- I am skeptical with Megalith cost of 50 points. It does have a very high flux buff this patch but it still pretty much a dopped Paragon with double the craft. 46-48 range might be better.
Still kind of messing around with it, but yeah definitely could change. I was cautious about it being too strong so went on the high end of deployment.
- Can install a converted hangar on Tyrant. Missing phase field mod.
Whoops! Thanks!
- Those bombers are great again. OP Astral, here I come.
Good! Glad bombers feel better. I think I made some Astral changes too, so hopefully its not too OP. I guess we will see.
- Tachyon Lance is still super tragic with beam not lock-on to target and instant vent after firing for 0.1ms at long range.
Yeah this is something I'm hoping to address. I need to write a weapon script to prevent venting during the burst and lock the target. That may be complicated though and I will probably need some help to do it.
- Hivemind orb still hit my Paragon butt. Maybe it has mine tag so it was able to friendly fire. It should pass over friendly ships as other missiles do. From the description, it should be capable to do that much.
You know what, I think I forgot about this one. Let me double check. It probably has the wrong collision class or what is happening is that it is timing out (not visible with no engine) before it reaches the target and then it becomes friendly fire. Other missiles do this too, but in this case it is probably too high a range for the AI compared to its flight time. I thought I addressed this already, my fault.
- Executor doesn't have enough OP to deploy both weapons and crafts.
Thanks, noted. What are you trying to equip? All end tier stuff or mid tier?
- Ion cannon should not be auto fire at fighters. Its flux cost is so much to be wasted on something that can evade it easily.
I'll see if I can change this without breaking the AI too much.
- Archean loadout is still prime for suicide. Their ships should all have flux capacity bump up a lot as Megalith so it can fire 1.0 flux/damage weapon properly.
This is in the works. It can be done reliably now because these ships will be hard to get later. Before I was trying to make them more balanced in the players hands, but now that isn't quite as necessary.
- Pirate fleet size feels optimal this time.
Great! Not sure what I did to be honest. I may have messed with the faction file a bit. I don't really remember.
- OMG, thic red Terminator beam makes the damage 3 times higher.
Haha though it may hit a couple more plates, that isn't because its wider. I increased the damage. It was low for an energy weapon- even a strike one. Its perfect accuracy makes it really good though, so it may get tuned down a bit. It's now more competitive against higher tier strike weapons.
- Medium Thermal and Obliterator cannon have too little different stat-wise where one costs nothing and another cost some flux. Maybe Obliterator should be an explosive instead.
That would make it a weird comparison to the Photon Cannon/Excalibur Cannon. Also the bullet would have to change. Technically its a heavy assault weapon (so burst damage and still high sustained) and that's why it costs flux, but the best way to make it more unique would be to add an ion cannon effect to it with a smaller amount of emp per hit. That would actually synergize well with the Sci-Corps doctrine and the burst mechanic. Hmm.. I like it more and more as I think about it.
- After taking a look at Remnant Brilliant stat, the flux is quite OP. It's higher than most capital ships.
Did you look at the Radiant? It's much higher too. This may change, but it is a current experiment with
really hard late game enemies.
- Luddic Church's defense stations feel strangely strong. The market size is big, as a result. They have the high ground this playthrough and capture quite a few planets.
- Sindrian would like to purchase some more defense stations of its own. Askonia sector has to be fortified as much as possible.
- Persean league planets in Westernesse are too weak. It's close to Adamantine and took quite a lot of beating to the point of decivilized.
I'm glad Luddic Church is a competing player now! That was definitely intended in this update. I'm pretty proud of the lore too. I have some plans to expand that later in some cool ways. As far as Askonia is concerned, I'm not 100% sure how to go about that. Stations are already on most planets and the capital has a high command... maybe more military bases? Not sure. I'll look at Westernesse. It's kind of an outlier system that is otherwise largely ignored and the League has lots of worlds in general, so I kind of like the idea of having the Consortium act as an immediate menace there. We'll see.