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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 706965 times)

Guardsmen83

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #645 on: May 08, 2023, 01:54:28 PM »

thanks KC!!
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Knight Chase

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #646 on: May 08, 2023, 06:08:56 PM »

lookin like Didymoi minelayer is bugged, get a ctd when it launchs its payload.

170451 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.prototype.Utils.void(Unknown Source)
   at com.fs.starfarer.combat.ai.Oo0O.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.acquireAndPrepare(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.seekTarget(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.advance(Unknown Source)
   at com.fs.starfarer.combat.ai.GuidedProximityFuseAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Steps to repeat, fresh install with just lazylib and maya navy, any sim battle with Didymoi wing
I will get this fixed soon. Thank you for letting me know!
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SpaceDrake

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #647 on: May 09, 2023, 09:00:11 PM »

Hmm, I'm getting that exact same crash, except I'm not using Mayasuran Navy at all. I'm having a much harder time repeating it, though.

Earlier, we were having consistent issues with the Energon Bazooka because its projectiles are meant to use the same arming code as phase mines, but Alex changed the name of the missiletype of it from phase_mine to phase_charge (Alex messed with mines this patch). It's likely something similar here, if the Didymoi mines were based on an existing vanilla missiletype. From the GuidedProximityFuseAI entry, I'm guessing it's the same issue here.

(Frustratingly, I'm now getting a similar crash in a different combat, but I cannot find the culprit since it's not invoking a FuseAI, just the MissileAI, and in other combats all the suspects seem to behave.)
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Draconis13

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #648 on: May 12, 2023, 12:55:55 AM »

Getting a crash as well related to a Maya bounty fleet.

ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [MSS_big_rotary] not found in weapon_data.csv
3679 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [MSS_Gandiva_S] not found in weapon_data.csv

Seems to be some issues with the weapons. I noticed one of the big energy weapons is only 200 credits without a description as well.
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6chad.noirlee9

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #649 on: May 17, 2023, 12:25:50 PM »

whenever i use the hull ability of the destroyer sized mech i get a crash
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

TalRaziid

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #650 on: May 17, 2023, 02:24:55 PM »

whenever i use the hull ability of the destroyer sized mech i get a crash
mayasura has a mech ship?
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A_Random_Dude

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #651 on: May 17, 2023, 04:01:13 PM »

Not a "ship" per se, just fighters.

Edit: took a look just to be sure and yep. No destroyer sized mech here. Maybe he's mistaking that mod for Arma Armatura? It does have like two destroyer mobile armors.
« Last Edit: May 17, 2023, 04:05:44 PM by A_Random_Dude »
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TalRaziid

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #652 on: May 17, 2023, 07:25:42 PM »

Not a "ship" per se, just fighters.

Edit: took a look just to be sure and yep. No destroyer sized mech here. Maybe he's mistaking that mod for Arma Armatura? It does have like two destroyer mobile armors.
Yeah i knew about the wing. Does seem likely its mistaken for an Arma mobile armor or cataphract
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6chad.noirlee9

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #653 on: May 19, 2023, 07:59:54 AM »

you guys were right its a new ship from armaa.  i thought it was mayasura because in nexerelin custom start it shows up in the list of ships for mayasura
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

Oelopaca

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #654 on: May 19, 2023, 07:47:53 PM »

Muy Buenas.

Starsector>mods>Mayasuran Navy>graphics>mayasura>portraits

*delete the portrait of the manga girls and replace them with that of normal women and changing the file name*

NOW! it is one of the best mods, if not the best, both for the graphic art of the ships and for its setting and history in general.

Well done SeƱor Knight Chase!

No hard feelings  ;P

Translated by Google. Hasta la vista, baby.

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MartianSpy

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #655 on: May 20, 2023, 06:35:37 AM »

It seems that the charge UV pulse Cannon can be purchased at the high end seller in prism freeport, I assume this is not intended behavior.
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YourLocalMairaaboo

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #656 on: May 20, 2023, 09:55:21 AM »

So, why are most, but not all, (M) ships blocked from reverse-engineering with IndEvo?
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DrTechman42

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #657 on: May 22, 2023, 11:32:14 PM »

Knight Chase, at your convinience, please add the new shoot-through-missiles-and-fighters that Gauss and Mjolnir cannons now have to the spinal railguns. It's relatively annoying.
And yes, the Charged UV Pulse Cannon drops randomly and costs 30 (or 300) credits. Clearly unintended.
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Nevrodin

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #658 on: May 28, 2023, 10:30:38 PM »

Thank you so much for the update, I noticed that the 'Crusader (M)' lacks the 'Mayasura Prime Warship' hullmod and thought I'd let you know. Wonderful work as always.
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PreConceptor

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Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« Reply #659 on: May 29, 2023, 12:51:59 PM »

So since vanilla now has a Gorgon missile, will you rename it in a next patch? nvm it looks like they don't appear ingame any more (?)
« Last Edit: June 02, 2023, 11:54:25 AM by PreConceptor »
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