Does "fiddling" mean buffs or nerfs?
Yes.
I love this mod, it is super awesome. My fav ship is the Junk. I love the cargo storage and using it to mine. It is my fav way of playing the game. Start off with it and mine my way through the game.
Also I got super lucky in my latest play through and found the Locomotive ship early on, my first ever capital ship. It got wrecked when I encountered a Terra drill ship which was interesting as I was feeling so powerful and unstopable. I love how it is basically many ships all in one. I did encounter a sort of bug issue with it and with the mod Starship Legends. I mentioned the issue on that mods page but I thought I should mention it to you now, so you know about it as well. If you wish to know more you can head over to that mod page and read it there.
Glad you're enjoying it! And I understand the issue you're talking about, however that's something that needs to be fixed on their end rather than mine.
I had an idea for a mining mod that works the same as fuel siphoning but in that you travel through a dust cloud of an system ring and collect ore/minerals while doing so. It can be costly and inefficient but still a new way in which the player can mine.
That is far beyond my code-fu I'm afraid.
Hey, there seems to be a problem with the current HMI version. Trying to launch with it enabled leads to the following error in the log.
So this problem occurred because you most likely did not delete the mod folder before adding the new version. Do a clean reinstall of the mod (delete the HMI mod folder, redownload and add the new HMI mod folder) and you should not have the issue any more.
Is the Bedlam class ship one of HMI designs? I recently got this blueprint in my game (with 20+ mods), I'm curious if it has any special pro/con stuff like some HMI ships.
It's a HMI ship, and it's description describes it pretty succinctly; it's a battlecruiser-sized Fury. Doesn't really need a fancier description than that.
Spoiler-ish suggestion:///
That is above and beyond my code fu. Also I wouldn't have the Mess as something 'tamabe', but perhaps maybe as a orbital bombardment alternative. That however is also beyond my code fu.
SO, quick little update for HMI Supervillains.
Supervillains 0.0.2b-Updated the Ionos (Draco) to be consistent with the HMI version.
-Added the 'monstrous' trait to Draco and Fang factions.
HOTFIX 0.0.2c-Fixed Ionos (Draco) having the carrier tag (not quite sure how it got it tbh?), should now work as intended.
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