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Author Topic: [0.8.1a RC8]Hanging semi-randomly  (Read 2977 times)

CarbineOne

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[0.8.1a RC8]Hanging semi-randomly
« on: January 04, 2018, 10:53:56 AM »

Hey folks,

Mods:
Dynasector 1.4.1
LazyLib 2.2
Nexerlin 0.8.2d
Underworld 1.2.0
ZZGraphicsLib 1.2.1


Java set to 4GB allocation


Starsectorlog snippet before hang:
4223156 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Failed condition: $option == uw_extortCredits
4223156 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Checking rule: uwExtortCargoStart
4223156 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Conditions: $option == uw_extortCargo
4223156 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Failed condition: $option == uw_extortCargo
4223156 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Checking rule: uwExtortCreditsConfirm
4223156 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Conditions: $option == uw_extortCreditsConfirm
4223156 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Failed condition: $option == uw_extortCreditsConfirm
4223156 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Checking rule: uwExtortCargoConfirm
4223156 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Conditions: $option == uw_extortCargoConfirm
4223157 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Failed condition: $option == uw_extortCargoConfirm
4223157 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Checking rule: uwExtortCancel
4223157 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Conditions: $option == uw_extortCancel
4223157 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Failed condition: $option == uw_extortCancel
4223157 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Number of matches with same score: 1, picking one randomly.
4223157 [Thread-4] INFO  com.fs.starfarer.campaign.rules.Rules  - Picked: defaultLeave
4223900 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [akron_nest|orpheus_base]: trade (s: 6, l: 11), smuggling: (s: 0, l: 0)


Problem:
Game hangs semi-randomly now. I say semi-random because it's reproducable if i do the exact same thing (i.e. dock at planet will crash, but if i fly off elsewhere it won't... ). No CTD, always a hang. Sometimes after a big battle, sometimes just floating in space.

Any ideas?
« Last Edit: January 04, 2018, 10:57:55 AM by CarbineOne »
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Dark.Revenant

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Re: [0.8.1a RC8]Hanging semi-randomly
« Reply #1 on: January 04, 2018, 02:29:36 PM »

Upload your save file to Dropbox and give exact reproduction instructions and I'll take a look.  Your modlist is small so it will be pretty easy to see where it's hanging at in the debugger.
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CarbineOne

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Re: [0.8.1a RC8]Hanging semi-randomly
« Reply #2 on: January 04, 2018, 03:05:27 PM »

https://www.dropbox.com/s/tlwtlbvb9g3zoyi/campaign.xml?dl=0

Last time I opened it, it just hung about 30 seconds after loading the save.
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Dark.Revenant

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Re: [0.8.1a RC8]Hanging semi-randomly
« Reply #3 on: January 05, 2018, 01:36:30 AM »

Didn't ever crash for me.  But I can see your level and your officers' levels are above the max, which means you uncapped their levels.  This makes the game unstable because if an officer ever reaches level 30 (including a random AI officer) the game will hang forever.  I'd suggest changing the officer level cap back to where it was.
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Midnight Kitsune

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Re: [0.8.1a RC8]Hanging semi-randomly
« Reply #4 on: January 05, 2018, 05:50:41 AM »

Didn't ever crash for me.  But I can see your level and your officers' levels are above the max, which means you uncapped their levels.  This makes the game unstable because if an officer ever reaches level 30 (including a random AI officer) the game will hang forever.  I'd suggest changing the officer level cap back to where it was.
If you don't want to change the level caps back to normal, then at least set them to 97 and 29 for the player and officers respectively. These are the max levels that SS supports and it shouldn't cause crashes
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CarbineOne

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Re: [0.8.1a RC8]Hanging semi-randomly
« Reply #5 on: January 05, 2018, 07:36:13 AM »

Ahh, good point, I forgot about that.

I'll change cap, give it another test.

Although I should mention, when set to 30, the officers level reached 29, and then stopped as you were unable to add additional skills. Game had been in that state for... hours? without issue.

But will test again.
« Last Edit: January 05, 2018, 07:39:43 AM by CarbineOne »
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