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Author Topic: Starfarer 0.51a (Released) - Live Patch Notes  (Read 236228 times)

Anysy

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #90 on: March 03, 2012, 03:11:30 PM »

I mean, there are cases where the hyperdrive can lend a tactical advantage - in the case of using the hyperdrive to gain distance from hostile fighters, while still staying on the field of battle..

However, from what I know of the Star Wars universe, hyperdrives were not used in such a manner - they were merely used as a means of moving between theaters of operation or battlefields, making it purely a strategic deal.

Especially given the context - 'TIE fighters/etc required carriers, while rebellion fighters had hyperdrives' - This is a purely strategic comparison of the two.
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Themodtester

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #91 on: March 03, 2012, 03:14:35 PM »

Ah, I am not an entire Star Wars fanatic so I wasn't  really aware of such specific use of Hyperdrive, I apologize.

Other than that , I'll have to agree.
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DNAz

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #92 on: March 03, 2012, 04:01:02 PM »

I mean, there are cases where the hyperdrive can lend a tactical advantage - in the case of using the hyperdrive to gain distance from hostile fighters, while still staying on the field of battle..

However, from what I know of the Star Wars universe, hyperdrives were not used in such a manner - they were merely used as a means of moving between theaters of operation or battlefields, making it purely a strategic deal.

Especially given the context - 'TIE fighters/etc required carriers, while rebellion fighters had hyperdrives' - This is a purely strategic comparison of the two.
What about Thrawn?
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Anysy

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #93 on: March 03, 2012, 04:21:08 PM »

Sorry, I dont understand what you are saying by Thrawn - Could you elaborate?
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orion

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #94 on: March 03, 2012, 04:49:22 PM »

The Rebellion utilized the "more expensive" but more tactically capable X-Wings and Y-Wings which had built in hyperdrives

Strategically.

(it annoys me to no end)

Fair enough. I concede your point.
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blackfang

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #95 on: March 04, 2012, 02:11:00 AM »

Sorry, I dont understand what you are saying by Thrawn - Could you elaborate?
Thrawn should be a triology of books that comes after the series? Star wars books that is:P
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Anysy

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #96 on: March 04, 2012, 02:21:26 AM »

Well, yes, that much I could surmise from light googling; How does it relate to tactical use of the hyperdrive engine, as I assume that is the point he is trying to make?
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hadesian

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #97 on: March 04, 2012, 09:13:19 AM »

Well, yes, that much I could surmise from light googling; How does it relate to tactical use of the hyperdrive engine, as I assume that is the point he is trying to make?
Prolly something in those books had that kind of usage
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

Aklyon

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #98 on: March 04, 2012, 10:40:38 AM »

By next version you mean... .51a? or you mean the actual .5a? I'm presuming something like the former

I mean this upcoming "bugfix and improvements" release. Still  undecided on what to call it, actually. Since technically this current release an 0.5a preview, but I've got half a mind to call it 0.5a, and then call the next one 0.51a just to simplify things :)
You could call it 0.5b, Alex.
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intothewildblueyonder

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #99 on: March 04, 2012, 11:15:39 AM »

By next version you mean... .51a? or you mean the actual .5a? I'm presuming something like the former

I mean this upcoming "bugfix and improvements" release. Still  undecided on what to call it, actually. Since technically this current release an 0.5a preview, but I've got half a mind to call it 0.5a, and then call the next one 0.51a just to simplify things :)
You could call it 0.5b, Alex.
I thought the same thing when I saw that :P
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Alex

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #100 on: March 04, 2012, 11:16:11 AM »

Ah, but the 'a' stand for 'alpha' :)
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Upgradecap

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #101 on: March 04, 2012, 11:26:36 AM »

Just a quick question: Will we have some kind of warp/hyperspace thing when we want to travel to other systems than corvus (there will be more, right?)
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Alex

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #102 on: March 04, 2012, 11:48:15 AM »

Yep - the details are TBD, though.
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Upgradecap

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #103 on: March 04, 2012, 11:57:32 AM »

Oh, and one more thing: is it true that there will come medium launchers of the small launchers aswell?
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Iscariot

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #104 on: March 04, 2012, 12:03:59 PM »

  • Added new medium missile weapons - Sabot SRM Pod, Harpoon MRM Pod, Salamander MRM Pod, and Annihilator Rocket Pod.

Check the patch notes dawg. It's right there.
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The idea is that the various tech levels represent different - not "better" - ways to do things.
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