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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC5  (Read 840369 times)

Killsode

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #705 on: December 26, 2023, 12:14:45 PM »

Oh... huh... Uh, i supposing gifting them a colony? Those eventually get administrators, right?
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JuxJux

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #706 on: December 26, 2023, 01:31:15 PM »

I got around it with the console commands mod, and then once i reclaim lost acropolis and the other market those both have administrators. thanks for the help!
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Birb II

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #707 on: January 02, 2024, 02:17:44 PM »

Just realised Pyotr and Mark from blody Highfleet :DDDDD. Pls somehow in the future add a custom quest(or quest line) to get the sevastopol somehow, it would be so cool.
Or don't the mod is already one of my all time favourites, great artstyle, music is awsome and the ships+Pyotr and with his little breathing device gave me such a nostalgic shock. Keep up the great work!
« Last Edit: January 04, 2024, 08:02:53 AM by Birb II »
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Tank Hunter Silas

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #708 on: January 18, 2024, 07:58:28 PM »

You should have lead with you can have space Iowa's
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Alesha170

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #709 on: February 03, 2024, 01:33:21 PM »

The autofit for Manta-class (M) has errors, both autofit variants ignore existence of medium mount and leave it empty.
Also Akinci Drone Gunship doesn't autofit, it's not placed where it supposed to, even if on variant preview it does exist.
« Last Edit: February 03, 2024, 02:15:45 PM by Alesha170 »
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Knight Chase

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Re: [0.96a] Mayasuran Navy 11.0.0 RC1
« Reply #710 on: February 08, 2024, 09:44:44 AM »

https://github.com/KnightShii/Starsector/raw/master/Mayasuran%20Navy%2011.0.0.7z

11.0.0 RC1
-Added in the Paladin (M)
This is the Cruiser Champion made by my friend Zyrithithrall!
Adjusted the frontal medium synergy hardpoint on the Aurora (M) to be Built-in
-Changed it to the Avenger
lmao, hahahaha
-Adjusted the Winghead system to be Accelerated Ammo Feeder
-Adjusted Winghead's Speed to 70 from 50
SPEED
-Adjusted the Mokarran system to be Accelerated Ammo Feeder
-Adjusted Mokarran's shields to be 1.0 efficiency and 270 shield arc from 210.
-Adjusted Mokarran's frontal medium energy turrets to Hybrid.
BUFF
-Removed active flare module
-Removed Peltast-Class frigate
-Adjusted Crusader (M)'s armor from 1200 to 1000 base.
-Adjusted Crusader  (M)'s base dissipation from 1000 to 800
-Adjusted Crusader (M)'s DP from 25 to 30
-Removed National-Class Battlecruiser
-Removed Nebulosa-Class Battlecruiser
They'll be back maybe?????
-Removed 6 small frontal mounts from the Excalibur, replaced it with a singular medium ballistic 360 mount at the rear
This should help immensely with the AI
-Changed Excalibur's medium missile mounts to composite
This will also help the Excalibur stay at range like it was meant to.

DO NOT ATTEMPT TO USE THIS WITH THE 10.0.2 RC1 SAVE
THAT IS FOR 0.96a STARSECTOR



« Last Edit: February 10, 2024, 08:02:31 PM by Knight Chase »
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hefewy

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Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« Reply #711 on: February 08, 2024, 12:28:16 PM »

Any particular reason you removed the National and Nebulosa outright?
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Knight Chase

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Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« Reply #712 on: February 08, 2024, 08:09:35 PM »

Any particular reason you removed the National and Nebulosa outright?
They weren't popular ships and I wanted to downsize.
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Hellya

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Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« Reply #713 on: February 09, 2024, 04:49:44 PM »

Getting an error on startup:

"Fatal Ship Hull spec (MSS_Naional} not found!
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Knight Chase

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Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« Reply #714 on: February 09, 2024, 09:28:53 PM »

Getting an error on startup:

"Fatal Ship Hull spec (MSS_Naional} not found!
I see someone who's been naughty and using Mayasuran Navy before my official patch.
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Hellya

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Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« Reply #715 on: February 09, 2024, 11:09:37 PM »

I saw .97a and I clicked the download. Bad, Hellya.
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Strauss_hd

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Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« Reply #716 on: February 10, 2024, 04:05:33 PM »

I use ver 10.0.2 RC1, and since the new version removed 2 ship, I get error with my save file.
It seem the ship being use by some faction?
How can i solved this issue?
Can I just copy the hull file from older version to the new version or wait for hotfix?

Thanks
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Knight Chase

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Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« Reply #717 on: February 10, 2024, 06:31:06 PM »

I use ver 10.0.2 RC1, and since the new version removed 2 ship, I get error with my save file.
It seem the ship being use by some faction?
How can i solved this issue?
Can I just copy the hull file from older version to the new version or wait for hotfix?

Thanks
again, that's for the 0.96a version of Starsector
not compatible
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Strauss_hd

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Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« Reply #718 on: February 10, 2024, 07:35:54 PM »

I use ver 10.0.2 RC1, and since the new version removed 2 ship, I get error with my save file.
It seem the ship being use by some faction?
How can i solved this issue?
Can I just copy the hull file from older version to the new version or wait for hotfix?

Thanks
again, that's for the 0.96a version of Starsector
not compatible
True, but i change the gameversion in the mod_info and the mod still working even until ver 0.97a-RC8.
But now I stuck when I want to use the new version =.=.
Guess I will stuck with 10.0.2 RC1 until I finished my run.
« Last Edit: February 10, 2024, 07:37:52 PM by Strauss_hd »
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secondcircle

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Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« Reply #719 on: February 11, 2024, 09:54:04 AM »

I've downloaded the latest version, and am trying to start a new game using only this mod and it's requirement. I can't seem to figure out how to get a commission? There is only one mayasuran planet, and there is no npc on it that is giving out comissions? Is there some other way to get a comission?
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