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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)  (Read 203370 times)

Flying_Whale

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Re: [0.8.1a] Foundation Of Borken v0.2.0a
« Reply #15 on: January 19, 2018, 10:08:12 AM »

Don't understand, where to find their ships to buy them...
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Bastion.Systems

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Re: [0.8.1a] Foundation Of Borken v0.2.0a
« Reply #16 on: January 19, 2018, 02:46:28 PM »

Börk Börk
Spoiler
[close]
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Flying_Whale

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Re: [0.8.1a] Foundation Of Borken v0.2.0a
« Reply #17 on: January 20, 2018, 02:04:13 AM »

Is it a system or what? I don't see it in nexerelin-generated sector.. The faction IS in faction list an I see the reputation. But can not find.
 ???
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Nia Tahl

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Re: [0.8.1a] Foundation Of Borken v0.2.0a
« Reply #18 on: January 20, 2018, 05:30:20 AM »

It doesn't have support for Nex random sector mode yet
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Andreasaa2000

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Re: [0.8.1a] Foundation Of Borken v0.2.0a
« Reply #19 on: January 27, 2018, 02:05:08 PM »

How do i make them selectable from the start?
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Orikson

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Re: [0.8.1a] Foundation Of Borken v0.2.0a
« Reply #20 on: January 27, 2018, 11:27:28 PM »

How do i make them selectable from the start?

I have received permission to share these files, so here you go!

https://www.dropbox.com/s/pgyjvs1k7qnddl9/Nex%20Files%20for%20Borken.zip?dl=0

Follow the instructions on the note file's title that I have included in the folder.
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"A story teller and a trader. Tell me your tales and I'll tell you no lies."

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Originem

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Re: [0.8.1a] Foundation Of Borken v0.2.0a
« Reply #21 on: February 06, 2018, 10:55:17 PM »

Nexerelin support coming sometime later?

Soon. And you can use Orikson's files
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eamaxx

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Re: [0.8.1a] Foundation Of Borken v0.2.0a
« Reply #22 on: February 15, 2018, 07:51:49 AM »

Looks very much like a Carrier Protoss  :o
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Originem

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Re: [0.8.1a] Foundation Of Borken v0.2.1-RC3
« Reply #23 on: February 16, 2018, 07:06:35 AM »

New verison with nex support comes out.
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Nia Tahl

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Re: [0.8.1a] Foundation Of Borken v0.2.1-RC3
« Reply #24 on: February 16, 2018, 10:41:15 AM »

If you downloaded prior to this post, please redownload the mod. I made some errors in the translation which broke a few things. Has been fixed now.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Sooner535

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Re: [0.8.1a] Foundation Of Borken v0.2.1-RC3
« Reply #25 on: February 16, 2018, 12:45:17 PM »

Thank you for the mod and hard work
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gun&drink

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Re: [0.8.1a] Foundation Of Borken v0.2.1-RC4
« Reply #26 on: March 30, 2018, 11:02:47 AM »

I didn't notice the first time I fought this ship, but its active system is... quite something else
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Nia Tahl

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Re: [0.8.1a] Foundation Of Borken v0.2.1-RC4
« Reply #27 on: March 30, 2018, 01:17:48 PM »

The basatan system will get adjustments to scale the damage in the future, so enjoy it while it lasts.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

gun&drink

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Re: [0.8.1a] Foundation Of Borken v0.2.1-RC4
« Reply #28 on: March 31, 2018, 12:47:59 AM »

The basatan system will get adjustments to scale the damage in the future, so enjoy it while it lasts.
Understandable. I was one-shoting the [redacted] battlestation with one of the loadouts I tested while having a very short cooldown, so it didn't fair using it
still amazing work, it's not often that I see such a flexible and fun active system
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Kevin Flemming

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Re: [0.8.1a] Foundation Of Borken v0.2.1-RC4
« Reply #29 on: April 01, 2018, 03:55:59 AM »

Love the style of these. They look fantastic! But there is a bit of vagueness regarding them, as a faction (unsure if it's intentional, or not). Do missions, such as scanning and trade, appear for them across systems? Can I join them? Are their ships available for purchase? What is the best way to gain favour with them?

Ignore that, I found out myself. You just have to get Neutral/Positive before you can access any of their planet functions.

One rather large issue, though. I can't reload any save where I have these ships in my possession. It claims the save is incompatible with current mods. Which is not true, for starters. None of them have changed, and I can reload the very first save I have, which has all of the same mods activated, (i.e. the very first save the game makes, at Jangala, after running the markets, etc.) without a warning showing at all. Why could this happen? Is it due to the mod being translated perhaps? Some invalid or foreign characters that the game can't recognise? I did notice that one of the Jump-Points is labeled as a bunch of ?s instead of a proper name.
« Last Edit: April 01, 2018, 07:29:32 AM by Kevin Flemming »
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