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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.95.1a] Mayasuran Navy 8.3.8 RC2  (Read 452510 times)

Knight Chase

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Re: [0.95a] Mayasuran Navy 8.3.3
« Reply #420 on: April 02, 2021, 04:24:59 AM »

Thanks for the update, one of my fav mods.
Blessed update, thanks for the quick work! Always love having Mayasura around.
I kneel, my fellow kings. Thank you for using my mod!

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I run a mostly variety stream at
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Knight Chase

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Re: [0.95a] Mayasuran Navy 8.3.3
« Reply #421 on: April 03, 2021, 03:10:48 AM »

So, there's this bug been going around that revolves around the AI using the Excalibur (M) crashing Starsector to desktop on unshielded ships. I've stealthily updated Mayasura with the fix, so go ahead and redownload!
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates.

Knight Chase

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Re: [0.95a] Mayasuran Navy 8.3.3
« Reply #422 on: April 05, 2021, 04:07:01 PM »

I've got a new faction in the works called the SHOGUNATE. Mayasura will be put on pause for a while until I finish this, but I'll keep updating if there's any further bugs.

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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates.

Iconoclast

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Re: [0.95a] Mayasuran Navy 8.3.3
« Reply #423 on: April 07, 2021, 07:30:57 AM »

So, there's this bug been going around that revolves around the AI using the Excalibur (M) crashing Starsector to desktop on unshielded ships. I've stealthily updated Mayasura with the fix, so go ahead and redownload!

I came to post about this but happy to see it already fixed
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“In the long run the practice of solidarity proves much more advantageous to the species than the development of individuals endowed with predatory inclinations.”
Pyotr Kropotkin, Mutual Aid: A Factor of Evolution

Vensalir

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Re: [0.95a] Mayasuran Navy 8.3.3
« Reply #424 on: April 07, 2021, 08:59:57 AM »

I've got a new faction in the works called the SHOGUNATE. Mayasura will be put on pause for a while until I finish this, but I'll keep updating if there's any further bugs.

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Looking forward to it, those ships look amazing.
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Knight Chase

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Re: [0.95a] Mayasuran Navy 8.3.4
« Reply #425 on: April 07, 2021, 03:59:59 PM »

Alright, quick patch; but it comes with so much more than just some SIMPLE fixes!

8.3.4
-Added OFFICIAL music made by Hanawub
This is HUGE, now when you encounter Mayasura in hostile, neutral or friendly terms, you'll get an absolute banger. I hope you enjoy it!
-Fixed Graphicslib issues that made you CTD
-Fixed Excalibur (M) crashing by firing on unshielded ships.

If you've got any thoughts about the music let me know!

« Last Edit: April 07, 2021, 04:35:39 PM by Knight Chase »
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates.

frozentoes

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Re: [0.95a] Mayasuran Navy 8.3.4
« Reply #426 on: April 07, 2021, 07:31:57 PM »

This looks like it should be save-compatible with 8.3.3, yes?

I'm in the middle of a Mayasura-focused run right now! I want to hear the music!

Thanks for all the work.
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Knight Chase

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Re: [0.95a] Mayasuran Navy 8.3.4
« Reply #427 on: April 07, 2021, 07:37:53 PM »

This looks like it should be save-compatible with 8.3.3, yes?

I'm in the middle of a Mayasura-focused run right now! I want to hear the music!

Thanks for all the work.
This is just 8.3.3 with music added on, it's save compatible!
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates.

N3V3R

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Re: [0.95a] Mayasuran Navy 8.3.4
« Reply #428 on: April 07, 2021, 08:25:45 PM »

anyone else have an issue with the Gryfalcon not broadsiding?
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Knight Chase

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Re: [0.95a] Mayasuran Navy 8.3.4
« Reply #429 on: April 08, 2021, 04:04:32 AM »

anyone else have an issue with the Gryfalcon not broadsiding?
I have fixed this now by adjusting the arcs. With the medium energy now facing directly sideways instead of being conquest-style frontal energies, it's a lot more smoother in transitioning to the broadside. Patch is out now.
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates.

darkond2100

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Re: [0.95a] Mayasuran Navy 8.3.4 RC2
« Reply #430 on: April 08, 2021, 05:14:17 AM »

The ships and weapons in your mod look beautiful, I'm looking forward to trying these! Thank you for updating!
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N3V3R

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Re: [0.95a] Mayasuran Navy 8.3.4 RC2
« Reply #431 on: April 08, 2021, 10:11:55 AM »

awesome thx for the response your mod is amazing and i dont usually play without it xD just wanted to try that ship
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N3V3R

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Re: [0.95a] Mayasuran Navy 8.3.4 RC2
« Reply #432 on: April 08, 2021, 03:50:35 PM »

just so you do know the issue were fixed with the ship working as intended
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Hellya

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Re: [0.95a] Mayasuran Navy 8.3.4 RC2
« Reply #433 on: April 09, 2021, 05:01:12 PM »

Holy smokes! I downloaded my fav mod, this one, and gave it a go. With the games new dynamic I can't create a fleet that jives well. What are you guys finding works?
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Knight Chase

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Re: [0.95a] Mayasuran Navy 8.3.4 RC2
« Reply #434 on: April 12, 2021, 06:37:50 PM »



So... I was playing with the Starliner (M) today and it was a bit too slow to use the default ACG loadout I used for it. I've given it the Winghead's infernium burn for ULTRA in your face action with a liner. This'll be in the next patch!
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates.
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