^ Thanks, glad you think so!

Let me know if you have any feedback on balance, bugs or really just about anything.
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So, I've had a bit now to try out the new fighter combat and I have to say I really like it. The assault wave behavior is interesting because the changes really make interceptors much better than before. In order to make large, slow gunships and bombers actually survive point defense they almost never would be vulnerable to an interceptor because from .8 on (fighter combat was originally balanced around .6

) all wings attack the same target and only engage each other when they clash en route. They go to the same general location and interceptors only "duel" for a very brief amount of time before they focus on their target and generally ignore other units. Now when they duel you can usually visibly see the casualties based on the interceptor's strength, and bombers left undefended went from mostly ok to basically sitting ducks. Without an escort only 2 bombers in 5 generally get their payloads to their target, and even then the point defense can easily mop up the rest.
I also like the reduced damage to ships this change makes possible. Frigates and Destroyers should feel noticeably stronger alongside their health buffs and spend less time being picked off by massed fighter strikes. It will still happen, don't get me wrong, but the difference is that it takes a lot longer to kill each target and fighters should no longer be the sole influence on the battle's outcome.
There is still a lot to do, and more polish is probably necessary, but I wanted to give a status update with my thoughts on how that particular change is progressing.

The overall dev goal was to make fighters still very much relevant, present, and noticeably effective under the right circumstances, but reduce their overall combat dominance they currently enjoy.
As always, input and discussion is welcome.