I actually did see that argument come up a lot of times yeah.
I would like a dedicated capital for the Junker faction though (I mean being able to deploy half a dozen king roaches is great and all).
That said it could be interesting if the ship was designed around more unorthodox weapon systems (*cough* Seth drones *cough*). Also I notice a distinct lack of a seth drone fabricator for a large slot. I wonder what it could be?
Maybe a drone fabricator that fabricates a drone *WITH A GUN*. It'll probably be op but it is a large missile slot, and the cooldown could be like 15 or something. NO WAIT, maybe an EMP drone? It could be quite powerful too...
Also the minor speed buff Alfonz did to the drones is actually sorta noticeable. It's quite nice. Though my sentry's just LOVE going to melee range for some reason and they don't last too long after that, I initially tested a combination of the med frag drone and the smaller kinetic drone fabricators on the sentry hull but the sucky range is well .. sucky. The drones can travel quite far but because they are a missile system, the sentries basically go as close as possible to initiate. You can solve this with a Pilum launcher and setting the small fabricators with autofire. This comes with the obv disadvantage that you're not using the medium drone fabricator (which kinda makes the whole infinite drone factory shmuck null).
I know these drones are meant to pressure the enemy but oof does the sentry not do it well
- decent with pilums though. I wonder what would happen if the range was upped to like 4000-5000. The drones definitely can fly that far anyways.
edit:
Hrothgar just explained my week long endeavor into Junker hulls in one sentence.
edit:
Before I go to bed I have some neat scavenger ideas for drones/fighter LPCs and some interesting ideas lol
Breaker Pod:
Probably the fastest drone in the sector, the breaker pod is the result of what happens when you have an actually competent scrapper-made engineer defect from Tri Tachyon to the HMI. The result is probably the finest drone in the sector with quite the underwhelming weapon. Why one would do that ... is up for debate. Something something taxes.
- Very fragile drone but extremely fast drone squad that comes in 6.
- Cost 13 OP
- 4 HK rifle. 1 vulcan per drone.
- Extremely fast replacement rate
Rampage Repair Drone
This drone doesn't aggressively assault the enemy as one may think from the name. Instead the drone is hardwired to suicide into the parent ships hull to release a pod of nanites to repair it. *Does not lower the carrier fighter replacement limit when reapairing*
- 10 OP
- 3 drones
- Healer Nanite.
Hammer Strike Ramming drone.
No Weapons. All Armor. The Hammer Strike does what it says on the tin. It's body is ready.
-15 OP
-8 ridiculously armored and somewhat fast drones
-Continuously uses an extremely short range spike weapon to 'ram' the enemy.
-Frigate killer.
Borer Overhaul mod:
A mod that can only be equipped on Junker ships (Scav or HMI reconstruction/junker). Replaces the default blitz borer drones of the junker ship with an upgraded assault version. If equipped to a junker ship without drones, it will reduce cargo/fuel capacity by 100%, hitpoints/armor by 10% and reduce maneuverability by 20%.
Costs 20/22/24 OP (Frigate-Destroyer-Cruiser/Capital).
Upgraded Borer:
Health points raised to 200, armor raised to 100. Speed decreased by 10%. Squad size is now 3 from 6. Each drone has 3 Mining lasers.