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Author Topic: What factions are you going to form?  (Read 8298 times)

Igncom1

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What factions are you going to form?
« on: December 24, 2017, 02:07:13 PM »

What factions are you going to form?

I'm personally thinking of making some kind of homage to the TEC (Trader Emergency Coalition) from sins of a solar empire as I think that they would fit in well with the game and it's world.

But what about you? What kind of faction would you make?
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Midnight Kitsune

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Re: What factions are you going to form?
« Reply #1 on: December 24, 2017, 02:42:44 PM »

I shall build the MIGHTY Lugovalian empire and unite all these pathetic factions through the only method they seem to understand: FORCE! Either they will submit or my might fleet will block out the sun and wash over them like a great wave!
(Bonus points for those that know the reference)
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Megas

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Re: What factions are you going to form?
« Reply #2 on: December 24, 2017, 02:49:48 PM »

(Maybe) The Lone Star, named after the classic unused player faction flag (except in intel reports).  Coincidentally, also a Spaceballs reference.  Could name my character Dark Helmet for the classic "So you see Lone Star, evil will always triumph because good is dumb."  Probably will name my character Doom Guy, Doom Head, War Monger, or Heavy Metal instead, though.  Maybe Space Cowboy if I feel silly.

...or... (Arjen Lucaseen's) Star One or Space Metal.  Few of the ship names, namely High Moon, seem to reference the titles from that album.

...or... other rock/heavy metal band or tv show I am interested in.
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Drokkath

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Re: What factions are you going to form?
« Reply #3 on: December 24, 2017, 08:08:58 PM »

I most likely would form an independent faction of my own that is partially of alien origins. Have to guard its first colony with some time acceleration until it grows into something close to an utopia and has also enough defenses to be as autonomous as possible. Pretty much something that is quality over quantity and where I can store excess of hoarded cargo and captured ships in hopes of all of that being useful there instead of it all just sitting in my main bigger-on-the-inside ship's cargo holds waiting there to be sold.
« Last Edit: December 24, 2017, 08:13:18 PM by Drokkath »
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Soychi

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Re: What factions are you going to form?
« Reply #4 on: December 26, 2017, 12:21:46 AM »

The Syndicate Worlds from the Lost Fleet Series comes to mind, or House Decados from the Fading Suns Universe.
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Bastion.Systems

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Re: What factions are you going to form?
« Reply #5 on: December 26, 2017, 04:01:55 AM »

Elanus Risk Control Services from Mass Effect

because I really like the name  :P

They even have a logo I can import.
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Or I just use my forum name, I already have a bunch of .svg variations of the avatar picture.
« Last Edit: December 26, 2017, 04:09:23 AM by Bastion.Systems »
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ArkAngel

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Re: What factions are you going to form?
« Reply #6 on: December 28, 2017, 08:34:26 AM »

Probably going to create a faction Based on a Colonial League thing, and if we get to choose what ships go in fleets, use primarily Damaged ships or converted haulers.
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Shrugger

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Re: What factions are you going to form?
« Reply #7 on: December 30, 2017, 04:35:22 AM »

The Holy Roman Empire.

Peasants as strike craft.
Landsknechte as frigates.
Clerics and captains as destroyer-carriers.
Knights as cruisers.
Nobles as capital ships.

Generally low-tech, lots of ballistics and some missiles but no beam weapons. Lots of armor, little if any shields. High firepower and long-range, but inaccurate and very forward-focused.

Fighters and frigates both would generally be equipped with low-ROF, long-range ballistics and have the ability to grapple close-range enemies, slowing them down and dealing modest damage over time.  Of strike craft, frigates and cruisers, there would only ever be maybe two types each, with little loadout flexibility. Consider these massed, expendable units only good in large numbers.
The fighters would have plain, functional looks. The Frigates would be garishly colorful, with more than a little flourish in terms of shape.

Fighters and frigates would need point-defence and a proximity bonus to performance by the destroyers, which would in turn have only frigate-level firepower on their own (for the captains, not the clerics). Destroyers would be largely a support category, serving as small-scale carriers and force multipliers. Their special ability would be instantly reloading all nearby frigates' and fighters' weapons.
Cleric-type destroyers would either be dressed in sacral colors (catholic) or plain black (lutheran). Captain-type destroyers would show off their thick armor plates, with only a little banner here and there.

