There's an issue with select bounties...
Thanks for the catches, fixed in next version!
This Junk-Class Combat Freighter is easily the worst and the best ship in the game.
Glad you're enjoying it! You may like it a bit better in the next version.
I just saw my prognosticator using it super powerful long cd system on a single enemy fighter.
Thanks for the catch, fixed in next version!
A request, but seeing how interesting and unique a lot of the HMI places are, would it be worth adding some special uncolonized star systems that have unique conditions to it that make it difficult but interesting to colonize and turn a profit on?
This may be some future content potentially, but I don't really have plans to do this yet. Thanks for the suggestion!
Hi, I just recently noticed that during sector generation, for some reason the HMI spawn area gets extra stars when the sector is being generated.
Could anyone point me to where in the code i might find how sector generation is governed?
This happens because the HMI systems are generated
after the main generation occurs. Check the modplugin, you'll see that the generate files are activated in "onNewGameAfterProcGen" instead of "OnNewGame". The main problem is that if this isn't done, then a disproportionate amount of procgen content vanishes in that area, and it's quite noticeable.
You know playing around with the mod a bit longer I was wondering: Why don't Fang Society or Draco Group make pirate bases like the base factions? It makes them seem far more... passive and less villainous.
In a previous version I had them do this. People found it to be the most infuriating thing imaginable, as you'll be just cruising through space only to get unexpectedly and suddenly ganked by three huge fleets of Draco. I was asked me to get rid of it.
did anyone get back to you on this?
This occurred because they updated from an older version to a new one. They either: copy and pasted the new folder over an older file, resulting in an awkward merging that caused the crash, or they tried to run a save from a previous version and it crashed. In the case of the first - delete the HMI mod folder, and
then copy paste the new version in. In the case of the second, unfortunately there is no fix, and you'll have to start a new savegame.
Heyho, in the current version (0.38f) the "Mining Hybridization Amplifier" hullmod still causes all weapons to deal hard flux even if there's just a single hybrid beam installed anywhere on the ship. Just posting this in case it hasn't been successfully fixed yet.
...
Hope it helps if it wasn't fixed yet.
Great mod!
Thanks for this catch! I had completely missed this. Fixed in next version!
Remnant weapons are OP, pls nerf.
Get rid of Maxwell.
Heard and received.
0.98a UPDATE - THE GREAT DEBLOATENING!?Hazard Mining Incorporated 0.4.0Campaign-Removed Maxwell
-Removed Knights of Eva
-Removed Quantum Crystal commoditiy-Updated Obsidian and Mercy
-[REDACTED] and [REDACTED] systems now spawn randomly
Ships and Weapons-Hunig Cannon (Built-in on the Junk) has been converted to a Mega Flak Cannon
-Richardson Cannon has been de-memed, and converted into a long range Thumper Flak Cannon
-Xiu Lu Large now deals more damage, but projectiles break across the entire range of the weapon.
-Removed Excess Mess Ships-Feeder drones, Unstable Mess and Medium Unstable Mess visuals updated and adjusted
-Removed the Coelum-Resprited and reworked the Ecstacy
-Removed the vast majority of Remnant weapons.-Fixed Entropy hitting fighters
-Fixed Mining Hybrid Hardflux bug
-Adjusted some descriptions and other weapon stats I cannot recall.
Download HERE.Brighton Federation 0.0.4Campaign
-Brighton Explorer Fleets added
Ships
-Removed Hermes (BRV), Picket (BRV), Warden (BRV), Sentry (BRV), Defender (BRV), Defender Mk II (BRV), Glimmer (BRV), Lumen (BRV)-Lumen-X (BRV) to Glimmen (BRV), given High Energy Focus
-Decketry (BRV) added.
-Adjusted some descriptions and ship stats I cannot recall.
Download HERE.HMI Supervillians 0.0.5dJust updated to 0.98a
Maybe some weapon and ship stats slightly adjusted?
Download HERE.(Please give me a yell if anything explodes.)