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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697566 times)

Ayreik

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Re: [0.9a] Mayasuran Navy 8.1.3 RC2
« Reply #105 on: December 19, 2018, 12:12:12 AM »

I think there's a problem with the Gorgon SRM's. They just insta die to any sort of PD. Less than a second of PDlaser. Is this intended? great mod btw, Would like a Mayasuran Thunder Variant.
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.3 RC2
« Reply #106 on: December 19, 2018, 01:04:38 AM »

I think there's a problem with the Gorgon SRM's. They just insta die to any sort of PD. Less than a second of PDlaser. Is this intended? great mod btw, Would like a Mayasuran Thunder Variant.
Haha maybe. I have the Tiburo set to built-in now, but an (M) version of the thunder..? That's very ambitious. Gorgons are a cheap missile, so I'll take a look at its HP compared to the harpoon.
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #107 on: December 19, 2018, 06:55:16 PM »

Spoiler
[close]


Get your new CRUISER HERE! Just some balance changes and a NEW ship. This will break saves, also make sure to delete your entire folder of Mayasura before extracting, fresh install always.

8.1.4
-Removed Tiburo from modular status, now exclusive to the Mokarran and Mokarran (M)
-Added every (M) ship to rare_bp status.
-Added GRAPHICSLIB support.. for just the Mokarran.
-Renamed cruiser Javanicus to the Nebulosa-Class Pocket Battleship
-Removal of the Capital Javanicus (S)
-Adjusted Gorgon Missile HP from 0 to 150.
-Adjusted Obliterator Rockets HP from 75 to 200.
-Added Patriot-Class Flotilla Leader, sprite from RandomKnight!
-Several sprite changes to (M) ships.
« Last Edit: December 19, 2018, 07:08:26 PM by Knight Chase »
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Ayreik

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #108 on: December 19, 2018, 08:21:49 PM »

Wow new ships look great! Thanks for adjusting gorgon's as well, time to give them a fair shot.
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evilphish

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #109 on: December 20, 2018, 05:11:44 AM »

Bug report for the Linux users out there. The mod fails to load with
Code
17686 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics\mayasura\ships\normal\MSS_Mokarran_normal.png] resource, not found in...

The culprit can be found in the file data/lights/MSS_texture_data.csv which contains the line:
Code
MSS_Mokarran,ship,,2,normal,graphics\mayasura\ships\normal\MSS_Mokarran_normal.png

those backslashes should be frontslashes, as in:
Code
MSS_Mokarran,ship,,2,normal,graphics/mayasura/ships/normal/MSS_Mokarran_normal.png

After putting the proper slashes in the game loads up just fine. Other mods, (i.e. Legacy of Arkgneisis), always use front slashes which seems to work on both OS', Windows and Linux.
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Hussar

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #110 on: December 20, 2018, 06:01:03 AM »

Nice!

Just a thought though, could you name your bitbucket file better? I mean add version to the download file, it would help a lot with keeping things nice and organized~
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #111 on: December 20, 2018, 01:08:40 PM »

Bug report for the Linux users out there. The mod fails to load with
Code
17686 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics\mayasura\ships\normal\MSS_Mokarran_normal.png] resource, not found in...

The culprit can be found in the file data/lights/MSS_texture_data.csv which contains the line:
Code
MSS_Mokarran,ship,,2,normal,graphics\mayasura\ships\normal\MSS_Mokarran_normal.png

those backslashes should be frontslashes, as in:
Code
MSS_Mokarran,ship,,2,normal,graphics/mayasura/ships/normal/MSS_Mokarran_normal.png

After putting the proper slashes in the game loads up just fine. Other mods, (i.e. Legacy of Arkgneisis), always use front slashes which seems to work on both OS', Windows and Linux.
I've fixed it for the next version, don't worry.

Nice!

Just a thought though, could you name your bitbucket file better? I mean add version to the download file, it would help a lot with keeping things nice and organized~
I always put the latest version as the one without a version filename, I'll see if I can implement this by next upload.
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bbgun

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #112 on: December 27, 2018, 05:28:49 AM »

If I open colony UI Command-Custom Production,Then program crash,The following is displayed in the Log.

52183 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [MSS_Javanicus_A] not found!
java.lang.RuntimeException: Ship hull spec [MSS_Javanicus_A] not found!
   at com.fs.starfarer.loading.do.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.command.ShipBlueprintBrowser.<init>(Unknown Source)
   at com.fs.starfarer.campaign.command.CustomProductionPanel.createIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.command.F.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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cybersol

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #113 on: December 27, 2018, 12:56:11 PM »


First of all, thanks for your mod! I've been enjoying it in starsector 0.9.

