Hello,
I have a question, can we obtain the ### with the Automatic ships's skill?
No. There's lore reasons why you can't.
Spoiler
Specifically because it was never there to begin with.
it would still be nice to have a way to actually disable the factions from spawning while having the mod enabled. I'd like to still have all the cool techmined ships without HMI taking over a third of the core worlds... I guess if they only spawn on the set systems they wont have as much military power as they would if they got random planets too, but still...
This has been fixed in the next version. It was the result of a bit of poor communication betwen myself and Histidine.
The Limina's hullmods say it should have +50% maintenance cost but it seems to be more like +150%?
This has been fixed in the next update.
I have a question after reading the weapon description of the Vertice arm cannons on the Monjeau, they both do high explosive by default but mention being good anti-shield weapons and they have kinetic tags in the weapons file, is that because of the flux efficiency of the guns or was one of them supposed to deal kinetic but they got jumbled together along the way?
That was a hold-over from when they were originally kinetic. Those tags don't really matter though, they're used by the autofit, and is irrelevant ona buillt-in weapon.
Is there any way to get Crystalline/Haunted Worlds to spawn in procedurally generated systems outside of HMI-owned systems?
No, they're only supposed to spawn in their designated systems.
So, speaking of that next update:
Hazard Mining Incorporated 0.3.4Changes:
-Added the Yowie, a heavily armoured and armed low tech phase cruiser.
-Yowie, Wobbie and Charlie now use an inferior phase system with a long cooldown between uses; all defensive stats buffed.
-Added Barber (LP) for what I hope are obvious reasons.
-Added More (TT) Prototypes (Yes its prolly bloat but I don't care it's happening)
-Added the Decimator, a low tech superfrigate. Comes in Low-Tech, Luddic Church and Pirate flavours.
-Added the Monjeau, a shieldless mech with a movement-based right click system, AAF, two powerful built-in cannons and thick armour.
-Added Remnant Paladin System; it has less charges but it spawns EMP arcs alongside the explosion.
-Added Remnant Hellbore.
-Added Remnant Mining Laser and Remnant Mining Laser Array
-Remnant Railgun is now a hybrid.
-Range reduction script for Remnant weapons actually works.
-Fixed the Messenger's visuals.
-Auctor, Chorum and Revelio have been buffed.
-Upgraded the Category; now it's a properly horrifying sniper.
-Hammerhead (TT) now uses the plasma leap system.
-Dominator (P) gains two new small composites, and its medium mounts gain better arcs.
-The appropriate Domain Derelicts have been given Salvage Gantry and Surveying hullmods, and Nex mining powers
-Junker ships have been slightly fiddled with the existence of Derelict Contingent
-Fiddled with the spawning of the spookyboi to be more consistent for people with small fleet sizes
and absolutely nothing else.
-Mess use less fighters, larger ships now break into small Mess Mass vessels; extra Mass ships added
-Non-Progen systems will not spawn in random sector mode.
Download HMI HEREBrighton Federation 0.0.2Changes:
-Pre-generated systems will no longer spawn in random sector mode (needs a new game).
-Fixed systems not spawning in Corvus mode
-Added the Apogee (BRV) and Odyssey (BRV)
-Tweaked some descriptions and ship stats
Download Brighton HEREHMI Supervillians 0.0.2Changes:
-Actually fixed multiple planets called Genus in the Phylum system and the Black Hole in Prester John being Obscenely Large (Needs a new game to fix)
-Draco's hullmod stats slightly improved.
-Added the Fury (Draco), Heron (Draco), Falcon (Draco), Eagle (Draco), Champion (Draco), Buffalo (Fang), Shepherd (Fang), Malingee (Fang), Mule (Fang), Buho (Fang) and Rata Apunalada (Fang).
-Tweaked spawns rates so 'militarised' ships show up less often.
-Penangellan and Heron (Draco) top speed reduced.
-Pre-generated systems will no longer spawn in random mode (Only applies to new games).
Download Supervillians HEREA lot of changes involve requiring a new game to fix (Supervillian's names being wrong, the size of Prester John's Black Holes, and systems existing in random sector mode in Nexerellin), but for the most part these updates should be savegame compatible.