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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC3  (Read 772912 times)

Artarion

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #690 on: November 08, 2023, 07:45:32 AM »

I do believe you have to talk to the main defense fleet commander, from memory I believe that's how you start those missions

I didn't find the "main defense fleet"... if you mean "the vengeance of mairaath" fleet, talking their admiral doesn't start the quests...
It used to be Vengeance fleet, now you need to talk to someone from planet contacts.
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Farya

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #691 on: November 18, 2023, 03:01:03 AM »

Could you possibly add a "lore friendly" mode toggle that simply adds non-prime ships to the League, but without the faction itself by default?
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Ranger Dimitri

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Re: [0.96a] Mayasuran Navy 10.0.1 RC1
« Reply #692 on: November 28, 2023, 11:58:20 AM »

So, got to ask, is all the shipgirl artwork your doing? Also are the amount linked to all there is or is there perhaps more to be had? Of course, the main focus is for the faction and ships, but nothing wrong with appreciating some quality artwork presented to help give some real character to the ships in question!
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Knight Chase

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #693 on: December 05, 2023, 05:51:39 PM »

https://github.com/KnightShii/Starsector/raw/master/Mayasuran%20Navy%2010.0.2%20RC1.7z

10.0.2 RC1
-Added Vice Admiral and Vice Admiral's Godsplitter (M) plus unique weapon(s)
-Fixed Iapetus-Class being part of the Mayasuran Navy bluprint package
-Added Vishnu-class to blue print package for Mayasura
-Changed Rhea-class six medium ballistic mounts to three ballistic mounts
-Adjusted Rhea's  dissipation from 600 to 1000.
-Adjusted Rhea's flux/shield from 1.2 to 1.0
-Adjusted Rhea's max speed from  35 to 45
-Changed Crusader (M) to a Rhea-class conversion
-Starliner (M) shield converted to Omni from Front
-Added a couple of other NPCs too

NOT SAVE COMPATIBLE

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« Last Edit: December 05, 2023, 10:40:58 PM by Knight Chase »
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Knight Chase

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #694 on: December 05, 2023, 06:01:22 PM »

woops let me push out another patch real quick

edit: I accidentally left out a variant file, should be good to go now.
go ahead and redownload
« Last Edit: December 05, 2023, 06:06:13 PM by Knight Chase »
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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The K Man

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #695 on: December 05, 2023, 06:08:51 PM »

https://github.com/KnightShii/Starsector/raw/master/Mayasuran%20Navy%2010.02%20RC1.7z

10.0.2 RC1
-Added Vice Admiral and Vice Admiral's Godsplitter (M) plus unique weapon(s)
-Fixed Iapetus-Class being part of the Mayasuran Navy bluprint package
-Added Vishnu-class to blue print package for Mayasura
-Changed Rhea-class six medium ballistic mounts to three ballistic mounts
-Adjusted Rhea's  dissipation from 600 to 1000.
-Adjusted Rhea's flux/shield from 1.2 to 1.0
-Adjusted Rhea's max speed from  35 to 45
-Changed Crusader (M) to a Rhea-class conversion
-Starliner (M) shield converted to Omni from Front
-Added a couple of other NPCs too

Spoiler
[close]
Spoiler
[close]
Spoiler
[close]

i was literally just updating my mod list, incredible damn timing cuz this is one of my favorite mods.
Glory to Mairaath and the Mayasuran Navy.
« Last Edit: December 05, 2023, 07:58:28 PM by The K Man »
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SolowingWitch

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #696 on: December 06, 2023, 12:07:21 AM »

63118 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [MSS_Crusader_Elite] not found!
java.lang.RuntimeException: Ship hull variant [MSS_Crusader_Elite] not found!
   at com.fs.starfarer.loading.new.o00000(Unknown Source)
   at com.fs.starfarer.loading.new.o00000(Unknown Source)
   at com.fs.starfarer.loading.V$Oo.getFPCost(Unknown Source)
   at com.fs.starfarer.loading.V.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.oo0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Updated from 10.0.0 to 10.0.2 RC1 and getting this crash now. Not sure if anything else would be needed to diagnose the issue, but I'm open to provide anything else necessary. Crashes immediately upon starting loading.
« Last Edit: December 06, 2023, 12:09:19 AM by SolowingWitch »
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Shogouki

