PM »

Would it be possible for you to make a version of this mod without the faction itself?

I really like the design of the ships and the potential addition to the lore they bring with the descriptions they must have, but I always try to keep my game as lore-friendly as possible and having the Mayasurans not blow up and die kinda messes up with it.

Perhaps the ships and weapons could be added to other factions, or the blueprints a chance to be found and be discovered?
Hey hey! I have a download link for you, I term this version "Mayasuran Navy Falls". I'll be putting it in the OP as well at the very bottom.
https://bitbucket.org/KnightChase/starsector-mods/downloads/Mayasuran_Navy_Falls.7z
« Last Edit: September 15, 2019, 03:51:34 AM by Knight Chase »
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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WillDigForFood

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #252 on: September 15, 2019, 08:36:24 AM »

Hi! I actually finally made an account here just to say thank you for adding in the Mayasura faction - because almost all of these ships feel aesthetically consistent and appropriate with the rest of the game (and because I love Hammerheads to an almost inappropriate extent) this has always been one of my favorite ship packs.
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Dwarden

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #253 on: September 15, 2019, 11:21:00 AM »

@Knight chase

i guess you missed my question about original Ardjuna design, can it be re-purposed ?
(or you decided to scrap it totally?)
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.1
« Reply #254 on: September 15, 2019, 12:37:40 PM »

@Knight chase

i guess you missed my question about original Ardjuna design, can it be re-purposed ?
(or you decided to scrap it totally?)
Ah, the sprite is quite bad which is why I was scrapping it. I am definitely thinking of making another cruiser like the apogee however.
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
http://discord.gg/TfnmXCxJuQ
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