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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697787 times)

Xobra

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Re: [0.9.1a] Mayasuran Navy 8.3.0 RC2
« Reply #375 on: August 21, 2020, 06:20:52 AM »

Great Faction Mod. Love to RP with it.

One thing that bothers me, is that the Base UI Color for the Mayasuran Navy is too white. Personally changed it to [235,231,180,255] for a more yellowish font.

It does confuse a bit if you can't differentiate it from Standard Text at first glance, or got other Faction that also add (very) white Faction Fonts
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.3.0 RC2
« Reply #376 on: August 29, 2020, 12:29:00 AM »

I'll be releasing the new Mayasuran Navy very soon, so hold out for a week while I find a new hosting site!
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HannibalMannibal

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Re: [0.9.1a] Mayasuran Navy 8.3.0 RC2
« Reply #377 on: August 29, 2020, 03:34:26 PM »

when you play as the mayasuran navy in nexerellin faction why cant you directly control the worlds that you take for the mayasuran navy if youre the de facto leader of the homeworld? doesnt make any sense and kills it for me, i have to create my own faction to take control of the worlds and then *** off the mayasuran navy.
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.3.0 RC2
« Reply #378 on: August 29, 2020, 08:16:34 PM »

when you play as the mayasuran navy in nexerellin faction why cant you directly control the worlds that you take for the mayasuran navy if youre the de facto leader of the homeworld? doesnt make any sense and kills it for me, i have to create my own faction to take control of the worlds and then *** off the mayasuran navy.
Can you even consider yourself Mayasuran if you conquer the people who rely on you to lead them? Shameful.
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Xobra

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Re: [0.9.1a] Mayasuran Navy 8.3.0 RC2
« Reply #379 on: August 30, 2020, 11:14:43 AM »

when you play as the mayasuran navy in nexerellin faction why cant you directly control the worlds that you take for the mayasuran navy if youre the de facto leader of the homeworld? doesnt make any sense and kills it for me, i have to create my own faction to take control of the worlds and then *** off the mayasuran navy.

Technically you only get Governorship, which means the planet (and its in-faction import/exports) still belongs to Mayasura. Which also makes the Faction still exist even though they don't have a market left.

If you want all the things you conquer for yourself use console commands to transfer the market to you.
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miniusAreas

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Raseri?
« Reply #380 on: September 16, 2020, 02:40:00 PM »

Hey there! I played with this mod with version 8.2.0, back when the Raseri (in all of its broken, Mijolnir meta glory) was still around. I have fond memories of using it to punt the burnt-out husks of Ventures and Atlas MK2's into bigger and smaller ships for fun, and I'm sad to have lost it for what seems to be for good, quite possibly. Is there any chance we will ever see it back as part of this mod or a standalone version of the Raseri itself? The hole in my ramming fleet heart is currently bleeding wide open without such a glorious ship.
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Warhydra

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC4
« Reply #381 on: September 23, 2020, 01:25:24 PM »

Really like this mod, though I encounter a few problem so far.

Nebulosa (M) - Sadly the Prime version is the worst of the three, both stormhawk and regular nebulosa have more firepower on their boadsides due to having missiles/fighters. It also likes to fire the railgun wildly while it's rotating, which is a common problem with broadside ships with fixed forward weapons (Neutrino Banshee Norn has the same problem)

Arjuna (M) - The AI spams the phase teleporter as soon as it is off cool down with no rhyme nor reason, fighters will be constantly pull out of range and grouped for flak cannons, bombers get teleported out before they are properly massed. Definitely not worth giving up the flux free large gun that the Joker gives you.


« Last Edit: September 25, 2020, 08:16:55 PM by Warhydra »
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.3.0 RC2
« Reply #382 on: September 28, 2020, 01:50:50 AM »

Alright lads, it's time.. I've switched up my upload source to github, I'll be uploading there from now on. I have more HVBs on the way, so look forward to it!



8.3.1
-Added Shikra Escort Carrier
-Added Shikra (M)
-Switched out the Drover for the Shikra if you choose Carrier Small (2) in Nexerelin.
The Shikra is Mayasura's new two deck carrier, it will be replacing the Stingray in the two decker role.
-Added Scaramouche Interdictor
The Scaramouche is a very fast destroyer with twin heavy ion lances.
-Added Starliner (M)
-Added Orbital Howitzer
The Starliner (M) is a heavy troop transport with a very dangerous chin cannon.
I've repurposed the Starliner Mk. II, so your saves won't break.

-Added Mokarran (K) High Value Bounty.
This one goes out to you, Kart!

