I love the ships and guns the mod adds i run heavy modded game so its not compatible with some of the mods so would love to see a sub mod containing say the ships and guns implemented so instead of full conversion mod a soft mod thats not changing any of the core game files.
Ah, so a rebalance of the core stats back to Vanilla standards. Not going to say never by any means, but there are some other things that will likely come first. - Such as fleshing out the fleet dialogue system as a stand-alone mod, etc etc.
I'll definitely keep this in mind, though, and thank you for the compliment!
*EDIT*
As a way of explanation of this thought process, part of the reason is that core vanilla stats are not yet finalized. They are close, but the tweaks required to make everything feel good to revert this mod back are time intensive. So, if I were to do such a thing I would want it to be under the implication that future maintenance would be minimal (so as to not overload my workload by maintaining too many projects).
Overall, this mod was intended to provide an alternative gameplay implementation more along the lines of RTS/DnD-esque style games- backed up with immersive lore content telling my own stories. I would consider vanilla, currently, to fall more under the Rogue-Like Tactical Arcade shooter with a secondary campaign layer of Mount and Blade? Idk... it's pretty hard to put Starsector in a box. That is one of the reasons it's a fantastic game, but that is the best way I can explain design vision.
So that comes first and foremost, but I am not trying to give the impression that I am discluding the general community by a stubborn unwillingness to separate out popular features, for example. I just want the features to be finished first (so I am not doing double work- even assuming replacing files in two directories is always possible- which it may not be).
TLDR: I am taking the cautious route to preserve dev time, but I'm definitely open to multiple, separate, feature mods in the future.