Summary:
Would it be possible to get a download link for the old version: [0.8.1a] Mayasuran Navy 8.0.9?

Explanation:
As a new player to starsector after 0.9, I've played through the new version several times now. Meanwhile, I have seen so much about Nexerelin around the community and I enjoy 4x style games, so I wanted to try that experience as well on a separate 0.8.1a starsector install. Thus the interest in the old faction version for 0.8.1a.
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XpanD

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #114 on: December 27, 2018, 01:07:05 PM »


First of all, thanks for your mod! I've been enjoying it in starsector 0.9.

Summary:
Would it be possible to get a download link for the old version: [0.8.1a] Mayasuran Navy 8.0.9?

Explanation:
As a new player to starsector after 0.9, I've played through the new version several times now. Meanwhile, I have seen so much about Nexerelin around the community and I enjoy 4x style games, so I wanted to try that experience as well on a separate 0.8.1a starsector install. Thus the interest in the old faction version for 0.8.1a.

Seconding that, a 0.8.1 link would be very welcome! Never got to play this mod back then, but would love to give it a spin with Nexerelin at some point.

Thanks for all the hard work.
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #115 on: December 27, 2018, 04:39:03 PM »

If I open colony UI Command-Custom Production,Then program crash,The following is displayed in the Log.

52183 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [MSS_Javanicus_A] not found!
java.lang.RuntimeException: Ship hull spec [MSS_Javanicus_A] not found!
   at com.fs.starfarer.loading.do.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.command.ShipBlueprintBrowser.<init>(Unknown Source)
   at com.fs.starfarer.campaign.command.CustomProductionPanel.createIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.command.F.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Doesn't work with previous saves. The Javanicus (S) got removed with this latest patch.

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Hope to see you there sometime!
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #116 on: December 27, 2018, 04:39:27 PM »


First of all, thanks for your mod! I've been enjoying it in starsector 0.9.

Summary:
Would it be possible to get a download link for the old version: [0.8.1a] Mayasuran Navy 8.0.9?

Explanation:
As a new player to starsector after 0.9, I've played through the new version several times now. Meanwhile, I have seen so much about Nexerelin around the community and I enjoy 4x style games, so I wanted to try that experience as well on a separate 0.8.1a starsector install. Thus the interest in the old faction version for 0.8.1a.

Seconding that, a 0.8.1 link would be very welcome! Never got to play this mod back then, but would love to give it a spin with Nexerelin at some point.

Thanks for all the hard work.

First of all, thanks for your mod! I've been enjoying it in starsector 0.9.

Summary:
Would it be possible to get a download link for the old version: [0.8.1a] Mayasuran Navy 8.0.9?

Explanation:
As a new player to starsector after 0.9, I've played through the new version several times now. Meanwhile, I have seen so much about Nexerelin around the community and I enjoy 4x style games, so I wanted to try that experience as well on a separate 0.8.1a starsector install. Thus the interest in the old faction version for 0.8.1a.

https://bitbucket.org/KnightChase/starsector-mods/downloads/Mayasuran%20Navyv8.0.9.7z

There ya go.
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Lorant

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Re: [0.9a] Mayasuran Navy 8.1.4
« Reply #117 on: December 27, 2018, 10:23:49 PM »

Really enjoy the mod. Love the ship designs, sincerely really love the concept -- thank-you. At the risk of being someone that hasn't read the previous replies very closely, am wondering if a re-envisioned, never-downed Mayasuran system is on the way?
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.5
« Reply #119 on: January 06, 2019, 01:30:05 AM »



Big update.

8.1.5
-Perryi Deceleration from 90 to 100, Speed from 165 to 200, switched side missile slots to universal, flux dissipation to 150 from 200
-Added Khopesh (M)
-Added Obliterator Rocket Pod
-Added 2 OP discount to bombers for (M) carriers.
-Changed Pilgrim to the Caravan-Class, too many changes to list. Sprite from Sylva!
-Javanicus (M) Sprite change
-Added Pelican-Class Exploration Battlecruiser. Sprite from Sylva!
-Added Onocrotalus, quad barrel built-in large ballistic gun for the Pelican.
-Added new Nexerelin starts.
-Adjusted Persean League spawnrates for Mayasuran ships.
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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