-Changed Abandoned Astropolis description.
-Changed color of Onocrotalus projectiles/trail to green.
I will fluff this ingame as 'uranium' rounds!
-Stingray max flux to 4500 (From 3500)
-Made Shield Bubble Bigger
-Dissipation to 350 (From 240)
-Fighter Bays to 1 (From 2)
-Maintenance/DP to 11 (From 14)
-switched central missile to composite
-Added two smalls to the side.
-OP to 85 (From 90)
-Removed Combat/Carrier tags
The Stingray has now been changed to be more combat focused, with the addition of two smalls, its firepower has been significantly buffed with better flux handling and cheaper maintenance/DP for its new role.
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Knight Chase

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Re: Raseri?
« Reply #383 on: September 28, 2020, 01:59:26 AM »

Hey there! I played with this mod with version 8.2.0, back when the Raseri (in all of its broken, Mijolnir meta glory) was still around. I have fond memories of using it to punt the burnt-out husks of Ventures and Atlas MK2's into bigger and smaller ships for fun, and I'm sad to have lost it for what seems to be for good, quite possibly. Is there any chance we will ever see it back as part of this mod or a standalone version of the Raseri itself? The hole in my ramming fleet heart is currently bleeding wide open without such a glorious ship.
The Raseri was quite the ship, but it didn't fit the mod nor did I think it had good sprite quality. I had to shelf it for now. But it will return at a later date in a different mod for sure!

Really like this mod, though I encounter a few problem so far.

Nebulosa (M) - Sadly the Prime version is the worst of the three, both stormhawk and regular nebulosa have more firepower on their boadsides due to having missiles/fighters. It also likes to fire the railgun wildly while it's rotating, which is a common problem with broadside ships with fixed forward weapons (Neutrino Banshee Norn has the same problem)

Arjuna (M) - The AI spams the phase teleporter as soon as it is off cool down with no rhyme nor reason, fighters will be constantly pull out of range and grouped for flak cannons, bombers get teleported out before they are properly massed. Definitely not worth giving up the flux free large gun that the Joker gives you.




Using broadside unfriendly loadouts with the Nebulosa (M) will make its AI weird. When I test with the default elite loadout, it broadsides and gets all guns on target. Please link me your build.
Spoiler
[close]

For the Arjuna (M), I'm having a coder work on AI for it; so expect great things soon!
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Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Warhydra

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Re: [0.9.1a] Mayasuran Navy 8.3.1
« Reply #384 on: September 29, 2020, 10:41:51 AM »

Oh the problem wasnt that it cant line up to broadside, the problem was the way the AI uses forward firing weapon.
I'd post some pictures or video but I am currently evacuated due to wild fire and dont have access to my pc.
Thanks for the reply and looking forward to the Arjuna (M) changes!
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Szasz

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Re: [0.9.1a] Mayasuran Navy 8.3.1
« Reply #385 on: October 15, 2020, 10:41:43 PM »

Upgrading from 8.3.0 something critical broke loading an existing save:

"Fatal: Slot id [WS0006] not found on hull [MSS_Mokarran_Elite]
Check starsector.log for more info"

Any ideas how to continue my game?
Wish I kept the old version for restore purposes.
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.3.1 RC2
« Reply #386 on: October 17, 2020, 11:55:23 PM »

Some changes before something big!

8.3.1 RC2
-Buffed Javanicus armor to 1500 (From 1400)
This is a small incremental buff to the Javanicus' armor.
-Buffed Nebulosa DP to 35 (From 38)
The Nebulosa is meant to be the cheapest capital you can field and doesn't have the full complement of decks + weapons that my other capitals have.
-Buffed Excalibur's Deceleration to 25 (From 10)
This should make the Excalibur better in terms of AI. I would say this improves the efficiency by 1000%!
-Buffed Caliburnus Railgun's range to 1600 (From 1500)
This will also help the Excalibur's AI, since it likes to keep short range despite having a 1500 range gun.
-Changed Excalibur's Price to 90000 (From 100000)
-Changed Moa DP to 25 (From 22)
-Changed Moa Price to 140000 From (120000)
-Changed Sarissa DP to 22 (From 25)
-Changed Sarissa Price to 120000 (From 140000)
This change in price/DP should reflect their roles better. The Moa is quite the strong defensive cruiser in my line up, while the Sarissa should be equal to the Eagle's DP/Price range
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.3.1 RC3
« Reply #387 on: October 25, 2020, 06:13:48 PM »

Oh snap son another HVB so soon?

8.3.1 RC3
-Added Heavy Ultraviolet Pulselaser
This is my FIRST Rotary gun that I've made!
-Added Scaramouche (CJ)
This one honors Cjuicy, for asking me about an HVB! I simply fulfilled his request. It doesn't have a standard portrait for now, that is in the works.

Also, I'm curious to see reviews of my weapons/hear your guy's suggestions for new weapons! Built-in or Modular!

PEW PEW PEW PEW PEW
https://streamable.com/g1boll
« Last Edit: October 25, 2020, 08:56:43 PM by Knight Chase »
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Szasz

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Re: [0.9.1a] Mayasuran Navy 8.3.1 RC3
« Reply #388 on: October 27, 2020, 05:11:20 AM »

Could you be so kind to add the latest version to github that had no HVBs yet, please? I think it was 8.3.0 RC2
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.3.1 RC3
« Reply #389 on: October 27, 2020, 10:28:41 AM »

Could you be so kind to add the latest version to github that had no HVBs yet, please? I think it was 8.3.0 RC2
http://puu.sh/GHmi3/a6b795c228.zip
here you go!
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