Installed this mod plus all sub-mods for a new type of theme to add to my playthrough, and I must say I do enjoy the added exploration elements. Although they spawn in the same spots every time, and you only get surprised by something once. Either way, I do think it's very interesting. However, as with all things... Issues. Specifically pertaining to the DomRes ships.
First off, the Outworks(DomRes) and the Bastillon(DomRes): The Targeting Supercomputer. Literally just this. I do not mind fighting them, as they have no shields and it makes them actually useful for some amount of time as compared to just showing up and getting killed in .2 seconds if you focus on them. The Main issue I have with them is when you salvage them, since you can do that in vanilla now with a skill. Now is when things get a little dumb. Now you can also slap on ITU and throw in any old AI core and give it gunnery implants, and the range is rivaling even orbital stations. Field even one of these along with your PD-heavy destroyer or frigate(or whatever you want to use at that point), have the Outworks/Bastillon defend your ship, chill out way far away, and the station is going to go down eventually(huge emphasis on eventually depending on the weapon or number of ships). 0 effort required, and it's too far away for your CR timer to even start going down. I'm honestly not sure how this would be "fixed" without simply not allowing you to get those in particular or removing Targeting Supercomputer.
Secondly, and probably a little more of a bug than feedback(spoiler-ish warning for those who would rather find some things for themselves):
Spoiler
The Guardian Stations. Interesting enough to fight, though they do go down pretty easy with the right setup, but they don't seem to go down all the way. Ever. There is a single module on them that I can't ever reach. I do always tend to use beam weapons and very few area damage weapons like torpedoes, so maybe those would reach it. I didn't see anybody else having this issue in the last few pages, so maybe it's just me? It is specifically the small missile section with 2 Sabot SRM pods. None of my beams reached it. I ended up having to console command kill that particular segment on each of the stations.
Overall I am enjoying the mod. Although, Fang Society seems a little garbage. Draco isn't so bad since they have shields. Fang gets murdered first in my playthroughs with Nex(mostly by the AI). No shields means no them. Focus on HE damage, and they don't last. Basically anything that can mount the High Intensity laser and use its shield can kill at least most of a fleet.