Cruisers would generally fall in two categories: Knights and men-at-arms. The knights would have a large number of subtypes, each with different specializations and various quirks (alpha-strike missiles only (Huntsman), no normal propulsion but a high-acceleration movement ability (Robber-Baron), side-mounted shields and a close-range weapon that deals damage in proportion to relative velocity (Jouster)...and so on). The knights are to keep the enemy on their toes. They would have various shapes, but usually a heraldic color scheme and pattern.
The men-at-arms would come in a single class with no special abilities, but would be the only class to have significant loadout flexibility. These would be there to let the player handle threats the other, less flexible ship classes can not. They would be aesthetically plain.

The capital ships would be fairly balanced, not nearly as overspecialised as the smaller vessels. They'd generally have some of the traits of the smaller classes, but to a much lesser degree: The Archbishop-class fleet support vehicle would provide proximity bonuses and point defence. The Prince-Elector-class Heavy Battlecruiser would have some of the unique weapons of the cruisers in addition to its all-round armaments. Both Archbishop and Prince-Elector would have the special ability to take a fugger loan, i.e. repair their systems and reload their weapons, but repeated use could lead to engine failure or magazine cook-offs. The Holy-Roman-Emperor-Class Battleship would be a spanish Tercio in space - strong armaments for all ranges and situations, four times larger and more resilient than the next-smaller craft, and with a special ability that gives it a boost in speed and deals damage to all rammed vehicles (including friendlies). However, the HRE-Class BS would also occasionally get excommunicated and shut down for a random amount of time. There could only ever be one such BS in existence at a time, as is proper, and you could only get it in exchange for a Prince-Elector-Class BC, in addition to a huge stack of gold.

If possible, the whole faction would occasionally break apart and fight silly civil wars, but eventually be united again.

Had some plans for it, but other projects took priority.
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Takion Kasukedo

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Re: What factions are you going to form?
« Reply #8 on: January 01, 2018, 02:29:31 AM »

When I get the time to.

A faction based completely around a playstyle very similar to the Irithia-Class frigate from Exigency Incorporated. Or whatever the fast one was called.

Except with immeasurably high alpha damage and flux buildup, which is where the "alpha" damage will come from.
« Last Edit: January 01, 2018, 06:18:28 AM by Takion Kasukedo »
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PixiCode

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Re: What factions are you going to form?
« Reply #9 on: January 01, 2018, 07:33:14 AM »

The only two headcanons I've had for lore on my character were a faction based after The concept of Metal Gear's Army Without Borders, and a faction secretly ruled by an AI that escaped from TriTachyon with a small force of other humans and they just do their own thing.

I'm boring compared to the other people making more fun references here xD
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SpacePoliticianAndaZealot

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Re: What factions are you going to form?
« Reply #10 on: January 10, 2018, 07:35:37 AM »

The  Xel Rus khanate shall conquer the techno steppe of once-was Domain of Man!
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Snrasha

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Re: What factions are you going to form?
« Reply #11 on: January 10, 2018, 07:49:10 AM »

Separatist, from Star wars. Destroy everything, conquer everything after, re-build everything for finish only with androids.
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Arkiuz

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Re: What factions are you going to form?
« Reply #12 on: January 10, 2018, 03:41:48 PM »

My faction is known as the Sanguine Sword.

What started as a group of laborers quickly evolved into some of the most dedicated fighter pilots, merchants and colonists.  The mission is simple, carve out a piece of space so the future generations don't need to be subjected to the harsh conditions of the ones that came before them, even if it means breaking the backs of every pirate, raider, and boardroom CEO that dares to impede progress. 

Stand in its path and the Sword will cleave through you.
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ArthropodOfDoom

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Re: What factions are you going to form?
« Reply #13 on: January 12, 2018, 04:26:27 PM »

gun squad
six dudes
flying ships
with guns


gunsquad

On a more serious note I have no idea. Maybe a dickbutt joke, maybe the Persean League but more relaxed, maybe a really terrible pun.
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ASSIMKO

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Re: What factions are you going to form?
« Reply #14 on: January 13, 2018, 09:28:58 PM »

I see that there are several mods of very good factions and some until they have not yet been updated to [0.8.1a]. But it would be even better if each faction mod had its solar system different (The Knights Templar or The Nomads). If I made a mod it would be the junction of these two factions.
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