Re: Ship Trophies
Now that there is a much wider variety of "faction-less" ships available, I am going to remove faction ship trophies at some point (probably with an optional setting that defaults to true since I know some people don't like the idea). Then faction ships will only be available on military markets and will require good reputation/commissions to require.
About trophies, I kinda like ability to loot them, thing is what I usually get capitals early game, I don't know maybe I simply get lucky. I have one cool idea, how to make them appear later, factions doesn't know all top tier ships on game start, and then they "research" them time by time getting stronger ships, so you don't get top tier stuff early game. Also maybe cool idea is make "research" building for colony, and research some own ships with research tree or reverse engineer hulls or weapons.
Another idea is balance these lucky trophies, is add big amount of D-Mods, so they are in pretty battled and harsh condition, if they are from NPC with NPC battle, especially if both fighting NPC fleet are neutral to player, come with big amount of D-Mods, so if you want have ship in somewhat good condition you need earn trophy by yourself.
Also another idea about remnants, how about make them act more aggressive, preferably make it as consequence of story events make them act like pirates, build own stations and attack habitated systems.
I noticed what alot of new weapons doesn't have description, also I think is good idea is tutorial with comparison of mod weapons and hints which weapons in which situation is better, but if I recall something like that is planned.