You have three different Mbke rocket launchers. And Every. Single. One. Deals different amounts of damage per projectile. This frustrates me in ways that words cannot properly explain.
Fixed. They all have the same damage now.
The two first nerfs are good, however with the Brilliant I think taking away missile capable slots are a better way to nerf it since that is what made them powerful in the tournament...
Changing mounts to different types will break saves, so I'm a little leery about touching them outside of major updates.
Anyway, I have some suggestions/questions like before
Why is the Rampart (Scav) designated as "Carrier Freighter" when all it has is 50 more cargo over the Berserker (Scav)? Perhaps the Berserker has too much? I'd just remove the Freighter designation from it.
This was actually a mistake. The Rampart now has 450 Cargo, while the Berserker has 100 cargo. Previously it was noted that the large amount of cargo made the Rampart ridiculously overpowered in campaign games, but this should now be a more suitable medium.
Since the Scintilla (Scav) is no longer a "Battlecarrier" (no COMBAT hint) maybe give it back its original "Light Carrier" designation.
This was another mistake, in retrospect. Altered to be a bit more beefier cap-wise, re-added COMBAT tag.
I think the Scarecrow can have the same treatment as Brilliant regarding its hints. It only has one fighter bay so it should be treated as a warship.
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A few ships still have decimal points in their supplies/rec entry which are the Shepherd variants, and the prototype Tempests. If you want their maintenance cost to be exactly what they are right now, you can leave the maintenance cost alone since maintenance cost already uses decimal points.
Fair cop. Removed the tag, and made the supplies cost whole numbers.
The Suzuki-Clapteryon Thermal Projector kinda sucks right now...(Unless its meant to be bad.)
Yeah, it was technically supposed to be bad, but now it's been altered to have a high upfront damage with more powerful shots but a smaller magazine.
Seth Drone Generators(the medium one) cost too much OP for what they are. Free HE missiles sound powerful but the fragments they burst into are shot down easily and also hits allies.
Changed the drone to have a narrower cone and more damaging projectiles.
Kane Torpedoes should cost 2 OP as they already trade some damage for tracking ability, which isnt that great either.
Another fair cop, Kane torpedoes now have the same damage as Hammers to compensate.
Try adding "separateRecoilForLinkedBarrels":"TRUE", to the Williamson Shotgun(sml_shotgrun.wpn). It will look better as shots will spread more randomly.
I had no idea this existed. Added to the Williamson,
as well as another project on the side that has shotgun weapons.Maybe give the Suo Wang Pulser a bit more ammo? It currently only has 660 magazine damage, which isnt that much. I would rather mount the Double IR Laser for just 1 more OP.
The Suo Wang is supposed to be kind of bad, but I beefed up the damage per shot, so it should be more attractive.
Some variants have a "?" in their names due to an escape character "\r" being present in their names. A list of files with this error:
Thanks for the catch - it's really annoying when that happens.
In Nexerelin, HMI tends to lose Fuyutsuki very easily due to it lacking ground defenses and being only size 6. Maybe make it size 7 and give it ground defenses.
Fair cop - I thought the station would be enough. Added heavy batteries.
Unfortunately, your NERV is on a different planet.Spoiler
It seems that you've disabled the systems that domain resurgent and remnant mess are supposed to spawn in, but still adding stuff related to them. Are they under construction or you simply forgot that you disabled them? If the former, can you tell me how much they are completed?
The Draco version of the Sunder has small ballistic slots. I think energy slots for more disco lasers suit them better.
Those factions are still very much WIP, but I can't really work on them in a seperate version of the mod without things getting very complicated very quickly. They still have a ways to go, unfortunately, but they're going to be set up similar to a miniboss. Also fixed the Sunder to have hybrids for your pleasure.
EDIT:Forgot to add that the Retrofitted Mining Laser is very common in pirate fleets making them weaker than usual. I can't really prove this but I think removing some weapon tags should make them less common. I removed the energy0 and beam0 tags.
Bumped them up a tier, they should be rarer now. Keep in mind though that controlling weapon spawning like that is incredibly troublesome.
EDIT2:The Berserker(Scav) is classified as a cruiser. The original hull is a destroyer. Is this intentional?
Yes, mainly for the elevated OP costs of hullmods.
Hey I found a research station at the border of the mercy system with some weird text. Is this intentional?
Yep. I plan on adding small things like that throughout the Sector in the future.
I think i've found a bug, when i engage the seele research station defenders the battlefield is empty of enemies and my own ships don't move at all unless ordered to, i think something is preventing them from entering the battle.
I'm honestly not sure how that would happen - are you running an up to date version of the mod? I think similar problems were happening in the older version of the mod.
And now for the more important bit.
TOURNAMENT NERF 2: MORA AVENUE Ed.Summary of Changes:
Mora specific:
-Mbeke torpedoes now all do the same damage
-Scintilla (Scav) now has COMBAT tag readded, has more flux capacity.
-Scarecrow now lacks the CARRIER tag
-Medium Seth Drones now have narrow cone, and have more damaging projectiles.
-Suzuki-Clapteryon Thermal Projector now does more damage per shot, but a smaller magazine.
-Williamson Shotgun projectiles now have greater variability in recoil.
-Kane Torpedoes now do the same damage as Hammers.
-Suo Wang Pulser now does more damage per shot to be competative with the Double IR.
-Fixed some malfunctioning variant files
-Retrofitted Mining Laser should spawn less.
-Tweaked the [REDACTED] Sunder to have hybrid smalls instead of ballistics.
Tournament Specific:
-Herakles now has lower shield efficency (again).
-Berserkers now have a 16 DP cost and have flares instead of reserve deployment, now has less cargo.
-Rampart now has flares instead of reserve deployment, now has more cargo.
-Added several skins for Vayra's Colonial factions for the Vigilance, Hippocampus, Hammerhead (HMI) and Dromedary.
Savegame Compatible. DOWNLOAD HERE