No need to apologise, I'm already grateful enough that you keep updating it.
Thanks, I hope to continue doing so for a long while.
Remnant Brilliant-class en masse are very tanky and should cost a bit more DP, scarier than a single Radiant.
Interesting. I would have thought the Radiant was ridiculous due to its system. Any more details you can provide for this would be helpful in this case so I can better understand. Does tanky mean shields or overall defenses, for instance? You already said it should have more DP (thanks for the specifics there!) but why is it scarier than a teleporting Radiant with capital weaponry? (I assume this is considering the effectiveness as a DP group for the comparison)
I'll try and get a mock-mission going for test purposes and see how the synergy works. I haven't fought Remnants en masse very often and so I need some kind of way to test these considerations before I can reliably make any changes. This may be pushed back to a further update if I'm honest. There is a lot of changes yet to be made first.
Remnant Flash Bomber not worths 30 points. Phantom Phase Bomber is pretty OP. All torpedo ships (Cobra and Dagger) have a super short range, almost point blank and a guarantee it will never return from the trip.
Thanks this is helpful. (I always ask questions to get a better perspective if you haven't noticed
) Is the engine homing aspect of the Phantom the issue- or is it the phase defense + projectile hitpoints that cause more reliability in the strike?
Adamantine Consortium is categorised more of a pirate, no one is thinking about capturing their planet, so it can expand freely.
Not really sure what you mean by this. As in the faction stations that periodically spawn and harass (like pirates/luddic path) make the Adamantine Consortium too strong? What are you specifically observing? It could be that setting pirate behavior has an overall effect in Nex, for instance, that I'm unaware of.
There's a lack of mining weapon options but this should be low in the priority list.
I'll look into that. The sprite and weapon design won't be a problem there. I *think* I understand how to get mining weapons/ships into factions for Nex. It might take some time and certainly won't be in the next update, but it's noted.
Some bug on Eventide planet under player control, it has 2 star fortresses (one hegemony, one high tech) where one keeps rebuilding and still under Hegemony control even when the planet is no longer. I have shut both down and rebuild a new one instead.
I reached out to Histidine about this. It is something Nex seems to be doing (at least as far as the high tech battlestation- I don't see this in AO without Nex) and I've tried a couple things to override it but they haven't worked. If it turns out that this is intended then I will have to either remove my edits to that entity for the TC or create an alternate version for mod merging specifically with Nex- and another for faction mods. Likely it will be the former solution.