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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 717761 times)

Killsode

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC2
« Reply #615 on: March 28, 2023, 02:14:37 PM »

Also in the custom production page the Iapetus Supertanker a ship from PAGSM is labeled as Mayasuran.

That version of the Iapetus is supposed to specifically be a mayasuran one, Its the base unmolested 'civilian' one.
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Takeru

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC2
« Reply #616 on: March 31, 2023, 12:23:17 AM »

The Armored Box Launcher built on on the the Vishnu seems to be able to be acquired from weapon dealers and salvaging. Considering it costs 2 OP to equip and is essentially a super Harpoon Pod, I assume its not intentional.
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MrBad151

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC2
« Reply #617 on: April 04, 2023, 07:18:07 AM »

I've had the strangest bug with trying to build a vishnu. I managed to get a blueprint for it and set it to build, but after many many months seeing it still eating 175k worth of construction i realized it was ever finishing. I just watched the "effort put into uncompleted projects" go from about 850,000/900,000 to 175,000/900,000...
I dont even know where i would go to report this, is this a problem with the ship, or is it a problem with high ticket ships!?

I am getting the same bug.  Instead of getting the ship I get a bunch of supplies, fuel and crew.  I also got this but on another ship but I don't remember which one, but I do know the skysplitter works as I have built on of those.  I am in the middle of building a couple of other Mayasuran ships so I may edit to update info on those.
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC3
« Reply #618 on: April 04, 2023, 08:11:52 PM »

9.0.0 RC3
-Fixed Armored Box Launcher being found as a droppable, sorry

https://github.com/KnightShii/Starsector/raw/master/Mayasuran%20Navy%209.0.0%20RC3.7z
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mantafloppy

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC2
« Reply #619 on: April 05, 2023, 09:04:47 AM »

I've had the strangest bug with trying to build a vishnu. I managed to get a blueprint for it and set it to build, but after many many months seeing it still eating 175k worth of construction i realized it was ever finishing. I just watched the "effort put into uncompleted projects" go from about 850,000/900,000 to 175,000/900,000...
I dont even know where i would go to report this, is this a problem with the ship, or is it a problem with high ticket ships!?

Pretty sure i had a similar bug. I was'nt giving it out all my attention at first, but after 6-8 month that i though the thing should be close to done, it was'nt ; there was still over half to do.

So i cant give much detail on what happen because i was'nt expecting a probleme, but it take way over the right time/credit to build for sure.
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Junker99

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC3
« Reply #620 on: April 05, 2023, 08:54:04 PM »

Want to say I always noticed Mayasuran system and it's story. It seemed like a light of hope for the sector to be better if only due to their terraforming technology. Also for some reason about their last stand I can't get the song for the battle of the line out of my head when trying that mission. Just want to say love it so far and wonder does do the gaggle of ship girls in post one appear in any sort of story content >.>?!
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SmileForever

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC3
« Reply #621 on: April 06, 2023, 09:37:49 AM »

I have met a especially strange problem with the newest version 9.0.0 RC3. The Skysplitter (M) battlecrusier is somehow classified as a civilian ship, which makes its ai always try to avoid combat and act akwardly in auto mode. I'm currently not sure how its triggered, but it seems to be quite common, even in campaigns or simulations. Don't know if thats just me?
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MrBad151

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC3
« Reply #622 on: April 11, 2023, 08:35:07 AM »

Any hope of getting the Vishnu fixed?  The Mayasuran's are expecting me to lead them to victory over the Heg and we need a suitable anchor ship for our Victory fleet!
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC4
« Reply #623 on: April 11, 2023, 07:34:14 PM »

9.0.0 RC4
-Added Rhea for realsies
I forgot to add it in to the blueprint pile for mayasura
-Added Rhea (M)
My first MODULAR armor ship
-Added Gryphon (M)
This Gryphon has +250 dissipation, +2000 flux capacity and +10 OP points in exchange for -0.2 shield efficiency.
Also the frontal missile mounts have been converted to synergy mounts, so have fun with that.
-Added Mule (M)
not in for real yet
-Added Charged UV Pulse Cannon
not in for real yet
-Added PORTRAITS
surprise lmao

Spoiler
[close]

https://github.com/KnightShii/Starsector/raw/master/Mayasuran%20Navy%209.0.0%20RC4.7z
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SmileForever

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC4
« Reply #624 on: April 11, 2023, 11:33:00 PM »


Still got the same problem with the RC4: the Skysplitter (M) is identified as some kind of civilian craft. Haven't installed any mods except LazyLib and Mayasuran Navy.
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Jade Tendency

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC4
« Reply #625 on: April 12, 2023, 03:10:45 AM »

What happens if you put an aggressive officer in it?
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Oni

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC4
« Reply #626 on: April 12, 2023, 07:47:25 AM »

The newest RC4 download just tripped my virus scanner (this file specifically 'Trojan:Script/Wacatac.H!ml') and it auto-quarantined the zip file.

Any ideas what that's about?  ???
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #627 on: April 13, 2023, 04:32:37 AM »

https://github.com/KnightShii/Starsector/raw/master/Mayasuran%20Navy%209.0.0%20RC5.7z

9.00 RC5
Moved civilian tag from Skysplitter (M) to Iapetus-Class
extreme woopsie, it's fixed now.
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YourLocalMairaaboo

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #628 on: April 13, 2023, 10:20:32 AM »

Is the fix save compatible?
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scorpico69

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Re: [0.95.1a] Mayasuran Navy 9.0.0 RC5
« Reply #629 on: April 15, 2023, 02:34:33 AM »

@Knight Chase

1. Music on Mairaath is too loud compared to the rest of the game.

2. Damage Type on Triple Beam Cannon is wrong. Should be High Explosive (Beam) like the High Intensity Laser, if you want it to be Anti Armor.

3. Some ships like the Scaramouche have differrent weapon mounts/systems than their regular counterparts. Bug or feature?
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