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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)  (Read 605292 times)

King Alfonzo

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #615 on: August 01, 2023, 04:09:09 AM »

WHOOPS.

The proxy error didn't come up in the Discord, apologies.

HMI Supervillians 0.0.4c

-Fixed some erroneous magnetic fields
-Fixed hmi_proxy_charge error

Download HERE


In regards to HMI and Brighton Federation: There is an update coming that fixes the mercenary fleet problem. Thing is though, the update won't be save game compatible (as it fixes a lot of different other things), and I need to test to see if it won't blow up. I apologise for being silent because I've been working hard on this update, even if the update isn't exactly 'huge' from the outside.

But expect things Soon.

XpanD

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #616 on: August 01, 2023, 04:31:51 AM »

Sweet, thanks for the update. Does this also fix the hmi_canister_flak issue from the last page?

(from hmi_proxi_flare in my case)
« Last Edit: August 01, 2023, 04:33:33 AM by XpanD »
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mstachife

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #617 on: August 01, 2023, 04:23:47 PM »

having the same issue where most mercenary / smaller fleets are just a giant swarm of donkeys and dromedaries. running the mod with nex then trying to reroll a grand fleet at start is all of the same as well.
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Selfcontrol

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #618 on: August 02, 2023, 10:36:44 AM »

WHOOPS.

The proxy error didn't come up in the Discord, apologies.

HMI Supervillians 0.0.4c

-Fixed some erroneous magnetic fields
-Fixed hmi_proxy_charge error

Download HERE.


In regards to HMI and Brighton Federation: There is an update coming that fixes the mercenary fleet problem. Thing is though, the update won't be save game compatible (as it fixes a lot of different other things), and I need to test to see if it won't blow up. I apologise for being silent because I've been working hard on this update, even if the update isn't exactly 'huge' from the outside.

But expect things Soon.

That's good news ! Any ETA ?
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Network Pesci

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #619 on: August 02, 2023, 05:10:49 PM »

https://fractalsoftworks.com/forum/index.php?topic=27733.msg408635#msg408635

In the spirit of fair play, these haven't been addressed yet, although it's only the spoilered one that feels truly overpowered.  I would like to see the Remnant weapons get a balance pass to be competitive sidegrades to their vanilla counterparts.  It's gratifying to see somebody think that HMI content is vanilla because the descriptions are so well-written it looks like professional content.
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JustThatGoo

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #620 on: August 02, 2023, 11:55:05 PM »

This is feedback about your Beta on discord but I would really like DomRes to stay on the main mod and not be moved to Brighton mod. Mainly because I don't want to use that faction
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SpaceDrake

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #621 on: August 03, 2023, 01:14:37 AM »

This is feedback about your Beta on discord but I would really like DomRes to stay on the main mod and not be moved to Brighton mod. Mainly because I don't want to use that faction

The issue is that the DomRes is tied at the hip to the Brighton lore. It's by far the most logical place to put them.
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King Alfonzo

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #622 on: August 03, 2023, 01:35:53 AM »

Sweet, thanks for the update. Does this also fix the hmi_canister_flak issue from the last page?

(from hmi_proxi_flare in my case)

Yes this quick update does that.
https://fractalsoftworks.com/forum/index.php?topic=27733.msg408635#msg408635

In the spirit of fair play, these haven't been addressed yet, although it's only the spoilered one that feels truly overpowered.  I would like to see the Remnant weapons get a balance pass to be competitive sidegrades to their vanilla counterparts.  It's gratifying to see somebody think that HMI content is vanilla because the descriptions are so well-written it looks like professional content.

Fair cop. I have nerfed the Burst Attack Laser at least, that one was dangerous, with some weapons now being more firmly sidegrades, and others upgrades, but I do need to redo the balance on them at some point while fighting the urge to make HMI the Thumper Analogue Faction.

That's good news ! Any ETA ?

Not too far off. As I said, I just need to make sure nothing explodes. Again.

...and if nothing explodes whether I can add more subtly secret stuff between release and now.

Wyvern

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #623 on: August 08, 2023, 06:17:01 PM »

Hi there! Got another bug with HMI-Supervillains as standalone:
Code
10687690 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.loading.specs.String.super(Unknown Source)
at com.fs.starfarer.loading.specs.String.String(Unknown Source)
at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.C.while(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.C.ÓO0000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.C.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
Happens 100% reliably about a second after starting a fight against a pirate bounty target fleet containing: Odyssey, Aurora, 2x Arachne, Appeasement, Noble, Omen, Shade, Tempest (Mk. VII), Songbird (TT). (As in, combat starts, I set out initial orders, unpause, ships start moving, crash.)