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #697 on: December 06, 2023, 12:20:40 AM »

63118 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [MSS_Crusader_Elite] not found!
java.lang.RuntimeException: Ship hull variant [MSS_Crusader_Elite] not found!
   at com.fs.starfarer.loading.new.o00000(Unknown Source)
   at com.fs.starfarer.loading.new.o00000(Unknown Source)
   at com.fs.starfarer.loading.V$Oo.getFPCost(Unknown Source)
   at com.fs.starfarer.loading.V.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.oo0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Updated from 10.0.0 to 10.0.2 RC1 and getting this crash now. Not sure if anything else would be needed to diagnose the issue, but I'm open to provide anything else necessary. Crashes immediately upon starting loading.

Is this a new game or is this from a save that originally used an older version of the mod?  I only ask as the update post says that this newest version isn't compatible with saves using the previous version.
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SolowingWitch

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #698 on: December 06, 2023, 02:08:12 AM »

Is this a new game or is this from a save that originally used an older version of the mod?  I only ask as the update post says that this newest version isn't compatible with saves using the previous version.
[/quote]

Not upon loading the save, upon loading the game with the mod installed. Update: Worked on the third uninstall and reinstall, for some reason?
« Last Edit: December 06, 2023, 04:46:29 AM by SolowingWitch »
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Knight Chase

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #699 on: December 08, 2023, 05:06:34 AM »

63118 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [MSS_Crusader_Elite] not found!
java.lang.RuntimeException: Ship hull variant [MSS_Crusader_Elite] not found!
   at com.fs.starfarer.loading.new.o00000(Unknown Source)
   at com.fs.starfarer.loading.new.o00000(Unknown Source)
   at com.fs.starfarer.loading.V$Oo.getFPCost(Unknown Source)
   at com.fs.starfarer.loading.V.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.oo0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Updated from 10.0.0 to 10.0.2 RC1 and getting this crash now. Not sure if anything else would be needed to diagnose the issue, but I'm open to provide anything else necessary. Crashes immediately upon starting loading.

I may have accidentally forgot a variant file when I first uploaded. But all the links are up to date now, sorry!

ALSO, not save compatible. I've added a buncha NPCs and other junk. There's somethings that happen when you take over both Port Tse and Lost Astropolis!
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Killsode

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #700 on: December 24, 2023, 03:11:12 PM »

Noticed something odd about the Rhea class superheavy cruiser, the normal rhea in the codex has four large ballistics, the medium ballistic between the larges up the front is a large has a fourth large placed atop it for some reason. its not like that with the actually accessible variants, or the (M) variant in the codex.

The normal rhea literally just has an extra large mount set below the middle medium. its seemingly inaccessible, but its there.
« Last Edit: December 24, 2023, 05:20:37 PM by Killsode »
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JuxJux

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #701 on: December 25, 2023, 06:26:29 PM »

Heya, I can't seem to commission with mayasura. Is there a hidden requirement to doing so? Or did I maybe break it by using Nex?
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Killsode

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #702 on: December 26, 2023, 12:54:52 AM »

Heya, I can't seem to commission with mayasura. Is there a hidden requirement to doing so? Or did I maybe break it by using Nex?

are you at a high enough reputation with them? Have you made sure you're not commissioned with anyone else?
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JuxJux

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #703 on: December 26, 2023, 01:26:54 AM »

I'm definitely not commissioned with anyone else. What's the rep requirement? I thought it was 15

Edit: To be clear, I can't find the option to commission with them at all. None of the contacts offer it.
« Last Edit: December 26, 2023, 01:55:58 AM by JuxJux »
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JuxJux

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Re: [0.96a] Mayasuran Navy 10.0.2 RC1
« Reply #704 on: December 26, 2023, 11:19:26 AM »

The issue seems to be a lack of administrators for Mayasura, since I think you can only commission through them. I don't think you can turn in survey data or AI cores either. Is there a way to fix this in my current save, by running a command or something?
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