The heavy shocklauncher missile probably has too much mass - if they hit something between flameout and fadeout whatever they hit gets launched away at ludicrous speeds. This might also be true for other missiles, but the shocklauncher one is where I noticed it (because of the starting sunder).
Yeah I think a couple people pointed that out before and it was on a to-do list before development had to stop. Non-pd Beams piercing through missiles was another item there.
Is mass what does that? I had thought it was possibly a very high launch speed, and reworked all rockets for the next release because of that and I haven't seen it happen since. I was able to reproduce it a couple times before those changes, so I'm hoping the next release fixes it. That should be pretty soon I think, depending on what bugs are found and how much I decide to tackle content wise.
Speaking of that, may as well update the patch notes I've documented:
**RELEASE DOWNLOAD NOT YET AVAILABLE THIS IS JUST DOCUMENTATION**
Content Additions
-- New Ships:
-
-- New Strike Craft:
- Mauler (Heavy Interceptor)
- Barbarian (Base Gunship)
- Warrior (Lowtech Gunship)
- Talon (Hegemony)
- Talon (Luddic)
- Talon (Tri-Tachyon)
- Vanguard (Hegemony)
- Vanguard (Luddic)
- Warthog (Hegemony)
- Warthog (Luddic)
-- New Weapons:
-
-- Campaign:
- New/replaced stations for many major factions strongholds. Now there should be a lot more tactical diversity even among tech tiers.
-- Station Battles:
- Balanced most factions' station style to match their respective technological access and doctrine.
- Upgraded the tier of some stations, and added some where none existed. The purpose was better faction balance.
- Unique station looks and loadouts for:
- Hegemony
- Pirates
-- Blueprint System:
- Further separation of tech tiers with more base strike craft available at the start.
- Higher tier versions of some base strike craft bp available as single drops or in the various tech/faction bp packages.
Balance Changes
- Hegemony now has slightly better strike craft with a tactical focus on anti-ship weaponry. They no longer use bombers very often.
- Luddic Church and Luddic Path have new strike craft skins with unique loadouts.
- Higher tier strike craft has increased the Luddic factions' military potency by a noticeable degree. Not to the degree of the highest tier military powers, however.
- Slightly adjusted sprite for Perdition to match its role as a Luddic heavy bomber. Now has two side-turret Machine Guns to support against interceptors.
- Tri-Tachyon Corporation now has a heavy interceptor to support their advanced interceptor drones.
- Hercules-class Heavy Gunship has had its primary turreted weapon upgraded to a dual cannon, and has an updated sprite.
- Hydra-class Gunship has an updated sprite.
- Added shield modules to the sides of Trader Guilds' battlestations. They were slightly weaker -defensively- than intended.
- Changed rocket launch behavior. Only a minor adjustment in overall functionality, but a different start-up to full speed. (Reduced launch speed but greatly increased proj acceleration).
- Marauder, Warthog, and Gauntlet are now base bps.
- Vanguard is now a low_tech bp (tier 1).
- Rebalanced Luddic Church Condor variants.
Bug Fixes
- Hopefully corrected issues with rockets sending flamed-out ships launching away at large speeds.