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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)  (Read 632247 times)

Tyrgalon

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #540 on: December 07, 2022, 04:20:12 AM »

Btw noticed the Locomotives total mass from all modules is 6,4k while the Fishkill and Junk jave 8k, the loco could maybe use a increase considering how massive it is supposed to be?
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epiceuropean

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #541 on: December 07, 2022, 12:15:30 PM »

I'm not trying to be overly pedantic or annoying, but I think naming the version that breaks saves 0.3.5f when the last version I can see is 0.3.4k is super confusing. Generally speaking, using X.Y.Z implies semantic versioning (https://semver.org/), aka MAJOR.MINOR.PATCH. If you're just changing the PATCH number, you're saying it's a non-breaking bugfix (with no new features) -- major breaking changes imply changes in the MAJOR version.

It's not a perfect system for small development projects; I break these rules in small ways all the time in my personal projects and in contract coding work, but they're good rules of thumb because they make intuitive sense to the user. I was going to update to the latest version because of the small version increment, and then read the forum post ... glad I did!

Aside from that, liking the direction you're taking it! Breaking up the mod makes a lot of sense.

Anyway, it's just a thought. Hope you have a nice day.
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Serenitis

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #542 on: December 08, 2022, 04:56:10 AM »

Does it bother anyone else that the articles for some of the Remnant weapons are in the middle of the name rather than at the beginning?
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Big Bee

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #543 on: December 08, 2022, 06:55:28 AM »

Gonna miss the Decimator, I have no idea how the Vanguard was supposed to replace it but oh well. Perhaps it could be readded alongside the Finch at a later date if more ships get removed, like with prv?
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ebolamorph

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #544 on: December 11, 2022, 02:14:26 PM »

I keep getting an error that says the decimator is missing
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FireForEffect

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #545 on: December 11, 2022, 05:57:40 PM »

I keep getting an error that says the decimator is missing
Delete your HMI folder and do a clean install of the mod

worked for me
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Screech9791

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #546 on: December 11, 2022, 06:50:47 PM »

Wait, what was the Decimator? Was it even less noticeable than the Finch?
>Nerfed the Brighton hullmod to reduce missile ammunition, they now *really* lean into that alpha strike to win battles.
***, there goes my wayfarer missile boat spam fitting (anti-ship missiles in all available slots, 2 cheap medium guns, dump rest of OP into defenses)
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darkwarrior1000

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #547 on: December 28, 2022, 01:50:57 AM »

The ass destroyer from the bounty has a shitzillion fleet points to its name. 810 to be exact. If you recover and use it it breaks the power scaling of mods and vanilla bounties because the game thinks you have 50 capitals in 1 fleet. I've edited the fleet points down to 10 in the excel sheet myself, but thought letting ppl know was a good idea.
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Thorveim

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #548 on: December 28, 2022, 05:07:06 PM »

I keep getting an error that says the decimator is missing
Delete your HMI folder and do a clean install of the mod

worked for me

Didnt for me, had to go back to an older version. Seems files/data for the hmi_decimator_p are missing
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PeopleThief

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #549 on: January 18, 2023, 03:10:59 PM »

Nooooo not the decimator :(
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darkwarrior1000

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #550 on: January 19, 2023, 07:07:11 AM »

This may or may not be of interest to you.
Code
450324 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/modFiles/magicBounty_variants/hmi_obj_108_rem6.variant]
450326 [Thread-3] INFO  data.scripts.util.MagicCampaign  - could not load ship variant at data/config/modFiles/magicBounty_variants/hmi_obj_108_rem6.variant
450326 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Missing fleet_preset_ships variant 'hmi_obj_108_rem6' from bounty hmi_spiders. Bounty is INVALID!
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snicka

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #551 on: February 08, 2023, 04:27:29 AM »

Is the station in K[REDACTED] supposed to spew 3 copies of the [REDACTED] with 2 at the same time and 3rd deploying after first enemy ship explosion due to not counting the DP of the [REDACTED] for a brief moment?

If so, what is the intended strategy to deal with it? -.-
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TrixX

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #552 on: February 09, 2023, 07:40:10 PM »

This may or may not be of interest to you.
Code
450324 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/modFiles/magicBounty_variants/hmi_obj_108_rem6.variant]
450326 [Thread-3] INFO  data.scripts.util.MagicCampaign  - could not load ship variant at data/config/modFiles/magicBounty_variants/hmi_obj_108_rem6.variant
450326 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Missing fleet_preset_ships variant 'hmi_obj_108_rem6' from bounty hmi_spiders. Bounty is INVALID!

Looks like in the HMI/data/variants/hmi_obj_108_rem6.variant file it's calling itself rem5 in the file.

Change the variantId to this in the above file and it should fix that error I'd assume. Though I have no idea about modding Starsector as yet this is what I'd expect.
Code
"variantId": "hmi_obj_108_rem6",
« Last Edit: February 09, 2023, 08:08:52 PM by TrixX »
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Noomsy

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #553 on: February 09, 2023, 07:50:21 PM »

Nooooo not the decimator :(

Yeah I was sad to see this ship go. So effing tired of tempests....
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darkwarrior1000

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Re: [0.95.1a] Hazard Mining Incorporated (Sick of Waiting Ed., 0.3.5f)
« Reply #554 on: February 11, 2023, 02:17:12 AM »


Looks like in the HMI/data/variants/hmi_obj_108_rem6.variant file it's calling itself rem5 in the file.

Change the variantId to this in the above file and it should fix that error I'd assume. Though I have no idea about modding Starsector as yet this is what I'd expect.
Code
"variantId": "hmi_obj_108_rem6",

I Figured it was some other issue rather than a problem with the ship itself since I've ran into it as well as the other object derelict alongside regular derelicts. Go figure: an issue with a variant file. I've ran into multiple of those from 3 mods I've used HMI included.
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