-snip-
You know you're not supposed to use frag damage weaponry against shields (and armor, too), right? The frag damage information is very specific in it being the worst of the four damage types to use against both. Thus, you shouldn't be using it when shields are up as you mentioned. It's meant to be a finisher sort of damage, as frag weapons tend to have an impressive DPS that is only fully used when armor is stripped and shields aren't blocking. In this case, the Richardson has absolute batshit RoF and damage which will smash any damaged ships (and batter incoming missiles/low armor fighters) leading to it's strange assault-and-PD role.
I already knew that frag weapons aren't supposed to be used against anything except exposed hull lol
I just don't understand why it'd be worth it to use a large ballistic slot for a finisher role, and if you have a ship that can spare a large slot for a niche task (for large weapons), you can probably just use torpedoes instead, or just the regular weapons you already have on your ship.
I found a couple of fairly insignificant errors. The Prester John Inner Jump Point appears to be an Ice Giant in hyperspace, I'm fairly sure it's supposed to be a regular jump point. -snip-
Also, the Hazard system has an overlapping jump point and gravity well, -snip-
Probably not a bug, jump points usually display a nearby celestial body if one is close enough when viewed in hyperspace. The overlapping jump point and gravity well probably is.
Anyways, what's with the obsession with having every default variant weapon group set to alternating, including beam weapons which are incompatible with alternating fire mode? Why does every slot on the Category's default variants share a weapon group, despite the turrets having absolutely no overlapping arcs with the other side's turrets and the gun hardpoints? What's with all the shieldless ships having excess capacitors and vents despite them doing nothing? There's so many questions about default variant oddities and so little answers.
Oh, and uh, is it normal for this mod to generate independent fleets consisting almost entirely of those
dedicated mining drone converted ships?