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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697718 times)

Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #525 on: June 08, 2022, 04:05:10 AM »

Hi, I am working on making some strikecraft, and was wondering if it was okay for me to tinker with your Viper and upgrade it into a player-controlled strikecraft with updated livery and loadout to be released as a mini-mod expansion, possibly alongside an A-Wing and Y-wing Strikecraft. Full credit to you for your splendid work, of course. I was inspired by the person who made the Plunderin Strikecraft mod for Roiders, which is a series of Strikecraft modifications of vanilla and Roider wings. No hard feelings if its a no, I'm gonna have to learn spriting eventually.
Haha, sure go ahead.
I'll probably release the update next week around monday. So look forward to it!
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Jade Tendency

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Re: [0.95.1a] Mayasuran Navy 8.3.6
« Reply #526 on: June 08, 2022, 05:44:34 AM »

Will it be save compatible?
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #527 on: June 13, 2022, 12:03:10 PM »

Three new ships, balance changes and a return of an old favorite!



8.3.7
-Added Iapetus-Class Supertanker
Big thanks to WMGreywind and Yunru for finally giving me a logistics fuel tanker!
-Added Carnwennan-Class Railgun Frigate
-Added Spartan-Class Super Destroyer
-Added Ballistic Rangefinder as a built-in to the Javanicus
-Returned Nebulosa (M) to its Railgun form
Haha, it just feels better to use than the Avenger. Sorry for taking so long!
-Removed Active time on Safeties Switch
So this means you can have it on FOREVER.
-Fixed Zygaena and Nightingale phase cloaks to normal vanilla phase cloak.
Temporary fix until I can figure out the custom visuals.
-Changed Avenger firerate from 0.18 to 0.1 refire time.
-Lowered Avenger range from 900 to 800
-Changed Avenger damage type from ENERGY to FRAGMENTATION.
-Lowered Plasma Bomb Launcher damage from 200 to 100.
This should lower the Mako (M)'s damage significantly; but still give plenty of damage to hurt bigger ships.
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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DrTechman42

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #528 on: June 13, 2022, 12:16:32 PM »

Damn, that's a big supertanker. I like how it's similar to Unsung. Will go nicely along an actual Unsung.

Thanks for an update!
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WMGreywind

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #529 on: June 13, 2022, 12:19:34 PM »

As a representative of the premier seller of AM-Fuel and AM-fuel accessories in the Persean Sector, I approve of this update.
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #530 on: June 13, 2022, 01:06:49 PM »

As a representative of the premier seller of AM-Fuel and AM-fuel accessories in the Persean Sector, I approve of this update.
Aha. I forgot as the supreme director of Mayasura... to set the max relationship of Sindria from 0.0 to around 0.40; so you should be able to form an alliance in Nex.
Redownload if you've downloaded within the past hour!
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Satirical

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #531 on: June 15, 2022, 12:19:09 PM »

wtf anime update? epic!!!
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Kakroom

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #532 on: June 16, 2022, 01:50:01 AM »

wtf anime update? epic!!!

Yeah I'm getting a very strong urge to go back on my decision not to play with this
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Meelock

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #533 on: June 17, 2022, 01:07:46 AM »

I wish this mod had an option where Mayasuran has already taken over all of the astropoli, or at least a version where the abandoned astropolis is colonized. I immediately colonized the abandoned astropolis and renamed it the Reclaimed Astropolis using the Terraforming and Station Building mod, but was very slightly disappointed that there was no option to do so through the mod.
The ships are amazing in this mod all things considered, the amount of unnecessary lore you added is outstanding and of the highest quality. I especially like the hammerhead battleship and the mine laying support ship. The (M) type ships feel almost overtuned, but that might just be because of the commissioned crew's bonuses, very fun. Thank you for making this mod!
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Arthur_The_Ok

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #534 on: June 25, 2022, 07:17:29 PM »

Game crashed when I pressed ESC. Seeing the crash log, I'm assuming it failed to load the MM variant of the Moreya, but I don't know why

22360524 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull [mm_moreya] variant [mm_moreya_variant]: slot id [WS0023] not found for weapon [atropos]
java.lang.RuntimeException: Ship hull [mm_moreya] variant [mm_moreya_variant]: slot id [WS0023] not found for weapon [atropos]
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.title.Object.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.E.I.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #535 on: June 26, 2022, 02:48:12 AM »

Game crashed when I pressed ESC. Seeing the crash log, I'm assuming it failed to load the MM variant of the Moreya, but I don't know why

22360524 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull [mm_moreya] variant [mm_moreya_variant]: slot id [WS0023] not found for weapon [atropos]
java.lang.RuntimeException: Ship hull [mm_moreya] variant [mm_moreya_variant]: slot id [WS0023] not found for weapon [atropos]
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.title.Object.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.E.I.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

I've got no such ship like that in my mod.
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Arthur_The_Ok

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #536 on: June 26, 2022, 03:24:26 AM »

Sorry for posting on the wrong thread. I just assumed it was a ship from Mayasura because of the "mm" at the start of the ship id, since some of  the ship variants have "MM" in parenthesis
« Last Edit: June 26, 2022, 03:28:06 AM by Arthur_The_Ok »
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Killsode

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #537 on: August 07, 2022, 11:57:43 AM »

Tiny little nitpick i just noticed again. the mayasura hammerhead's left medium slot is offset juuust one pixel to the left.
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Nilands

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #538 on: August 14, 2022, 01:29:46 AM »

Another excuse to keep doing Mayasura playthroughs
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Psyentific

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Re: [0.95.1a] Mayasuran Navy 8.3.7
« Reply #539 on: August 14, 2022, 03:59:30 PM »

are the shipgirls in the OP available as portraits?
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