Hey enjoying the mod greatly so far. However I have yet to think of good weapon load outs for the Donkey/Dromedary and Cockroach ships. Are these designed for combat or are used for some other purpose because I don't notice any additional modifiers for salvage/repair/etc. I also noticed the Heavy Shepherd deploys it's Heavy Borer Drone backwards on first deployment, is this intended? I also notice that their entries don't appear in the info codex in game even though they have an info page (if you press the question mark directly). I'm eager to make a exploratory carrier fleet with this mod (the high number of drone ships and carriers was what enticed me )
Good to hear Waffle! The Donkey is supposed to be a harrasment destroyer, with it's main weapons being it's Blitz Drone wings. Consequently it's loadout is more on a minor preference as to whether you want to give it more speed, or meagre weapons to support your fleet or defend itself. Cockroach and King Roach require a bit of thought and experimentation to get them to work, but it is very possible to get a functional ship out of them. Emphasis on 'functional' and not 'fantastic'.
The Heavy Shepherd deploys drones from the rear, as that's where the drone bay is.
I'm not sure exactly what you mean by the descriptions not working. I'll look into it.
Just came across my first two Rampart class carriers from salvage too and loaded them up with a crap ton of bombers/fighters. So far they've been pretty beefy against lower CR vessels and certainly fill the support role very well. High CR cost though (Which is sort of a trend I've been seeing).
The Rampart is almost too good with decent cargo bays, carrier bays and heavy ordinance, so the CR cost was a bit of a balancing choice.
Also what exactly does the Junker mod do? Aside from flavor.
The Junker hullmod grants increasing amounts of ordinance points for each d-mod on the ship, hence why the ships get 'better' the more 'damaged' they become. It's a bit of a trade-off, but in the hands of someone who has filled out the industry skills you can turn these ships into fairly decent, and importantly very cheap combat ships.