@Medium Weapons
Its more that I keep expecting to find medium weapon slots on ships that have them in vanilla and they don't, than it is hard to find them.
More because I couldn't find support/strike weapons for the no-shield, small slot only ships, and hence flux did nothing.
Hmm. Does the normal PD AI hull mod actually do anything useful here? I've never found it useful. Does this mod make it effective in more cases?
Might actually make it into a mod that goes, "Laser PD will also attack fighters, -50% damage" or something.
Not really sure though. I just seriously have trouble with High-grade PD not PD-ing. XD.
And I have said that many times.
I see what you mean. Hopefully solving the second problem will noticably soften the effects of the first.
PD AI hullmod is pretty decent when combined with weapons like Mass Drivers or Pulse Cannons. These weapons have longer range than most PD weapons, but are still pretty accurate. They offer a "first screen of defense" to take out leading missiles in larger clusters or do a bit of upfront damage to tougher things like torpedoes. PD then mops anything that gets through the first screen. The trade-off, besides the OP cost, is a slight reduction to Ship - to - Ship combat capabilities.
No worries on the high tier PD, it will operate better soon!
Haven't been playing Starsector for the past few days, but I have been randomly coming back here. I suggest a hullmod that makes using the engage order for fighters generates no flux, but bringing up shields generates flux like normal...normal for this mod anyway.
Also, a comment about the Wolf: I do remember what hullmods I had and what weapons I had, but putting 3 vents (I think) ended up with me not losing or gaining flux. Not sure if this was intended or not, but I can see it becoming annoying as you won't be able to fire weapons, take any amount of fire, and keep shields up for long. I'd prefer to have a little soft flux dissipation when I am not firing my weapons. :/
No worries on not getting a chance to play, just let it come natural if it sounds fun.
On Wolf, if you get a moment, can you describe the situation you were in that frustrated you a little more? Do you mean you had a specific custom build that didn't have soft flux at all, and wish it did? Or just think soft flux is too absent as a whole?
This could play into the issue with Stabilized Shields a bit. Ships with it are just so much better at using Strike/Support weapons, and it is far more efficient in terms of OP than Vents. So maybe, to counterbalance a reduction in how much that hullmod reduces raised shield flux, most vessels can get ~10-15 base soft flux?
On Engage Fighters:
Working on a couple possible solutions to this. I'll give more info when I've narrowed down the one I'm going with.