I'm not sure if this is an issue with one of the hulls, or with one of the weapons installed on the hulls, or what exactly... but if I install the main HMI mod and load up the same save, the game doesn't crash and I can get through the battle.

(If I had to guess, I'd actually bet on it being an issue with the Tempest 7's drone, since that wouldn't launch until shortly after battle start, and maybe if there's a missing description for it, or for its system, or for one of its weapons... But that's just a guess.)
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Wyvern is 100% correct about the math.

King Alfonzo

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #624 on: August 11, 2023, 09:48:42 PM »

Hi there! Got another bug with HMI-Supervillains as standalone:
Code
10687690 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.loading.specs.String.super(Unknown Source)
at com.fs.starfarer.loading.specs.String.String(Unknown Source)
at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.C.while(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.C.ÓO0000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.C.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
Happens 100% reliably about a second after starting a fight against a pirate bounty target fleet containing: Odyssey, Aurora, 2x Arachne, Appeasement, Noble, Omen, Shade, Tempest (Mk. VII), Songbird (TT). (As in, combat starts, I set out initial orders, unpause, ships start moving, crash.)

I'm not sure if this is an issue with one of the hulls, or with one of the weapons installed on the hulls, or what exactly... but if I install the main HMI mod and load up the same save, the game doesn't crash and I can get through the battle.

(If I had to guess, I'd actually bet on it being an issue with the Tempest 7's drone, since that wouldn't launch until shortly after battle start, and maybe if there's a missing description for it, or for its system, or for one of its weapons... But that's just a guess.)

Well I'm a fool - I forgot that I had custom engine styles for the terminator drones, and forgot to move them voer the SUpervillians. One moment, will fix.

King Alfonzo

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #625 on: August 11, 2023, 10:13:20 PM »

AND IT IS FIXED.
ALONG WITH SEVERAL OTHER THINGS.

HMI Update 0.3.6a

Changes:
-Moved [REDACTED] content from HMI to Brighton Federation where it belongs (main source of savegame incompatibility)
-Made the [REDACTED] fight spookier...and infinitely more cruel.
-Update visuals on [REDACTED] ships, and added some missing [REDACTED] ships to Opuntia and [REDACTED], also made certain planets that should be inhabitable very difficult to colonise.
-Split off Church of Eva from Luddic Path; should now be less gamey for smugglers.
-Added some [SECRET CONTENT]. The framework that adds this I plan to use for future [SECRET CONTENT].
-Buffed and nerfed some Remnant weapons, particularly the beam weapons.
-Pummerer Carbine is now more obviously a PD Thumper in visuals and utility.
-Fixed a couple of bits and pieces (Thanks Wyvern, Network Pesci, Vicegrip for the catches!)

NOT SAVEGAME COMPATIBLE.

DOWNLOAD HERE.

Brighton Update 0.0.3b
-Added Nova (BRV)
-Added Apex (BRV)
-Moved [REDACTED] from HMI to Brighton Federation, where it belongs.
-Changed how [REDACTED] works; instead of it being a fight against hullmod spam, the new [REDACTED] should hopefully give a more varied experience. Includes new [REDACTED] ships and completely reworked [REDACTED] ships.

NOT SAVEGAME COMPATIBLE.

DOWNLOAD HERE.

Supervillians Update 0.0.4d
-Fixed the 'Terminator Engine Drone Crash'.

SAVEGAME COMPATIBLE.

DOWNLOAD HERE.

DeClare249

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #626 on: August 12, 2023, 01:03:30 AM »

Cool, thank you so much for the latest update. Keep up the great work!
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Killsode

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #627 on: August 12, 2023, 04:55:00 PM »

I think the richardson cannon's stats were typo'd a bit. It does 6400/s frag. That doesnt sound right...
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killtime101

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #628 on: August 12, 2023, 05:22:07 PM »

I keep on getting a crash whenever I try to start a new campaign with the newest update to this mod set. Something about a domres eagle hullmod being missing or something? I don't know exactly what it means, though I can't find the exact string in the log that explicitly says it except the initial crash screen.
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Killsode

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #629 on: August 12, 2023, 06:58:23 PM »

I keep on getting a crash whenever I try to start a new campaign with the newest update to this mod set. Something about a domres eagle hullmod being missing or something? I don't know exactly what it means, though I can't find the exact string in the log that explicitly says it except the initial crash screen.

you probably didnt delete and install correctly. just delete your HMI installation and then drop in a fresh installation
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